Which version conflicts with Tales from the Commonwealth? I've tried V3 and the door to the Pill Shop still covers the door? Is it the old version and if I download that which interiors will be missing?
V3 is conflicting with Tales of the Commonwealth. I just downloaded that mod and startet to check. IT was the first thing I encountered after loading my savegame lol :D
The good stuff: Outside navmesh is not changed No FPS issues in cells
The bad stuff: FO4Edit shows errors FO4Edit shows 91 dirty edits Precombined objects have been changed I do not see new previs timestamp Many unwanted changes in other cells
I like what I've seen so far. Just a heads up - The door to the basement of the locksmith's doesn't work for me. (I don't use 50 Ways to Die.) I TCL'd past it, and the ladder going back up works fine.
Might find a secondary location for this Locksmith so it doesn't conflict with 50 ways to die mod. Lots of places to choose from near by, just matter of moving the door. (and exit position)
EDIT: I made a nice suitable update to the position of this place behind the original in an adjacent building with sale above it. If someone wants me to make a small patch then just PM me. I don't know if there is a demand for it or not.
"2. I've been told the doors to The Pill Shop and Twilight Sepulcher Locksmithing conflict with Tales from the Commonwealth and Inside Jobs. I will be making a V.2 of this mod that will offset doors that conflict with other mods."
I noticed the mod is v3 now, has this issue been fixed?
Nice mod, I'll take a look and see if that problem has gone away. Tied up this weekend but maybe next week.
What part of Tales of the Commonwealth was the :Pill Shop conflicting with? There's a camera/photo shop nearby - was it that one? If so, then you are good now for that location.
Love the mod. In the Raider Refuge location, there are two locked doors and one door that says Inaccessible. Is there any way to open these? I've looked everywhere for the "office key' and the 'apartment key' but I can't find them. I've killed the ghouls through the holes in the wall by the inaccessible door, but don't see a way inside.
This was very entertaining, had no problems finding the 9 locations, and especially liked the Raiders Refuge not too much or too little. E1M1 Facility I liked the silly story that had me thinking nearly missed the clue and item altogether. Thank You
50 comments
Outside navmesh is not changed
No FPS issues in cells
The bad stuff:
FO4Edit shows errors
FO4Edit shows 91 dirty edits
Precombined objects have been changed
I do not see new previs timestamp
Many unwanted changes in other cells
Just a heads up - The door to the basement of the locksmith's doesn't work for me. (I don't use 50 Ways to Die.) I TCL'd past it, and the ladder going back up works fine.
I don't remember a switch... I bet I'm an idiot. Maybe I will go back and see.
BTW I've found a few more places and they're all really good.
EDIT: I made a nice suitable update to the position of this place behind the original in an adjacent building with sale above it. If someone wants me to make a small patch then just PM me. I don't know if there is a demand for it or not.
I noticed the mod is v3 now, has this issue been fixed?
What part of Tales of the Commonwealth was the :Pill Shop conflicting with? There's a camera/photo shop nearby - was it that one? If so, then you are good now for that location.
Also the fridge trapdoor inside Twilight Sepulcher Locksmithing seems to go nowhere, was it mean to eventually go into a basement area?
Thank You