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Draco856

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Draco856

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131 comments

  1. Treehugger1337
    Treehugger1337
    • supporter
    • 0 kudos
    Would be nice to have an option for just the conduits and not the pylons, when I try and move a pylon thats already been placed I get like 1fps.
    1. FrankVinci
      FrankVinci
      • member
      • 0 kudos
      i usually store it in my workshop first and place it where i want to avoid frame drops
  2. pzaw
    pzaw
    • supporter
    • 6 kudos
    hi,

    I first used the other Condute and pylon overhall but it did not seem to work.
    then I changed to this one but I can't find it in the workshop.

    Where abouts are the new x3 pylons listed in the workshop? Are they the vanilla ones?
    don't seem to work.
    1. Invect0
      Invect0
      • member
      • 3 kudos
      +1
  3. recuringwolfe
    recuringwolfe
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    • 4 kudos
    This has stopped working for me, don't know why. Worked fine before, building settlements now and the radius is back to being silly small vanilla. I've tried changing the load order putting it further down, but I cant get it to work. 

    Fixed it. Put it down your load order, then scrap and remake a pylon. That sorted it for me. 
  4. TheMrTape
    TheMrTape
    • member
    • 0 kudos
    Nice mod!
  5. d181sp1
    d181sp1
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    • 33 kudos
    Works fine for me still. 
    1. Harbinger0fD00M
      Harbinger0fD00M
      • member
      • 0 kudos
      I just installed it today and I cant seem to get this to work at all.
  6. coollidge
    coollidge
    • supporter
    • 0 kudos
    Its the new patch. with the update it can no longer go further then 20m. He needs to fix the mod to get around the patch.

    Update: found a mod that still works. just have to set up a pylon to make it do the full range.

    http://www.nexusmods.com/fallout4/mods/12741/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D12741&pUp=1
    1. Revan7even
      Revan7even
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      • 16 kudos
      In case anyone stumbles across this, we have a much improved mod Power Conduits and Pylons Overhaul.
    2. Bait4dragons
      Bait4dragons
      • member
      • 0 kudos
      requiring a technical class and a million steps to uninstall that mod without creating damage IS NOT NEW AND IMPROVED!
  7. H4RDC0R3V1B3Z
    H4RDC0R3V1B3Z
    • member
    • 8 kudos
    I'm wondering if it's possible to reverse this effect and force everything electrical to be connected? Personally, I hate the radius effect caused by generators and conduits and feel it should be more realistic. Everything needs a connection in life and the way Bethesda have done this just feels lazy.
    1. brent13420
      brent13420
      • member
      • 0 kudos
      i agree, plus the radius seems to be causing issues with the powered doors from WW
    2. H4RDC0R3V1B3Z
      H4RDC0R3V1B3Z
      • member
      • 8 kudos
      Hmm, I've yet to use powered doors so I haven't come across this. I was keeping Sanctuary relatively simple in terms of "technology" and such. It would also be easier to create unique circuits with a more-complicated electricity mechanic.

      I always despise it when aspects of games are dumbed-down. It's been happening with Bethesda's RPGs a lot. Luckily, there are modders to help alleviate this problem. I guess for now, Fallout 4 is to be shelved until a GOTYE edition is released. At least by then, there should be ample mods and whatnot to play around with.

      I always make this mistake of getting into their games at release, being massively disappointed and never playing again instead of just waiting. Never learn lol.
    3. Bait4dragons
      Bait4dragons
      • member
      • 0 kudos
      yah right...
      supermutants, ghouls, synths, are realistic... so heaven forbid our settlements aren't ..
  8. recuringwolfe
    recuringwolfe
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    • 4 kudos
    Not sure this works any more. Stored and added the conduit, still illuminated lights to the same radious. 
  9. HangoverXIII
    HangoverXIII
    • member
    • 7 kudos
    thank you for decreasing the radius I couldn't find a mod anywhere that does this! However, does anyone know if there is a mod that changes it to 0?
  10. nobadeeftw
    nobadeeftw
    • member
    • 2 kudos
    Yikes, if I place a conduit and then interact with it again, my system nearly locks up, with the FPS dropping down to nothing. Removing this mod fixes the issue. =/
    1. Herolix
      Herolix
      • supporter
      • 1 kudos
      because the game calculates everything that's powered in real time. So if you move a conduit that is powered it'll check everything that needs power in the increased radius if it still is covered by that radius

      Not a bug. Just don't power conduits before moving them
    2. Cataclysimz
      Cataclysimz
      • premium
      • 61 kudos
      Use the 3x version. It doesn't have this issue