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This page was last updated on 23 December 2018, 12:45AM
- Changelogs
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Version 2.4
- ・GENERAL
-Adds "Companion Command Device (CCD)" in your inventory. Also you can craft it at chem station. You can activate some companion's ability by just aiming at the target. When you see "[CCD]" in this description, you need this item for that ability. This is core item of this mod.
・MACCREADY
-Now he always gains the sniping effect, No matter how his health is. In addition, Now he doesn't need take off the power armor for it.
-Added "Lucy's Soul: One shot One hit". His shot with a scoped-semi-auto rifle always hits the target, if there is no obstacle between him and the target.
・HANCOCK
-Commonwealth Drug Lord: You'll always find a chem in a human corpse while you're with him.
・STRONG
-Now you need to aim with CCD at him to activate "Berserk" ability.
・CURIE
-Now you need to aim with CCD at her to activate "Medical Treatment" ability.
・PIPER
-Removed "Incite" and "Command" button. Instead, She can incite a human opponent when you aim with CCD at the target. (Cool Down: 3min).
-Interrogation: If you have "Gift of Gab" perk, Nearby enemies are marked automatically when her incite attempt succeeded.
-Removed The Incite effect from her unique pistol. Instead, a incited enemy gains a +50% damage resistance while she is equipped with it.
・DEACON
-Now he always gains the stealth attack damage bonus, No matter how his health is.
-Removed "Murder in Disguise" ability. Instead, I added "Assassination" ability. When not in combat, He can instantly kill a target who is sleeping or using a workbench. Just aim with CCD at the victim.
・Nick
-Removed "Hack" and "Malfunction" button. Instead, He can incite a robot or a turret or a synth, when you aim with CCD at the target. (Cool Down: 3min).
- ・GENERAL
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Version 2.3
- ・General
-[New] Adds "Rules of Engagement: Don't use Unique Weapons". You can craft it at chemistry station. If you put it into a companion's inventory, the companion doesn't use their unique weapon that added by this mod. In this case, Curie's laser rifle, Piper's 10mm pistol, And Deacon's hunting rifle are back.
・Danse
-Fixed the bug where Danse can use the missile outside the power armor.
・Curie
-Now the paralyze effect by Her Syringer Pistol occurs only enemies.
- ・General
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Version 2.2
- ・Preston
-Added more dialogues for her.
-When the number of Minutemen owned settlements reached 20, Once a day, She gives you Minutemen-Missile-Homing-Beacon.
・Longfellow
-Now The Hound is more stronger against creatures or animals.
-The Way of the Hunter: When you are with him, Creatures or animals that not in combat don't attack you.
- ・Preston
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Version 2.1
- ・General
-[New] Adds "Order to Dismiss". You can craft it at chemistry station. If you don't wanna be with Preston's Minuteman or Longfellow's Hound, Put this item into their inventory.
They'll stop following and stay where they are.
・MacCready
-Now he gains sniping-damage-bonus no matter what the distance between him and the target is.
・Preston
-Now She can use all weapons, no matter what the number of settlements are.
-[New] At a minute's notice: The Flare Gun's cool-down is reset when you talk with her.
・Strong
-[New] Now he uses Throwable-Stones and Fire-Hydrant-Bat when under the berserk effect.
・Curie
-Removed Calm, Demoralize,and Frenzy effects from Syringer Pistol. Now it has 25% chances to paralyze, and 100% chances to lower the target's DR/ER.
- ・General
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Version 2.0
- ・X6-88
-[New] If you have "Shield Harmonics" Perk, You can craft "Relay Chip" at chemistry station. While he is equipped with it, He can change the synth that is called by "Laser-Guided" ability.
Synth Pointman:Equipped with a baton. Very aggressive and tough.
Synth Sniper:Equipped with a institute sniper rifle. Great accuracy and stealth capability.
Synth Suicider:Equipped with a mini nuke. It rushes the enemy and detonates itself just like a Super Mutant Suicider.
Synth Hologram:Nothing but a hologram. It doesn't physically exist so it'll never fall down. But it does nothing at all.
・Hancock
-[Remove] Removed Radiation damage.
-[Nerf] Nerfed damage bonus from +50% to +25%.
-[New] Blood Loss: While under chem effect, His attack with a shotgun or a one handed melee weapon causes the target's bleed that depends on their current health.
・Cait
-[Buff] She gained Tier2 stealth capability.
・Dogmeat
-[New] He marks nearby enemies automatically.
・Nick
-[New] Deceptive Jamming: When you are with him, Enemy Turrets can't detect you and nick.
- ・X6-88
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Version 1.9
- ・MacCready
-Lucy's Blessing: After conpleted his quest, You can craft "Lucy's Soul"(Uses ring slot) at chemistry station. He gains some effects when equipped with it.
:Ammo: You'll always find ammo in corpses when you're with him.
:Stealth: Distant enemies can't detect him.
