160 comments

  1. vipervenom1977
    vipervenom1977
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    2.5 full mod changelog:
    Restored dead hedge files and replaced them with hd rose bushes.
    Retextured and replaced saplings,creosote,dead shrubs and holly shrubs with hd ivy bushes.
    Marsh shrub was replaced with rose trees.
    Dead flower was replaced with a red rose.
    Added roses to the ivy vines.
    Repaired ground issues from 2.4 mod.
    Added custom weapons as optional(includes custom engraved 44 magnum so far, see screenshots for details)

    Any further issues please notify me.

    2.6 Frosty Days changelog:
    Adds a first snow of the year effect to roads, landscape and bridges.
    For the full mod, install 2.5 full mod and then overwrite files with frosty days.
    Many thanks to DjinnKiller for the great idea

    Commonwealth Revived Full Mod 2.6 Changelog:
    Retextured and edited materials for the entire airport.
    Retextured and edited almost the entire prydwen.
    Retextured and modified materials for all vertibirds and restored meshes to prewar.
    Retextured and modified almost all high tech building interiors and exteriors with new black onyx walls and custom made wood floors.
    Retextured several setdressing items and edited materials from barrels to power armor stations and more.
    Finished red rocket as requested and retextured the greebs on the corners(is now the headquarters for the crime intervention department :p

    Divided things into base mod with 2 options:
    Green trees only
    Green trees and orange trees just like the fall edition

    Added optional hd asphalt roads for those who would like the roads but not the full mod.

    I will be slowly dividing everything into seperate options slowly as i continue to finish the base mod. As mentioned by djinnkiller, i will also be adding options for different things like shack files of different types, different structural looks and so forth so you will be able to design your own game the way you prefer. Feel free to make comments and suggestions of particular items you would like and how you would like them to look. If you want a log cabin look instead of the fancy structure look or maybe something different. All ideas are appreciated so i can help you design a great game in any form you like(lore friendly or non lore friendly). This mod is designed to bring you a better game whether my style or your own. I make a custom commonwealth just as easy as i make custom weapons. So please, all ideas are appreciated
  2. thilowallhain
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    hello, i love this mod, but i have a question. can i take only Streets and outside walls? the floors and indoor walls overwrite textures on many pre war crafting mods :(
  3. BlueGunk
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    I'm interested in your Command Line text file. I use F4SE launcher, and through MO2. Should I use commandline.txt in the game folder, or should I use the Mod Organizer 2 "arguments" line for F4SE Launcher? I assume using commandline.txt has no effect on the use of a sStartingConsoleCommand line in my custom ini?

    Nice mod - I've put it on track for now as I have a detailed set up in game!
    1. vipervenom1977
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      The commandline goes in your main folder with fallout4exe.
      Regardless of launching with script extender or just steam, what it does is in game once its launched, the game reads it like any fallout4 ini file in documents.
      I prevents the game itself from limiting your processer and video card limits in game.
      Makes your game push harder.
      Less lagging since your pc is at full capacity in game

      I am sorry for the late replys
      My time has been fully focused on my first companion mod "Vault Girls Laura And Jasmine British Beautys With Quest"
      It takes a tremendous amount of dedication to create a companion much less the 2 girls i created in the mod.
      It took away a lot of my time for this mod and my others sadly.
      I love what i did here and couldnt play the game without it. I plan to continue my work on this once my girls are in fully working order.
      I appreciate your replys and interest in my mod.
      Its not dead, just on hold for a few
    2. Grognaurd
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      I love the mod, my rig handles it ok, but I am going to try your CL file. I know this is different, but I would lie to tap your expertise. I have also seen bat file commands that enable multi-threading. Do you use? I worry about screwing something up, but since it is a batch it is easily removed from the game and shouldn't be as dangerous as over-clocking. Thanks again for the awesome textures!

      //enable CPU multithreading
      tMta ON
      tMtrdfl ON
      tMtr ppld

  4. nicolaec99
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    no changes to the institute or other places not shown in picks?
    1. DjinnKiller
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      Sorry for the late reply.

