About this mod
A bleeding mod that takes damage resistance into consideration. Any bleeding damage you take is reduced by your damage resistance. You bleed more or less based on the weapon type and caliber. Every weapon has a guaranteed chance to stagger; how badly you stagger depends on what hit you. Bleeding also drains AP and movement speed for you and NPCs.
- Requirements
- Permissions and credits
Bleeding effects will last up to 8 hours, with slow effects lasting up to 24 hours. Stimpaks stop all bleeding and slow effects.
Slow is now based on damage resistance. The higher your damage resistance, the lower the chance of a weapon hitting deep and causing severe injury.
Here is the showcase:
Changelog
Ver. 8
Now the bleeding effects brought on by this mod work on legendary weapons as well.
Ver. 9
Fixed a bug where Deadeye and Resolute legendary effects made the player bleed when using them.
Ver. 10
Fixed a bug where the speed drain effect made weapon damage values skyrocket for no good reason. The weapons didn't even do that much damage, it's just that Fallout 4 calculated them as doing that much.