I am no longer supporting this mod. I will leave it up, but I recommend using Simulated Damage instead: https://www.nexusmods.com/fallout4/mods/40664
It works much better, and is a scripted solution which means that even non-vanilla weapons will work with it. It is great and if you like True Bleed, I recommend you try it out. Even the bleeding system is better, because you get a single screen effect when you start bleeding, and although bleeding stacks you will not get another screen effect until after you Stimpak. Also, the damage over time acts like damage over time from overencumberance, so it is very clear to the player when bleeding is happening. The same goes for NPCs: you can hear them taking damage as they take damage over time; they make vocal cues.
Best of all, it's all modular and the settings can be changed in-game. It features a realistic damage setting and a killable essential NPCs setting. It's all pretty great.
Hey, I know you’ve said you’re not supporting this anymore, but would you mind explaining to me how you did it? I want to make a version of this for the PS4.
A good concept so far, with a few improvements this could be perfect. I miss visual feedback, something like a bleeding effect on the character or blood on the ground while the effect is active also it would be nice to have some sort of "stat" shown in the active effects while you are bleeding. Beside this missing features its awesome.
Is there any chance of a compatibility patch to pair this with Agony/Stop the Bleeding? True Bleed would make them the perfect trifecta of survival injury overhaul.
I used this mod for most of my first PC playthrough. It is elegant, simple, easy to patch new weapons, and it adds a cool post combat dynamic of trying not to die from sustained injuries.
14 comments
It works much better, and is a scripted solution which means that even non-vanilla weapons will work with it. It is great and if you like True Bleed, I recommend you try it out. Even the bleeding system is better, because you get a single screen effect when you start bleeding, and although bleeding stacks you will not get another screen effect until after you Stimpak. Also, the damage over time acts like damage over time from overencumberance, so it is very clear to the player when bleeding is happening. The same goes for NPCs: you can hear them taking damage as they take damage over time; they make vocal cues.
Best of all, it's all modular and the settings can be changed in-game. It features a realistic damage setting and a killable essential NPCs setting. It's all pretty great.