163 comments

  1. vipervenom1977
    vipervenom1977
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    2.5 full mod changelog:
    Restored dead hedge files and replaced them with hd rose bushes.
    Retextured and replaced saplings,creosote,dead shrubs and holly shrubs with hd ivy bushes.
    Marsh shrub was replaced with rose trees.
    Dead flower was replaced with a red rose.
    Added roses to the ivy vines.
    Repaired ground issues from 2.4 mod.
    Added custom weapons as optional(includes custom engraved 44 magnum so far, see screenshots for details)

    Any further issues please notify me.

    2.6 Frosty Days changelog:
    Adds a first snow of the year effect to roads, landscape and bridges.
    For the full mod, install 2.5 full mod and then overwrite files with frosty days.
    Many thanks to DjinnKiller for the great idea

    Commonwealth Revived Full Mod 2.6 Changelog:
    Retextured and edited materials for the entire airport.
    Retextured and edited almost the entire prydwen.
    Retextured and modified materials for all vertibirds and restored meshes to prewar.
    Retextured and modified almost all high tech building interiors and exteriors with new black onyx walls and custom made wood floors.
    Retextured several setdressing items and edited materials from barrels to power armor stations and more.
    Finished red rocket as requested and retextured the greebs on the corners(is now the headquarters for the crime intervention department :p

    Divided things into base mod with 2 options:
    Green trees only
    Green trees and orange trees just like the fall edition

    Added optional hd asphalt roads for those who would like the roads but not the full mod.

    I will be slowly dividing everything into seperate options slowly as i continue to finish the base mod. As mentioned by djinnkiller, i will also be adding options for different things like shack files of different types, different structural looks and so forth so you will be able to design your own game the way you prefer. Feel free to make comments and suggestions of particular items you would like and how you would like them to look. If you want a log cabin look instead of the fancy structure look or maybe something different. All ideas are appreciated so i can help you design a great game in any form you like(lore friendly or non lore friendly). This mod is designed to bring you a better game whether my style or your own. I make a custom commonwealth just as easy as i make custom weapons. So please, all ideas are appreciated
  2. Guardianl
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    Commonwealth Revived Full Mod none BA2 file is corrupt when extracting.

    My comment is based on the Commonwealth Revived Full Mod BA2 it seems the full mod is based on the green and orange trees? Could you make A full one for the green trees

    I was very hesitant to use your mod as most people complain it’s new and a lot of changes.

    I bit the bullet and I glad I did you did so many good changes I love it. For the people who complain it’s too new. If you can eat Pre-war food after 400 years is it so hard to believe that some object would still be pristine? What items would first decay organic or none organic?


    But here is the problem as a few people suggest. Some of the choices of texture change are simply too low quality & global. Your Landscape textures of choice are bright but the buildings are very dark I’m not expecting rainbows just more immersive to the location or theme.

    Unfortunately, you even change texture that are labeled or should have other colors. For example, the wooden doors and floors. which make them totally out of place in certain areas like concord the doors are low quality and does not fit with the housing. For example, picture 5, 13 marble floor and floor, 17 roofs. 19, 31 the Canopy has a stone texture, 50 carpet, 62 Love the shield but too low quality. You unfortunately remove good pre-war textures that are more fitting for example the vault 111 floor & sanctuary roofs. And the opposite is for the barrels it’s too high quality for its use in Fallout 4 scheme.

    I use Workshop Rearranged it can show in the right order what I mean regarding the texture choice.

    I recommend you to download this mod Levelers Bunker You can really test your texture’s there. All in one location. Visit the battle zone.

    I like that you used the same texture scheme not the color with Red rocket & Diner As they supposed to be similar or the same to 1950’s Retro Diner & Gas station themes. But here are the following problems with those texture:

    Red Rocket. Unfortunately, the textures you choose are simply too low quality It became Black Rocket & Diner which defeats it name Red Rocket. Combine and use the mods Red Rockets Glare - Station Illumination - Lighting & Starlight Drive-In And Diner - Lighting . And it really shows how out of place the texture is in user image 5 shows a good example of this. Which is the complaint of the majority of users which scare potential users of this mod as it’s iconic and popular (main intro trailer etc.) which is a shame as your mod is awesome. I like the metal finish on red rocket.

    My suggestion in picture 32 the red rocket beam to change the texture white as a white afterburner cloud. Also, your mesh of red Rocket removes the arms outside. The pump should also stay in red rocket theme. May I suggest hopefully not sounding too much Taboo but have a look at 1950’s diner and gas station & The Sims 3 I Heart The 50’s


    I love that you changed the BOS and industrial texture which fits well with the BOS theme

    Ad Victoriam. A Brotherhood of Steel Overhaul Apocalyptic Edition Ad Victoriam. A Brotherhood of Steel Overhaul Apocalyptic Edition I have yet to test these two combinations but It seems they will complement each other or be a bit off. As yours is glossy and that mod has a Matte finish.

    BTW. where is the optional texture in 39?


    Hopefully I didn’t sound too demanding and hope you can expand this mod and not let it die.

    I would like to see your take on the Boxcar, Bunker, Capsule, Train carts & shipping Crate.

