That's not true at all. The textures in this package are all brand and look nothing like the vanilla textures. Try opening the textures files directly with GIMP or Photoshop and see for yourself.
If you type the next console command: getini "iShadowMapResolution:display" you should get a value, however, iTexMipMapSkip is not present in the executable, you can search the exe for all "MipMap" related console commands and you will find console commands like: getini "fLocalTreeMipMapLODBias:SpeedTree" getini "fLODTreeMipMapLODBias:SpeedTree" Should you like to investigate by yourself then you may use a hexeditor and search for "MipMap" text string in the game executable.
Or you could do like me, use 2560x1440 resolution on 4k screen, and tweak ENB to get 4k feel and sharpness and filter with reshade, but not to make it too sharp then it looks cartoon since most of the things depends on lighting and shadows. (using vivid / tookie's texturepacks), cant seem to reach anywhere near more realistic atm to me, the game limits.
made it like this to save my processor, and load it all on my 1080 card.
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getini "iShadowMapResolution:display"
you should get a value, however, iTexMipMapSkip is not present in the executable, you can search the exe for all "MipMap" related console commands and you will find console commands like:
getini "fLocalTreeMipMapLODBias:SpeedTree"
getini "fLODTreeMipMapLODBias:SpeedTree"
Should you like to investigate by yourself then you may use a hexeditor and search for "MipMap" text string in the game executable.
Cheers
made it like this to save my processor, and load it all on my 1080 card.
I like the look in tour images, other mods/enb?