Isn't perfect but it doesn't have to it's a no frills mod it gets the job done and with all the other mods making it all tacticool sometimes something simple works best i like it endorsed.
I don't suppose you can also whip up a double action 2019 PKD blaster? What really gets me with that one is being single action despite the real thing having a bobbed hammer.
Bethesda made so many firing mistakes, they need to have a company sponsored range day. Most modern revolvers are SA/DA, older western ones as SAO. Repeaters load on the right side. The bolt is also on the right side.
I find it difficult to believe that 200 years after civilization, that only the rare left handed variants are still operation, and in such concentrations.
you should sync the hammer to the revolver's fire rate, so that the gun is ready to fire when it goes all the way back.
you should also lower the fire rate as it is faster than the 10mm, which seems unrealistic.
anyways, thanks for the mod and I am wondering how you made these changes as I am interested in evaluating issues which could be fixed with suggestions, and are interested in doing some modding myself.
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A little disappointed that it's still technically functioning as a single action, but with the hammer automatically cocking, like a Webley-Fosbery.
No matter. We do what we can when Bethesda dicks something up. Heh heh
Endorsed!
Any chance of a patch for the New Vegas unique mysterious magnum
Bethesda made so many firing mistakes, they need to have a company sponsored range day.
Most modern revolvers are SA/DA, older western ones as SAO.
Repeaters load on the right side.
The bolt is also on the right side.
I find it difficult to believe that 200 years after civilization, that only the rare left handed variants are still operation, and in such concentrations.
THANKS AGAIN!!!!
And with "immersive movements" - Immersive weapons.esp
I have the recoil to not allow me to stay on target. As Smith & Wesson wanted it to be!
Lol
you should also lower the fire rate as it is faster than the 10mm, which seems unrealistic.
anyways, thanks for the mod and I am wondering how you made these changes as I am interested in evaluating issues which could be fixed with suggestions, and are interested in doing some modding myself.