This has stopped working for me, don't know why. Worked fine before, building settlements now and the radius is back to being silly small vanilla. I've tried changing the load order putting it further down, but I cant get it to work.
Fixed it. Put it down your load order, then scrap and remake a pylon. That sorted it for me.
I'm wondering if it's possible to reverse this effect and force everything electrical to be connected? Personally, I hate the radius effect caused by generators and conduits and feel it should be more realistic. Everything needs a connection in life and the way Bethesda have done this just feels lazy.
Hmm, I've yet to use powered doors so I haven't come across this. I was keeping Sanctuary relatively simple in terms of "technology" and such. It would also be easier to create unique circuits with a more-complicated electricity mechanic.
I always despise it when aspects of games are dumbed-down. It's been happening with Bethesda's RPGs a lot. Luckily, there are modders to help alleviate this problem. I guess for now, Fallout 4 is to be shelved until a GOTYE edition is released. At least by then, there should be ample mods and whatnot to play around with.
I always make this mistake of getting into their games at release, being massively disappointed and never playing again instead of just waiting. Never learn lol.
Yikes, if I place a conduit and then interact with it again, my system nearly locks up, with the FPS dropping down to nothing. Removing this mod fixes the issue. =/
because the game calculates everything that's powered in real time. So if you move a conduit that is powered it'll check everything that needs power in the increased radius if it still is covered by that radius
Not a bug. Just don't power conduits before moving them
131 comments
I first used the other Condute and pylon overhall but it did not seem to work.
then I changed to this one but I can't find it in the workshop.
Where abouts are the new x3 pylons listed in the workshop? Are they the vanilla ones?
don't seem to work.
Fixed it. Put it down your load order, then scrap and remake a pylon. That sorted it for me.
Update: found a mod that still works. just have to set up a pylon to make it do the full range.
http://www.nexusmods.com/fallout4/mods/12741/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D12741&pUp=1
I always despise it when aspects of games are dumbed-down. It's been happening with Bethesda's RPGs a lot. Luckily, there are modders to help alleviate this problem. I guess for now, Fallout 4 is to be shelved until a GOTYE edition is released. At least by then, there should be ample mods and whatnot to play around with.
I always make this mistake of getting into their games at release, being massively disappointed and never playing again instead of just waiting. Never learn lol.
supermutants, ghouls, synths, are realistic... so heaven forbid our settlements aren't ..
Not a bug. Just don't power conduits before moving them