    BTW: Commonwealth Revived Full Mod none BA2 file is corrupt when extracting with winrar but 7.zip is fine perhaps you have a look at it if you have the same issue?
  3. orsowox
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    i was thinking about maybe using this mod, but then i saw the building and road textures. they wouldn't even look good in a cartoony, non-Fallout game. i'm not even sure what's going on with Red Rocket. are there fossils in the paint?

    though i'm really not sure i could deal with the plant life textures either. i don't need to feel like everything's been drenched in paint, thanks.


    I mean no disrespect of course. I just don't feel that this is at all suiting Fallout, nor do I feel that it's very professional looking.
  4. Hades16700
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    Bonjour. Très bon mod malgré le même bois présent partout. J'ai ouvert les fichiers et j'ai retexturé plusieurs bois pour donner de la variante au jeu. Je trouve le 1024 un peu trop léger visuellement. Une version 2048 aurait été parfaite pour moi. Cela dit, je t'ai mis un joli pouce vert pour ce travail mérité. Merci.
  5. thilowallhain
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    hello, i love this mod, but i have a question. can i take only Streets and outside walls? the floors and indoor walls overwrite textures on many pre war crafting mods :(
  6. BlueGunk
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    I'm interested in your Command Line text file. I use F4SE launcher, and through MO2. Should I use commandline.txt in the game folder, or should I use the Mod Organizer 2 "arguments" line for F4SE Launcher? I assume using commandline.txt has no effect on the use of a sStartingConsoleCommand line in my custom ini?

    Nice mod - I've put it on track for now as I have a detailed set up in game!
    1. vipervenom1977
      vipervenom1977
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      The commandline goes in your main folder with fallout4exe.
      Regardless of launching with script extender or just steam, what it does is in game once its launched, the game reads it like any fallout4 ini file in documents.
      I prevents the game itself from limiting your processer and video card limits in game.
      Makes your game push harder.
      Less lagging since your pc is at full capacity in game

      I am sorry for the late replys
      My time has been fully focused on my first companion mod "Vault Girls Laura And Jasmine British Beautys With Quest"
      It takes a tremendous amount of dedication to create a companion much less the 2 girls i created in the mod.
      It took away a lot of my time for this mod and my others sadly.
      I love what i did here and couldnt play the game without it. I plan to continue my work on this once my girls are in fully working order.
      I appreciate your replys and interest in my mod.
      Its not dead, just on hold for a few
    2. Grognaurd
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      I love the mod, my rig handles it ok, but I am going to try your CL file. I know this is different, but I would lie to tap your expertise. I have also seen bat file commands that enable multi-threading. Do you use? I worry about screwing something up, but since it is a batch it is easily removed from the game and shouldn't be as dangerous as over-clocking. Thanks again for the awesome textures!

      //enable CPU multithreading
      tMta ON
      tMtrdfl ON
      tMtr ppld

  7. nicolaec99
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    no changes to the institute or other places not shown in picks?
    1. DjinnKiller
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      Sorry for the late reply.

      These textures are used everywhere in the game so the pictures does not cover all the changes.
  8. BeechMasters
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    I want to now add the full mod but I currently have this one installed
    "Commonwealth Revived Base Mod Green And Orange Trees".
    My question is. How do I uninstall the old mod and install the new mod? I know I have to extract the new one and place it in the data folder.
    Can I do this mid game or do I have to start all over again?
    Thanks for the mod and your time. :)
    1. DjinnKiller
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      Sorry for a late reply.

      This is just textures so they can be switched in or out at any point in time.
  9. vadim233333333
    vadim233333333
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    ReGrowth Overhaul-with this mod will or not conflict
    1. DjinnKiller
      DjinnKiller
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      Depends on load order.

      In any case, it won't break anything. This is just texture files, and if you use the BA2's, disabling the esp-file(s) will negate any conflicts without the need for uninstall.
      I've been shuffling this around on several different game configs, never had any probvems,
  10. thilowallhain
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    very niche mod <3 thank you for this hard work :) its the best mod to make a pre war commonwealth :) one negative point are: the black texture overwrite some nice pre war floors and walls (blue, or red carpet, black and white Marmorstone).
  11. JoshuaSmythe
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    By and large, this is a very well-done mod, even if it isn't "lore-friendly". There are a few places (Faneuil Hall, if I remember correctly) where the brown wood walls replaced the original, which doesn't look right, but the pros very much outweigh the cons.
    There are a couple of drawbacks, though. First, it greatly increases the time for screen-loads to finish. Second, terminals are randomly inaccessible (both locked and terminals with no lock). Re-loading an earlier save usually fixes it, but that can sometimes be 30 minutes or more ago. I have 88 active mods running, and it wasn't until I installed this mod that the problem with the terminals appeared. Any suggestions/workarounds would be appreciated.
    1. DjinnKiller
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      I have a similar problem (cannot relate it this mod though), sometimes when I try to activate a terminal it don't work and the game freezes for a few seconds.
      This always happens if I have a weapon drawn. If the weapon is holstered it never happens.
      Don't know if it will solve your problem, sorry.

      As for loading times, I have my game on a SSD and see no noticeable difference with this mod (using the BA2-version).
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