Man this is like the opposite of what I thought it was. Why doesn't anyone do a dynamic realistic spawn mod? Like as in no respawning enemies but new spawns introduced every few levels? Then whatever level it caps it out at you make a whole bunch of wandering, upper echelon spawns with good gear and skills that have patrol routes that go all over the wasteland, and make those respawn. That way you never get the feeling you're fighting the same enemy twice, it does feel like you're mopping up the Commonwealth to a degree, but at the same time you never run out of enemies.
love this mod, adds a great new take on the game i think. i notice you mention in a few comments down youd look into making the ammo and health drops seperate from the engrams. is this something you could still do please? thanks :D
i thought about trying to make a ghost pipboy replacer that just projected the pipboy screen, someone else should get on that tho I'm way too busy wrapping up some other mods though.
Now, I'm not a "PC" type of person normally, but you might want to edit this word out of your .esp. I mean, I use FO4Edit a lot and I'm pretty sure many others do as well.
yeah the engrams were donated from another author and there are remnants of his work, have cleaned it up on my end but at the time I didn't really think it was bothering anyone that's not prying in anyway. Pretty sure he left such messages for people copying off him.
So, tested out the mod a bit and must say: I love the engrams and especially the ability to auto loot ammo and health. Speaking of which, I was worried the tons of respawning would lead to ammo problems. Nope, not with the auto loot ammo engrams.
The engrams aren't trustworthy however and I'm afraid of losing good static and unique items on corpses or the possibility of losing quest items. At least they can be toggled. Wish the loot/health engrams were separate.
So, does that mean that the bugs at Sanctuary (or at any other settlement that starts with enemies) will keep on spawning and attacking my settlers? I restarted my game and it seems that way with a sudden Radroach attack.
I'll recheck in a moment.
Edit: Looks like it's my mistake. Kinda. They only respawn if I don't claim it fast enough. Also, apparently my settings for it reset to default when loading up my game.
Edit #2: Nope, I'm wrong again, Mole Rats respawned back at Red Rocket Truckstop even if claimed and I can barely set up a turret to give me a breather. And the settings reset again while playing. This is kind of annoying and I think I am tempted just play it with it alone to see if it's a problem with this mod or it conflicts with one of the many, many mods I got installed.
All in all, NOT recommended at the start of the game. It respawned Gristle AND the Deathclaw while I was escorting Preston and the others back to Sanctuary.
Yep, it does what it says it does. You can use McM to set the respawn time longer, but the default settings are to make the game a run and gun not for playing the story or sim citying.
NVM I think it does work. This mod is great. I dont know if the devs would go about doing it in this way (which i think is fine but not exactly fitting for a post apocalypse game, still love it tho) but I always wanted more enemies and quicker item loot which this does, (at the very least auto loot meds and ammo) :) only thing is that I have to spend more time figuring out what colors give what. Takes alittle getting used to; I get over encumbered a lot faster picking up junk weapons but its a tiny price to pay. I have More Spawns with Piles Of Corpses along with this and hot damn is it a wild ride. TY Cancerous1. The wasteland isnt so boring anymore
Thanks, Engrams are toggleable with MCM if you just want to use the respawning, I should probably make loot/ammo autopickup it's own option separate from Engrams
Thanks for the reply Cancerous1, I love the mod and I want to keep playing Fallout with it but my FO4 v1.7 CTD after uninstall bc it broke some quests. Im currently trying to update to V1.9 along with updated MCM and F4SE hopefully that fixes it. And hopefully this mod will pop up in MCM once FO4 is updated.
So I updated to FO4 V1.9.4 and SE but RNG still wont show up in the MCM menu. The json and settings ini are in the MCM folder in Data. I cant really understand the instructions on how to get this to show up. I keep rereading MCM mod page (very badly written instructions) and I read up on here but it says MCM support is planned as in 'upcoming'(and not yet supported)? please, I just need to configurt the damn spawn timer to like 24hrs in game >:( I cant make heads or tales of the json file from a notepad is there a program Im missing? Also the setting txt file is blank and just says [Main] at the top. How do I populate it??
It should automatically give you notes or holotapes or keys etc that enemies have, or you can always turn off the engrams from MCM and keep respawning if you want. I'll have to re-test it I guess.
48 comments
Comments locked
The author has locked this comment topic for the time beinghttps://imgur.com/a/LGDNLqx
The engrams aren't trustworthy however and I'm afraid of losing good static and unique items on corpses or the possibility of losing quest items. At least they can be toggled. Wish the loot/health engrams were separate.
I'll recheck in a moment.
Edit: Looks like it's my mistake. Kinda. They only respawn if I don't claim it fast enough. Also, apparently my settings for it reset to default when loading up my game.
Edit #2: Nope, I'm wrong again, Mole Rats respawned back at Red Rocket Truckstop even if claimed and I can barely set up a turret to give me a breather. And the settings reset again while playing. This is kind of annoying and I think I am tempted just play it with it alone to see if it's a problem with this mod or it conflicts with one of the many, many mods I got installed.
All in all, NOT recommended at the start of the game. It respawned Gristle AND the Deathclaw while I was escorting Preston and the others back to Sanctuary.
but there is a problem...with npcs that drop quest items or items only they drop...the engram thing screws me over...
the key that drops from the first raider gang leader near sanctuary where you save preston, i cannot get it from him.
other than that its great!