Fallout 4

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Shank

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detour80

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50 comments

  1. Noj222
    Noj222
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    • 1 kudos
    Which version conflicts with Tales from the Commonwealth? I've tried V3 and the door to the Pill Shop still covers the door? Is it the old version and if I download that which interiors will be missing?
    1. Anthippos
      Anthippos
      • member
      • 3 kudos
      V3 is conflicting with Tales of the Commonwealth. I just downloaded that mod and startet to check. IT was the first thing I encountered after loading my savegame  lol :D
  2. PHANTOMHATE
    PHANTOMHATE
    • supporter
    • 67 kudos
    The good stuff:
    Outside navmesh is not changed
    No FPS issues in cells

    The bad stuff:
    FO4Edit shows errors
    FO4Edit shows 91 dirty edits
    Precombined objects have been changed
    I do not see new previs timestamp
    Many unwanted changes in other cells
    1. NightmareRex
      NightmareRex
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      • 1 kudos
      what did he chang einside soemof the cells that is typicalyl unwanted? 
  3. PaddyGarcia
    PaddyGarcia
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    I like what I've seen so far.
    Just a heads up - The door to the basement of the locksmith's doesn't work for me. (I don't use 50 Ways to Die.) I TCL'd past it, and the ladder going back up works fine.
    1. detour80
      detour80
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      • 14 kudos
      It's activated by a switch. Is the switch not working or have you not found it?
    2. PaddyGarcia
      PaddyGarcia
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      • 90 kudos
      OIC.
      I don't remember a switch... I bet I'm an idiot. Maybe I will go back and see.

      BTW I've found a few more places and they're all really good.
    3. detour80
      detour80
      • member
      • 14 kudos
      Thank you. I'm glad you're enjoying the mod. I'm taking a small break but will continue making interiors in May.
    4. TheShadow2077
      TheShadow2077
      • supporter
      • 2 kudos
      Might find a secondary location for this Locksmith so it doesn't conflict with 50 ways to die mod. Lots of places to choose from near by, just matter of moving the door. (and exit position)

      EDIT: I made a nice suitable update to the position of this place behind the original in an adjacent building with sale above it. If someone wants me to make a small patch then just PM me. I don't know if there is a demand for it or not.
  4. ShadowOfNV
    ShadowOfNV
    • supporter
    • 52 kudos
    "2. I've been told the doors to The Pill Shop and Twilight Sepulcher Locksmithing conflict with Tales from the Commonwealth and Inside Jobs. I will be making a V.2 of this mod that will offset doors that conflict with other mods."

    I noticed the mod is v3 now, has this issue been fixed?
    1. Grifman
      Grifman
      • member
      • 13 kudos
      Nice mod, I'll take a look and see if that problem has gone away. Tied up this weekend but maybe next week.

      What part of Tales of the Commonwealth was the :Pill Shop conflicting with? There's a camera/photo shop nearby - was it that one? If so, then you are good now for that location.
    2. TheShadow2077
      TheShadow2077
      • supporter
      • 2 kudos
      Twilight Sepulcher Locksmithing now conflicts with 50 Ways to Die mod (nicks place). But I doubt many are using that mod.

      Also the fridge trapdoor inside Twilight Sepulcher Locksmithing seems to go nowhere, was it mean to eventually go into a basement area?
  5. Talon13184
    Talon13184
    • supporter
    • 0 kudos
    Love the mod. In the Raider Refuge location, there are two locked doors and one door that says Inaccessible. Is there any way to open these? I've looked everywhere for the "office key' and the 'apartment key' but I can't find them. I've killed the ghouls through the holes in the wall by the inaccessible door, but don't see a way inside.
  6. GerhardReinke1
    GerhardReinke1
    • member
    • 1 kudos
    Cool mod! Any chance of an .esl version?
  7. Agnot2006
    Agnot2006
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    • 19 kudos
    This was very entertaining, had no problems finding the 9 locations, and especially liked the Raiders Refuge not too much or too little. E1M1 Facility I liked the silly story that had me thinking nearly missed the clue and item altogether.
    Thank You
    1. Vrani
      Vrani
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      • 1 kudos
      Can you give a hint towards the E1M1 Facility? (:
  8. Kraahkan
    Kraahkan
    • supporter
    • 2 kudos
    Really enjoying the mod so far! I have a few tweaks I'll probably make for compatibility, but truly great work
    1. detour80
      detour80
      • member
      • 14 kudos
      Glad you're enjoying the mod!
  9. kirloper
    kirloper
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    • 68 kudos
    Looks interesting you still working on this mod ?
    1. detour80
      detour80
      • member
      • 14 kudos
      Still working on it here and there.
  10. PaddyGarcia
    PaddyGarcia
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    • 90 kudos
    E1M1 seems familiar somehow...