Updates for Horizon 1.9 and beyond The patches on this page are compatible for Horizon 1.5.4, but no further updates will be made, I will leave this and my other mod pages active in case some one else find this files useful for their own patches.
NEWS on v1.6 Update (11-12-2018) Hello Backpack Lovers, I tested both dogmeat and survivalist Go Bags and they are fully compatible with v1.6+ so there is no need to update any of this patches if you already have v1.5.4 of this mod:
NEWS on v1.5.4 Update (05-23-2018) Hello Backpack Lovers, I have updated my Survivalist Go Bags Patch for Horizon latest version here are the changes: -Added Architect ESM as requirement for crafting in the Tech lab version. -Now the backpack tokens require skills to upgrade. -Since the keyword for pouches was removed from def_inv_tags now the duffle bags use the same icon as backpacks.
Dogmeat Backpacks does not require an update and it can be use with horizon from v 1.2 to v1.5.4 and probably beyond
The icon in the techlab menu shows the text : "{pouches}" instead of the bag icon. thats the only menu that is broken pipboy/trade etc, are fine. (1.5.4)
Been waiting for someone to add preview models to Go Bags, but I use a different gameplay overhaul... if it's not too much trouble, could you please upload a version that doesn't require Horizon? Thanks!
Nice update dude! Talking about backpacks of the commonwealth as above, have you tried it with Horizon yet? had a good nosey in Xedit and saw no major issues, although I assume all item stats would need adjusted. Which could turn into a patching nightmare rapidly.
Thank you it took me a while to made those meshes. Backpacks of the commonwealth it's a tricky one, it has really nice features and in my opinion they are superior to horizon backpacks that is why I would not like to make too many changes, if you want to make it compatible, just tweak the level lists and the backpacks price.
Hey there friend. Thank you a lot for the patch! There are a few tags missing from your DEF_INV_TAGS.xml file. At least compared to the newest version of Horizon. "VNUKE", "WAmmo" & "X$" in the Weapons Lab, to name a few I noticed. I can of course fix those myself, but it would probably be cool if you could add them, in case you ever update the mod.
Thank you, this patch support horizon v1.2, the newest v1.3+ is not yet supported, you can use the def_inv_tags from my sorting items mod, it has the newest tags from horizon and all my patches. I plan to update this mod and add new patches but right now I cant but soon ;)
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The patches on this page are compatible for Horizon 1.5.4, but no further updates will be made, I will leave this and my other mod pages active in case some one else find this files useful for their own patches.
NEWS on v1.6 Update (11-12-2018)
Hello Backpack Lovers, I tested both dogmeat and survivalist Go Bags and they are fully compatible with v1.6+ so there is no need to update any of this patches if you already have v1.5.4 of this mod:
NEWS on v1.5.4 Update (05-23-2018)
Hello Backpack Lovers, I have updated my Survivalist Go Bags Patch for Horizon latest version here are the changes:
-Added Architect ESM as requirement for crafting in the Tech lab version.
-Now the backpack tokens require skills to upgrade.
-Since the keyword for pouches was removed from def_inv_tags now the duffle bags use the same icon as backpacks.
Dogmeat Backpacks does not require an update and it can be use with horizon from v 1.2 to v1.5.4 and probably beyond
The icon in the techlab menu shows the text : "{pouches}" instead of the bag icon. thats the only menu that is broken pipboy/trade etc, are fine. (1.5.4)
<tag icon='la_pouch' keyword='Pouch' hidetag='true'/>
to Data/Interface/DEF_CONF/DEF_INV_TAGS.xml
So it could have its icon i will fix it when i finish updating my other mods. Thanks.
There are a few tags missing from your DEF_INV_TAGS.xml file. At least compared to the newest version of Horizon.
"VNUKE", "WAmmo" & "X$" in the Weapons Lab, to name a few I noticed. I can of course fix those myself, but it would probably be cool if you could add them, in case you ever update the mod.