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jsnider193 - iramike Ragnarr1313 and dannymuncy

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jsnider193

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  1. MyCart
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    I've gone ahead and uploaded an ESL file for the weapons listed here. If you are unfamiliar or have never used ESL files please read up on how to use an activate them before using. They will free up an ESP slot in the load order if used correctly. I'll try to answer any questions I can, in as timely of a manner as I can. Enjoy!
  2. MyCart
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    If you're looking for a more Star Wars look and sound for the blasters, we have uploaded an optional ESP file. Use this optional file along with http://www.nexusmods.com/fallout4/mods/25509/? to get the look of the Star Wars Blasters. There are sound mods out there, not on the Nexus, but they exist to change all laser sounds to that of Star Wars movie sounds. If you can't find them PM me and I can help out with that. Enjoy!


    Star Wars-esque was edited by ProfPriday
    Orginal Laser Bolt FX was done by skibadaa
  3. piecheese10
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    Please add the Relby-v10 micro grenade launcher so I can roleplay as Bossk!
    1. jsnider193
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      Can't say have ever seen this weapon but i'll look at adding if time permits and the energy arrives in my bod
    2. C1pherNine
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      A bit late but there is an enemy mod that has a bossk inspired enemy and he comes with similar weapon that you can loot off him, it also comes with some dioxis grenades to add to the immersion. it isn't 100% accurate but it's great for what it is. I gave it to my Bossk companion. it's called Bossko The Bounty Hunter. here's the link if you're curious

      Bossko The Bounty Hunter - Mini boss at Fallout 4 Nexus - Mods and community
  4. ultimusmagus
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    I'd really like to know which map you used for the coordinates you shared, as the in-game pipboy map has a drawn grid of 28x26 on an actual map of 32x30, which would make any coordinates 14/-14 by 13/-13 or 16/-16 by 15/-15... the center of the map being 0x0.

    You're not referencing the top left as 0x0 either, which would also be acceptable, as the EE-3 would be found approximately at (-22.8, 5.2) using that reference.

    It would be appreciated if you could share the reference map or a link to it in a pinned comment to make the search easier. Thanks.
    1. jsnider193
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      map coords were derived from the CKit for the game, so when placed something used the coords that the kit gave for location.
  5. Doomlurker42
    Doomlurker42
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    can you make a better animation for the e33?
    1. jsnider193
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      animation is my weak point in this so unlikely will be able to help with this but if someone else wishes to give it a go will add it in as all my mods are open for public use in any way without permissions
  6. Trawn1
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    is there any update on the DC17M blaster?
    1. jsnider193
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      mostly done with it in blender but still trying to get my FO4 back to working after upgraded PC and OS ... a real pain so far for me.
    2. jsnider193
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      also do not know if u checked out this version by Ragnarr