      These textures are used everywhere in the game so the pictures does not cover all the changes.
  5. BeechMasters
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    I want to now add the full mod but I currently have this one installed
    "Commonwealth Revived Base Mod Green And Orange Trees".
    My question is. How do I uninstall the old mod and install the new mod? I know I have to extract the new one and place it in the data folder.
    Can I do this mid game or do I have to start all over again?
    Thanks for the mod and your time. :)
    1. DjinnKiller
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      Sorry for a late reply.

      This is just textures so they can be switched in or out at any point in time.
  6. vadim233333333
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    ReGrowth Overhaul-with this mod will or not conflict
    1. DjinnKiller
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      Depends on load order.

      In any case, it won't break anything. This is just texture files, and if you use the BA2's, disabling the esp-file(s) will negate any conflicts without the need for uninstall.
      I've been shuffling this around on several different game configs, never had any probvems,
  7. thilowallhain
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    very niche mod <3 thank you for this hard work :) its the best mod to make a pre war commonwealth :) one negative point are: the black texture overwrite some nice pre war floors and walls (blue, or red carpet, black and white Marmorstone).
  8. JoshuaSmythe
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    By and large, this is a very well-done mod, even if it isn't "lore-friendly". There are a few places (Faneuil Hall, if I remember correctly) where the brown wood walls replaced the original, which doesn't look right, but the pros very much outweigh the cons.
    There are a couple of drawbacks, though. First, it greatly increases the time for screen-loads to finish. Second, terminals are randomly inaccessible (both locked and terminals with no lock). Re-loading an earlier save usually fixes it, but that can sometimes be 30 minutes or more ago. I have 88 active mods running, and it wasn't until I installed this mod that the problem with the terminals appeared. Any suggestions/workarounds would be appreciated.
    1. DjinnKiller
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      I have a similar problem (cannot relate it this mod though), sometimes when I try to activate a terminal it don't work and the game freezes for a few seconds.
      This always happens if I have a weapon drawn. If the weapon is holstered it never happens.
      Don't know if it will solve your problem, sorry.

      As for loading times, I have my game on a SSD and see no noticeable difference with this mod (using the BA2-version).
  9. deznuts2000
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    This is a totally brilliant mod, so sad it is not getting the attention it deserves.
    1. vipervenom1977
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      Great reply my friend
      Never got much attention i suppose because most preffer a lore friendly game
      I got tired of the wasteland look and just redid everything the way i thought it should look
      Everyone has their own prefference of course, mine was this
      You make a fair point that it doesnt get much attention from others or me.
      My time is limited due to my other mods and most people just dont see things the way i do of course.
      Thanks for the great reply, i will continue this as soon as my companions mod is complete
  10. Antvnio
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    I'm glad I randomly decided to sort by file size! I just assumed long go no one decided something like this would be worth it. I'm glad someone was up for the challenge. Insane how I've never seen this on the front page. Thank you!
  11. Darknest112
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    Hello,

    Finally been looking to a mod that makes the game look better.I know not lore friendly, but damn if I hated seeing everything ugly and buggy. So excellent work! Much more fun to play with this.

    My only thing I'd bring up is Red Rocket. The corner section..I don't know how to explain but they still very much show sign of rust. Much like in your own picture


    https://www.nexusmods.com/fallout4/mods/26496/?tab=3&selected_game=1151&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D26496%26user%3D1%26gid%3D1151&pUp=1

    The corner parts look rusty. Is that something hard wired and can't be fixed or will it be down the line?

    But besides that one thing love everything else fully. It's effort like this that always makes me love getting back into the game. Keep up the excellent work.
    1. vipervenom1977
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      Thanks Are you ising the esp version or the loose full mod version? Red rocket is clean excep for the greebs on the 2 corners. If that is what you are refering to, then yes that is a much larger part to deal with. One file controls all greebs in the commonwealth, so its a touchy test and hope you dont mess everything up lol. The files in the game are very odd. Interior files control exterior parts(such as the interior pipes underground completely changed corvega pipes outside with the same file). Ask other modders and i am sure they will say the same. I am glad you love the mod and i am sorry for the late reply(been busy retexturing weapons at custom weapons and retexturing my player). The greebs will be done soon as i can my friend. I havent even come close to touching the high tech parts yet lol(half a million little pieces). This mod is far from done, just some parts are harder than others.
    2. Darknest112
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      Not a problem.I was just curious about that, but everything else runs well. Stupid greebs *waves fist*

