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DeadPool2099 - Ha_Ru and friends

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  1. DeadPool2099
    DeadPool2099
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    Please, read the FAQ in the description before commenting or report a bug. Thank you
  2. DeadPool2099
    DeadPool2099
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    Check new custom reticles, made espesially for Wattz 3000 with Scrivener07's Scope Framework (Requires F4SE)
    https://github.com/Scrivener07/FO4_Scopes/releases
  3. DeadPool2099
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    New update is up. It features Pistol 3rd Person idle fix and all previous fixes in ba2 archives. If you had first Hotfix, please remove all folders that start with "Wattz" in Data\Meshes\Actors\Character\Animations\Weapon
  4. vptwarrior
    vptwarrior
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    How do i reduce recoil for full auto in the CK, this is a great gun but that recoil is ridiculous, i can't even aim right with full auto.
    1. Laserbeam123
      Laserbeam123
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      Would be better to use FO4Edit, takes less time.
  5. BeingShotAt
    BeingShotAt
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    I'll be honest, I'm incredibly disappointed after coming back to fallout 4 after a year or two, to find that this mod has still not been patched to fix some of its bugs like the incorrect power armor animations

    And I don't like saying that, cause I don't want to sound like I'm s***ing on you DeadPool or your work, because its amazing, I'm just really disappointed
    1. Laserbeam123
      Laserbeam123
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      Third-person animations for PA? If so, those are impossible. First-person is possible however.
    2. Railgunner2160
      Railgunner2160
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      Actually Laserbeam123 Third Person PA animations ARE possible. Difficult, but not impossible. Scail introduced Third Person PA animations with his Light Support Weapon mod. I can also confirm his Krait-6712 Pump Action Shotgun also has Third Person PA Animations.
    3. Laserbeam123
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      Fair enough, i stand corrected. Too bad nobody is able to fix the issue with every single weapon being treated as if it has a mag.
  6. PrimeZurker
    PrimeZurker
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    i would really love to use this gun especially since vanilla laser weapons are ugly as sin. but this this is unusable, 9 times out of 10 the gun is invisible in my hands and when it did finally show up, it would only use the vanilla reloading animation.
    1. Laserbeam123
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      You probably have set up your .ini settings incorrectly, or your mod manager or manual install didn't go so well.
  7. xumpipe
    xumpipe
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    I was on the fence with this mod, since some users were reporting 1st person anim problems in power armour and other serious sounding bugs. I went ahead and tried it myself since I really want a Wattz 2000 style rifle and I use other DeadPool2099 weapon mods and love them all, have had no issues with them.

    I found I don't have the problems described by other users. Of course if they are experiencing them then that's real and shouldn't be discounted but it could be mod conflicts or I dunno.

    I tried a few different loadouts, in power armor, outside power armor and everything works for me as advertised.

    Just want to put this out here in case someone is also on the fence like I was, got ahead and try for yourself. I use MO2 and just loading up the game with the mod, consoling the weapons and trying it out takes 5 minutes. Worst case, the bugs also happen to you so just uninstall and try another of the great looking Wattz rifles on the nexus (2 that I'm aware of). Best case, mod works and you get to play with one of the coolest weapons in the game imho. Good luck!
    1. MrTiddles93
      MrTiddles93
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      You probably haven't noticed it but you most certainly do have a the power armor problem, unless you have some other patch not included here. The problem people mention about the animations is that there are no 1st person animations for power armor included in the mod, so the animations default to the basic running/walking animations instead.

      If you don't use 1st person in power armor or power armor at all then it isn't a problem. If you do you will move faster than normal and have faster footsteps in power armor (power armor is supposed to make you move slower), it becomes much more apparent when switching between a vanilla weapon and this gun. A lot of mod weapons have this problem though, this mod works fine otherwise.
    2. xumpipe
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      It could be that I didn't notice then, since I don't have anything special in my load order. Well, if I didn't notice at first glance, it probably won't bother me much while playing :D

      When I saw people mention 1st person issues I guess I immediately thought about major things like invisible hands/weapons or something totally unplayable and didn't look for something subtler, I'll go try it out now.
    3. babydiehard
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      Does this only happen when you use this specific gun in power armor or its a permanent bug? I rarely use power armor so that is fine by me.
  8. uncr0ss
    uncr0ss
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    id?
  9. sk8champ0
    sk8champ0
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    Love it, forgot it was a mod, my best weapon in my arsenal atm.
  10. rhino2724
    rhino2724
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    This is actually not-lore friendly. The part where the battery should go in is where this weapon's seem-like scope part.

    If you upgrade this rifle into extended cartridge version in Fallout 2, you can see the additional battery is attached with wires to this 'scope' part - which is actually the battery part of the weapon.

    Nonetheless, I really like the idea of how this version handled the battery part as well. I'm just here to remind you that.
    1. DeadPool2099
      DeadPool2099
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      This is Wattz 3000, a different model from F1\F2, and it was made in F4 aesthetic with using Fallout branding. So it's lore-friendly, but definitely not canon
    2. rhino2724
      rhino2724
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      Oh, I didn't realize that, because this was the first result when I searched Wattz 2000 Laser Rifle in google.
  11. bakuro99
    bakuro99
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    I'm trying to lower damage a bit(it's too op for a laser gun) using FO4Edit, but it looks like base damage is set to 0. Am I looking in the right place - WattsLaserGun.esp -> Weapon, right?
    1. falloutfibbonaci
      falloutfibbonaci
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      yeah that's the right place to look but you'll want to scroll to the bottom of the form and edit the entry under "DAMA damage type". The base is 40
  12. LenaLachrymosa
    LenaLachrymosa
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    Hi
    I would like to use See-Through-Scopes mod with Wattz, but with some reason See-Through-Scopes dont work for me after installing See-Through-Scopes.
    Anybody know how to make that two mods to works together ?

    Regards
    Lena
    1. nyghtdancyr
      nyghtdancyr
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      See through scopes has a check box when you install it that allows you to add a patch for this weapon. update your see through scopes and reactivate it to go back through set up.
  13. Panter22
    Panter22
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    for some unknown reason the animation in third person view the reloading animation is vanilla from a laser rifle anyone have the same problem ??

    I did a full clean up uninstall mods and the game fresh instal game + mods

    the funy thing is it was working before i did a hard rebot to the game and mods.

    i apologize for the bad english
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