      https://www.nexusmods.com/fallout4/mods/67169

      basic but that may be what u want and if so would like to know so do not repeat the work already done
  7. coltp5
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    where do you find the Mandalorian rifle I can't find it at all I went back and forth on both highways and I can't find it and the commands are not working, where exactly is it?
    1. jsnider193
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      should be up on the road near where the robot farm is if using latest PC version of the mod ....
    2. coltp5
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      Where on the road around the river or up hill
    3. jsnider193
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      the raised road right near the farm ... takes skill or a jet pack to get to it.
  8. shadowxtenebris
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    please add the LL 30 blaster pistol (cad bane use it in clone wars) i LOVE that weapon(clone wars version)
    1. jsnider193
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      I'll research it and see what will take .. depends on if I can find some decent ortho images of the weapon to base mesh on .. thanx for the request.
  9. debaucherykerri
    debaucherykerri
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    I can use these in an overhaul mod as long as I credit the people you have and link to your mod? Just want to be 100% clear on that before adding the files.
    1. jsnider193
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      yes .. same for any mod I do.  Prefer all my stuff to be open source for folks to use and change how ever they want ... if it saves u time and work then I am happy
    2. debaucherykerri
      debaucherykerri
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      Thank you!
  10. JonathanH90072
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    Cant find DL-44, the one listed as "DL-44 Wilderness Hunt" is for the EE-3 and I cant find a atst head at barneys bunker/rooks family house
    Edit: Nvm, found it using this and it was in the water
    1. jsnider193
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      have had that happen for few others where it moved into the water for some reason .. game magic I guess
  11. mintjuulpod1
    mintjuulpod1
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    How do I properly use the player.additem? It keeps telling me the code is wrong
    1. jsnider193
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      Hi ... do u put in xx or the hex number of the mod in your load order?  the later is what must replace xx with.  If doing this and still getting not found then raise or lower the hex number by 1 as sometimes the count is off in the mod tools
  12. NYCWallCrawler
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    I dunno if you are still working on the mod, but I noticed sometime after finding a Mandalorian rifle (through a diamond city vendor using the star wars weapon replacer if it is important to mention) and there's a sort of mechanical hum that always follows me around, if anyone can confirm its the gun and not some other mod messing with me that'd be great.
    1. jsnider193
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      do not have that in my use of the weapon and I carry it so can kill at extreme range ... real good at that.  If someone can confirm I'll take a deep look at the weapon for you.

      And yes still trying to make time to add a couple more weapons to the mod ... time a rare commodity be it
    2. MercyOfDoom
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      I have the same problem with the Amban/Mandalorian Rifle. It keeps humming after I pick it from the location or spawning it.

      I tried removing the rifle form my inventory, but it still has an electrical humming, even though I am far away from the location that I dropped it at.
    3. vitorstigliani
      vitorstigliani
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      Mmy game is infected with that humming sound, i unnistalled the mod an still going on
      nevermind, i tp to somewhere else and the sfx is gone
    4. NYCWallCrawler
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      yeah it's definitely a common bug, i feel like it's because the weapon is coded to make the sound when it is equipped, and stop when unequipped but something with how fallout weapons are equipped/unequipped must be messing with that.

      (i'm pretty sure this is the case as when i loaded back to a save from before i equipped the rifle i heard a "unequip" sound like the one it makes when you equip it)
    5. jsnider193
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      still have not been able to repro the sound .. the load/unload sounds are the vanilla ones in the game so no idea why they would cause this at all.   I guess could try removing those sounds and see what happens.
    6. NYCWallCrawler
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      If you want i can try and take a video of the weapon to display the sound it makes when equipped tomorrow.
    7. jsnider193
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      might help me figure it out .... I do need to check one thing else as I thought someone who had this id'd an external cause but that might have been in one of my other mods .. hard to keep track of everything these days.
    8. NYCWallCrawler
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      okay tell me where to send the video and i'll send it
    9. NYCWallCrawler
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      https://www.youtube.com/watch?v=w_C8o7mZAnM i uploaded a clip of it on youtube
    10. NYCWallCrawler
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      I've found a temporary fix which involves adding the "Gauss rifle" to your inventory, and equipping it, as doing so seems to stop the humming sound.
    11. NYCWallCrawler
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      Ok i think i've figured it out, the Mandalorian Rifle is built off of the Gauss rifle, and the sound that can be constantly heard is the same one as the Gauss Rifle charge up sound. However, the Mandalorian Rifle doesnt charge up, so the issue is probably something to do with that.
    12. jsnider193
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      will check that out and thanx for the video ..... but since I am deaf in certain freqs I heard something but not sure if what you hear as thought part of background.  So may actually have it in my game but not really able to hear it.
    13. jsnider193
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      Looked at the weapon and it uses it's own sound vice Gauss rifle but noted that the output model for it and the other weapons is all the same so is possible that something is off with that.  I will try changing it to something else and see what happens .. no idea if will work as I indicated in other post I just do not seem to hear it but bought new headphones so maybe will pick it up with them.