:Damage: +20% Damage.
:Knock Down: 5% chance to knock down the target with scoped semi auto rifle.
:Stagger: 10% chance to stagger the target with scoped semi auto rifle.
:Disarm: 15% chance to disarm the target with scoped semi auto rifle.
・Longfellow
-Removed "DRINK SPECIAL WHISKEY" Command. Now you can craft "Whiskey Captain's Blend" at chemistry station when you are with him.
・Hancock
-Removed "USE MENTATS GHOUL" Command. Now you can craft "Mentats Ghoul" at chemistry station when you are with him.
・Strong
-Worship me: His attack has 100% chance to turn Super Mutant Suiciders into allies.
-Larger than life: You are harder to detect while he is in combat.
・Cait
-Remaked the marking ability. Now the mark effect is limitless. However, She marks only one target at a time. If she attacked another target, The mark is removed from the previous target and it moves to the latest target.
・Curie
-Removed "MEDICAL TREATMENT" command. Now you can be treated while you are talking with her.
・Dogmeat
-Removed "DETECT" command. Now He uses the detecting ability when you ask him to find enemies. (TALK > FETCH > ENEMIES?)
-Alpha: 15% chances to pacify the animal that attacked him.
・Piper
-Removed "ACCUSE THIS SYNTH" Command.
・Ada
-The Mercy: If The Mechanist is alive, Ada gains +5% damage resistance.
-The Ruthless: If The Mechanist is dead, Ada gains +10% damage and increase accuracy and range.
- ・MacCready
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Version 1.8
- ・General
- Slightly nerfed whole stuffs for better game balance.
- ゲームバランスを意識して全体的に少し弱体化。細かい数値的な変更がメインなので特に気にしなくても大丈夫です。
・Preston
- You can command The Minuteman.
- ミニットマン兵士に命令可能。
・Longfellow
- You can command The Hound.
- 犬に命令可能。
・Curie
- Syringer Pistol's heal effect always heals you per hit.
- シリンジャーピストルの回復効果はヒット時に必ず発動。
・Piper
- Interrogation: When your command attempt succeeded, Nearby enemies are marked automatically.
- 尋問:敵が命令可能になった時、周囲の敵が自動的にマークされる。
- ・General
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Version 1.7
- ・General
- Added "Rules of Engagement: Only use Unique Weapons". You can craft it at chemistry station.
If you put it into a companion's inventory, the companion uses only their unique weapon. (e.g. Curie's Syringer Pistol, Piper's 10mm pistol, Strong's minigun)
- Removed Stealth kill Vault-boy animations.
・X6-88
- Laser-Guided: His attack with Institute Laser Gun causes a Gen2 synth to spawn from target on death.
・Preston
- You don't need to give him the permission anymore. Because Minutemen-Missile only hurts enemies now.
- When the number of Minutemen owned settlements reached 20, His Laser Musket becomes Automatic.
- The Minuteman follower is always Lv1 now.
・Longfellow
- 2x damage with harpoon gun against sea creatures.
- Added his own caltrops.
・Gage
- When you get "Project Cobalt schematics", Replaces his Smart Frag Grenade with Nuka Cherry Grenade.
・Hancock
- Added Molotov Cocktail.
・Danse
- Survival Instinct: If you have "Know Your Enemy" Perk, He gains a +10% chance of avoiding all damage from an attack.
・Strong
- More easy to detect.
- If you have "Berserk" Perk, You can command him to become Berserk-Mode when in combat.
If you did it, He gains invulnerability and becomes a giant for a minute.
it has cool-time for 24 hours (in game time). You can always check whether cool-time or not.
・Piper
- Now you can command a incited enemy if you have "Gift of Gab" Perk.
- Now you need to aim down them if you wanna detect synth settlers.
・Nick
- Now he can make a synth to malfunction.
- "Lights out for you": Added EMP grenade. It has many effects that depends on the target.
Against every target: The target can't use Laser-weapon, Plasma-weapon, Gamma-Gun, Gauss-Rifle, And Tesla Rifle for 15 seconds.
Against Robot, Turret or Synth: 200 energy damage.
Against Power-Armor: Paralyses for 3 seconds. Decreases Range, Accuracy, And damage for 15 seconds.
Other than the above: No effect at all.
- ・General
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Version 1.6
- ・General
- Added more messages and vault-boy animations.
・Gage
- Operators: There is a chance of enemies exploding into a shower of caps when you kill them with gun.
- Packs: His melee attack causes a Pack Mole Rat to spawn from target on death. (Outdoor only)
- Disciples: Now stealth attack with a disciples blade has 10x damage bonus.
- If you have "Wasteland Warlord" Perk at rank3, He gains (Luck*0.5)% chance to critical.
・Curie
- Replace her laser rifle with Syringer Pistol. It has many unique effects.
:50% chance to restore 20pt of your health.
