If you would like to see something changed, tweaked, added or even removed, please post about your experience with the patch here in the comments section, feedback is very important and it would really help me improve the mod. Also, if you find a bug or have issues please add them to the bugs section.
Current Version: 1.04.2 (For Horizon 1.4.7 and 1.4.8)
UPDATE 10/27/2018
Please DON'T use it on Horizon 1.5+, it will not work, I will try to update this mod sometime next year.
UPDATE 11/10/2020
Unfortunately I think merging these 2 mods wasn't that great of an idea, for a couple of reasons, first of all my experience with modding was and still is quite limited, so the extent of the changes I could make for this patch are very superficial, I'm very slowly learning my way around CK and FO4edit though so this may change in the future... however since I last updated this patch Horizon's newest version was 1.4 and quite a lot has changed, effectively making this patch need a lot more work to integrate properly.
Another very important reason is that Horizon already adds many items that serve the same function of those in Wasteland Imports, so I would either have to disable/eliminate some from Wasteland Imports, making this merge patch somewhat pointless.
So with all that being said, I won't be updating this patch anymore, but anyone is free to pick it up and continue where I left off, modify and share it in anyway they'd like, it's all fine by me, also my apologies for not checking on this mod sooner.
However I do want to make some other simpler patches for Horizon, when I have something that works nicely I'll upload it/them.
Unfortunately I haven't been able to update the patch to Horizon's newer versions, I'm sure this installing it over Horizon 1.5+ would break a lot of stuff, please don't use it, hopefully I'll be able to work more on this patch soon™.
Does anyone know what data entry in fo4edit might creating this empty field? would like to delete it. But I have no idea how those area created atm.
UPDATE: I fixed this blank category, simple fix, some of the items added by patch had their bench related keyword and categories blanked which is bad.
I've just been fixing up this patch for personal use, for the most case it works now except advance combat stimpaks are not applying health, kinda a odd issue (they apply -rads fine.)
It's not compatible, I will try to work on updating the patch sometime next year, but please don't use it for time being, it won't work correctly and will most likely revert some changes made by Horizon's latest updates. My apologies for not replying sooner.
I'm trying to upload 1.0.2.4 but for some reason chrome or nexus won't let me, I'll keep trying until it works, it says something about "too many redirects" when clicking on the add file button, anyway, hopefully I'll be able to upload the file in the next couple of hours.
Version 1.02.3 is up, basically I forgot to update vendors' inventories with the changes from Horizon 1.2, mostly, how many caps each vendor carries, if you've already interacted with some vendors then you will have to wait until their inventories refresh to see them as intended.
the reason i disabled level list for some of the stuff is to go with the horizon's balance, for example finding the explosives from wasteland imports on some of the loot lists is overpowered for either low to mid level. making horizon's crafting of explosives useless. was planning on adding them back with a very low chance of finding the stuff in lists again but i'm assuming you already did that. anyways thanks for the continue support of both my patch and horizon's unofficial patch.
I definitely understand, initially when testing the explosives would drop too often from the get go, I'd get 2 or even 3 explosives in safes... At level 1! I tweaked them a little bit and I think they feel right now but I haven't tested the leveled lists at higher levels, also I nerfed the explosives quite a bit, this applies to mostly everything from wasteland imports, there's still a way to go though. Thanks for the kind words and support!
New version is up, only a couple of changes on this update, I had forgotten to change W.I. new outfits and the NCR Beret, these have been rebalanced and will now show icons, this requires having AWKCR installed.
I might make a version that doesn't require AWKCR, but I'm guessing everyone is already using it, without it you wouldn't have that neat armor and weapons sorting and icons and all that.
If anyone actually wants a non-AWKCR version please let me know and I'll make it.
If you're currently wearing these new items, please UNEQUIP them before installing this update, otherwise the special effects might become stuck on your character.
31 comments
Current Version: 1.04.2 (For Horizon 1.4.7 and 1.4.8)
UPDATE 10/27/2018
Please DON'T use it on Horizon 1.5+, it will not work, I will try to update this mod sometime next year.
UPDATE 11/10/2020
Unfortunately I think merging these 2 mods wasn't that great of an idea, for a couple of reasons, first of all my experience with modding was and still is quite limited, so the extent of the changes I could make for this patch are very superficial, I'm very slowly learning my way around CK and FO4edit though so this may change in the future... however since I last updated this patch Horizon's newest version was 1.4 and quite a lot has changed, effectively making this patch need a lot more work to integrate properly.
Another very important reason is that Horizon already adds many items that serve the same function of those in Wasteland Imports, so I would either have to disable/eliminate some from Wasteland Imports, making this merge patch somewhat pointless.
So with all that being said, I won't be updating this patch anymore, but anyone is free to pick it up and continue where I left off, modify and share it in anyway they'd like, it's all fine by me, also my apologies for not checking on this mod sooner.
However I do want to make some other simpler patches for Horizon, when I have something that works nicely I'll upload it/them.
Does anyone know what data entry in fo4edit might creating this empty field? would like to delete it. But I have no idea how those area created atm.
UPDATE: I fixed this blank category, simple fix, some of the items added by patch had their bench related keyword and categories blanked which is bad.
I've just been fixing up this patch for personal use, for the most case it works now except advance combat stimpaks are not applying health, kinda a odd issue (they apply -rads fine.)
I'm trying to upload 1.0.2.4 but for some reason chrome or nexus won't let me, I'll keep trying until it works, it says something about "too many redirects" when clicking on the add file button, anyway, hopefully I'll be able to upload the file in the next couple of hours.
If you're still on 1.14 and would like to continue playing that version, please use or continue using version 1.02.1.
Approved + 1
I might make a version that doesn't require AWKCR, but I'm guessing everyone is already using it, without it you wouldn't have that neat armor and weapons sorting and icons and all that.
If anyone actually wants a non-AWKCR version please let me know and I'll make it.
If you're currently wearing these new items, please UNEQUIP them before installing this update, otherwise the special effects might become stuck on your character.