      So again, the mod is definitely appreciated. So happy to see life in the game and makes it fun to walk through. My sanctuary alone ( using

      https://www.nexusmods.com/fallout4/mods/22145/? )

      looks absolutely wonderful. Going everywhere exploring stuff is definitely great. So you definitely got a fan in me


      As for what your front page mentioned, I'm definitely looking towards seasonal look of this mod. I'm currently using

      https://www.nexusmods.com/fallout4/mods/5810/?

      Would definitely be happy to replace that (I love snow too much haha) . Sadly keeping the snow means I don't get to see the awesome black road parts you show in the mod screenshots. so my vote is snow seasonal if/when you get to it.

      So is the final goal of this mod that every single rusty / busted part get changed? Like Vault 111 when you get out of being a Popsicle or like trashed fridges and water coolers/Or just buildings and all? Just curious on that end.
    3. vipervenom1977
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      Lmao Thank you my friend. I plan to redo everything i can as best i can yes. I do plan to do the winter edition(my wife said i have to because she wants to see the snowy trees lol). I cant repair all meshes because it disrupts the player ability to reach certain places and end up with floating objects. As far as removing trash, i dont bother because there are several mods here on nexus for that and i dont want to intrude on another moders resource. I have a long way to go on this project and just been taking a minute to myself and retexturing all the weapons at my other mod "Custom Weapons". Been trying to keep up with a couple different mods and getting burnt out a little lol. Makes you take a minute to get the creativity flowing again Sorry for the late reply, just been busy lol. This mod is far from over, just paused for a few lmao
    4. vipervenom1977
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      Is this enough snow?
      https://imgur.com/gallery/mdkzy
    5. vipervenom1977
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      This snow on ground?

      https://staticdelivery.nexusmods.com/mods/1151/images/26496/26496-1509948990-210485094.png
    6. vipervenom1977
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      Added some snow but left the colors gor a nice effect Try the 2.6 frosty days and tell me what you think ok If you want more snow it can be arranged
    7. Darknest112
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      Sorry, been busy.If my replies are slow for a week or two, cause of that.

      All right, I'll try to do just that. I'll download and get back to you. Hopefully can see the road.

      Also randomly, is the church in Concord supposed to be white like your screenshot?It shows up in my game same color as inside of Sanctuary houses.

      But I'll give you heads up once I play with it and see how it is. Do you plan to make all the grass white and trees white or barren as well?
    8. vipervenom1977
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      As for the church my friend it was changed to brown(files also control other buildings) so to make things blend together i swapped the files. Next, yes i eventualky plan to make the trees white, white frosted log siding, snowy windows and bricks This was a first snow fall seasonal change that DjinnKiller liked so i uploaded it Reminds me of the first snowfall in illinois where i was raised where things will still colorfull but snowed or that last snowfall in early march Plan to make seasonal changes and still retain some color(hate things dull and dreary lol). I looked into the mod you refered earlier. No offense to mod author but need some detail and life. If they added snowy trees in winter, different colored trees in autumn and some building details it would put me to shame. If they combined some of my textures and materials with their seasons it would be an awesome overhaul if you want the snow and retain the original roads, install 2.6 snowy days then keep the files in textures/landscape/roads from the 2.5 full mod and should look good
      I looked into the greebs on red rocket and i missed the files and will update those soon Keep up the ideas my friend(love your ideas)
    9. vipervenom1977
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      I finished the greebs on the corners of red rocket as you suggested
      It is now the headquarters for the crime intervention department lmao
      I thought it would be cool and original when i found that texture let me know if you like or some suggestions.
      Its in the 2.6 full mod.
    10. Darknest112
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      Hey,

      Sorry for late reply been dang busy irl.

      I'll go download it now and give you any heads up I see. But definitely excited to check it out ^^
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