:10% chance to calm the target for 10sec. (Highlighted Green)
:10% chance to demoralize the target for 10sec. (Highlighted Yellow)
:10% chance to frenzy the target for 10sec. (Highlighted Red)
:10% chance to lower the target's DR/ER by 25% for 10sec.
:10% chance to paralyze the target for 1 sec.
・Deacon
- [Disguise] Murder in disguise: While wearing a disguise, you can murder a enemy and disguise death as an accident.
:You can push a enemy. The push itself has no damage, but you can make the enemy fall off a high place.
:You can poison a enemy who is cooking at a cooking pot.
:You can burn a enemy who is using a chemistry station and disguise death as a chemical accident.
- ・General
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Version 1.5
- ・General
- Added many messages and vault-boy animations.
・Longfellow (Almost remake)
- The Hound: Removed mark effect. Now he can detect nearby life. (The Island only)
- Longfellow: Removed stagger effect against creatures. Add ignore 50% DR/ER effect against animals and sea creatures.
- Now he can share his special whiskey with you. You gain STR+2, INT-2, END+1, CHR-1, LCK+1, and effect that sea creatures are more reluctant to attack for 4 min. It's highly addictive.
・Hancock (Almost remake)
- Now he can share his "Mentats Ghoul" with you. You gain INT+2, PER+2, CHA+2 for 5min and Rads+30. It's highly addictive.
- 15% chance to pacify the ghoul that attacked him.
- 2x chem effect magnitude, -75% chem effect duration. And while under chem effects, he gets all effects below.
:Wrapped by red aura.
:+75% damage with shotgun or one-handed melee weapon. In addition +25% damage with "Junkie's" weapon.(He gains +100% damage in total)
:+25 radiation damage with melee attack.
:No incoming stagger.
・Danse
- Explosive vent: stagger nearby enemies.
・Cait
- Now Her own double barrel shotgun is the only weapon that can mark a enemy by bullets.
・Curie
- Removed Decontamination ability and "Healing-Field" ability.
- Now she can treat you. It cure health, limb damages, radiation and diseases at once.
- Stimpaks restore 60% of lost Health.
・Piper
- Replace her 10mm pistol with a PPK without suppressor.
- Now she can detect Synth settlers. While you're with her, "ACCUSE THIS SYNTH" command appear when you approached the synth settler. If you choose the command, he/she makes a last stand against you.
・Deacon
- Nerfed Stealth attack damage from 7x to 3x.
- Removed x2 Incoming damage effect.
- When his Health drops below 50%, he stop fight and run.
- [Disguise] Added many outfits.
- [Disguise] Now enemies detect you if you do any one of these behavior below.
:Too close.
:Open fire or swing melee weapon.
:Run out of AP. (You lose your AP over time while wearing a disguise)
- [Disguise] Blend in: You are never detected while sitting or using workbench, and restore AP.
- ・General
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Version 1.4
- ・Preston
- He doesn't use The Missile Beacon unless you give him permission.
・Curie
- Now she can decontaminate you.
- Removed her stimpak effect.
- Slightly decrease her stealth ability.
・Dogmeat
- Removed marking ability.
・Piper
- Removed demoralize effect.
- Removed interrogate ability.
- Removed PPK.
- Her own 10mm pistol has 5% chance to incite a human enemy.
- If you have "Intimidation" perk rank 3, You can command incited enemies.
- ・Preston
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Version 1.3
- ・General
-Deleted all Combat Style except MacCready. (For compatibility)
・Preston
-Now the minuteman soldier appear when the game begin. And you can change her face via console.
-When the number of Minutemen owned settlements reached 20, Adds The Minutemen Missile Beacon in Preston's inventory. A missile will land where The beacon was thrown.
・Curie
-Deleted her regenerate effect that affect herself.
-Her "Healing aura" can cure diseases.
-You gain complete immunity to all addiction while you are with her.
・Nick
-If you have "Mysterious Stranger" Perk, He gains 2% chance to deadly shot with .44 pistol.
- ・General
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Version 1.2
- ・MacCready: Deleted "Snipe Mode". Instead, he can always snipe when at full health.
・Gage: Buffed Disciples abilities.
・Piper: Replace her 10mm pistol with a PPK without suppressor. And now she can interrogate a incited enemy human for infomation. (same as detect-life effect)
・Deacon: Now you can disguise and infiltrate while you're with him.
・Codsworth: You take almost no radiation from eating or drinking. And you can craft a purified water from a dirty water while you're with him.
- ・MacCready: Deleted "Snipe Mode". Instead, he can always snipe when at full health.
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Version 1.1
- Huge and many changes from v1.0
Please read description carefully.
- Huge and many changes from v1.0
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Version 1.0
- First releases
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- Author's activity
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December 2018
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23 Dec 2018, 12:45AM | Action by: DeadCh1cken
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18 Dec 2018, 5:46AM | Action by: DeadCh1cken
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