Fallout 4

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jsnider193 - iramike Ragnarr1313 and dannymuncy

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jsnider193

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About this mod

Translation of Star Wars weapons into the world of FO4. Included in 1st release are the EE-3 and the DL-44. ESL work done by Ragnarr1313

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Star Wars Weapons

Version: 0.7.0
Date: 25 September 2018
Author: jsnider193, iramike and dannymuncy

PORT TO XBOX by dannymuncy:  Not available at this point.

1.  Description: Conversion and/or creation of weapons from the Star Wars era.  Will not include light sabers or the E-11 as others have done that for FO4.

2.  Weapons.  The standard bolt for each weapon is from ProfPriday mod and is a different color for each weapon.  Additionally depending on the barrel mod this may change to a full laser beam or a powerful pulse projectile (will be of the same color).  Have added in new sounds (thanks to dannymuncy) for each weapon also .. feedback on both color and sounds welcome.

A. EE-3:  EE-3 carbine rifle 3d model (boba fett gun) by "youssefnexus" available here on the Nexus.  The EE-3 carbine rifle was a model of Blaster carbine manufactured by BlasTech Industries.[1] They were used by the bounty hunters Sugi during the Clone Wars[3] and Boba Fett during the Galactic Civil War.[2] In addition to the carbine's usage by bounty hunters, it was also used by troopers of both the Alliance to Restore the Republic and the Galactic Empire.[4]

It was an optically fitted blaster rifle capable of three-round burst fire at long ranges, but had lower accuracy and stopping power compared to larger rifle

ID:  xx000800
Location:  wilderness (-16, -20) .. it glows it glows yes it does

B.  DL-44: The DL-44 heavy blaster pistol (this work is based on 3D printable model by Molot and work by youssefnexus in Star War Weapons resource mod here on FO4 .. parts redone in blender and fitted together to make the model in game, textures are the teams) was a type of heavy blaster pistol produced by BlasTech Industries that was used during the years of the Galactic Republic and the Age of the Empire. It was considered one of the most powerful blaster pistols in the galaxy, delivering massive damage at close range; however, it overheated quickly.

ID: xx000FFD
Location:  wilderness (20, 21) .. near Barneys Bunker

C.  EE-4:  PLANNED

The EE-4 blaster rifle was the successor to the EE-3; the EE-4 removed the shoulder stock but added a vertical handgrip, as well as having a faster rate of fire, making the EE-4 superior at closer ranges than the EE-3, but at the expense of range.

D. DLT-19 Heavy Blaster:  The DLT-19 is a heavy blaster with an excellant rate of fire that delivers heavy damage at long range, capable of pinning down adverseries and taking out large groups of enemies.

Credits: Derived from three sources - Bobs Armory NV Resource by MrDave (Pack5-37381-1) and a CC0 model (by splatypi) on blend swap for the MG34 are the primary sources for this weapon along with some excerpts from "youssefnexus" resource mods here on nexus.  Modified and assembled into the DLT-19 in blender and textured by the team.

NOTE: Ammunition Cartridge would not meld properly with the weapon as a separate item.  At this point part of the receiver until I can find why this is happening.

ID = xx009A9D
Location = ForestGroveMarshExt02 (-15, -5) int the water in front of the Dry Cleaning Store.

E. DC-17m:  PLANNED

F. TL-21: Based on resource available here on FO4 nexus by "youssefnexus".  Has been modified in blender to allow for different barrels, grips and receivers.  Each change results in a small change to the look of the weapon.  This weapon uses the same ammo as the EE-3 at this point.

ID = xx004D71
Location = POIMilitaryBB08 (4, -17) in a pool with destroyed APCs, see image posted.  Near Jamacia Plains.

G. DH-17: from "youssefnexus" resource mod here on nexus.

ID = xx007B7F
Location = LakeCochituateExt14 (-18, -16) by a lonely cottage on the shore of the lake.

H. CA-87: CA-87 blasters were shock blasters created by Jawas and retrofitted to create a short-ranged weapon, and were mainly used to disable droids. After they were modified to shoot blaster cartridges, however, these blasters, despite their inaccuracy at range, could be deadly in close quarter combat.

NOTE:  It is currently the only weapon in the game whose function completely changes as it can be chambered to fire projectile rounds. That is, equipping Focus Fire and using it on the CA-87 will cause all the "pellets" to condense into a slug which has extended range and is very deadly even at long range as the slug will deal heavy damage, and cause an explosive reaction upon contact with the target."

Credits: Derived from a blender model on turbosquid by Vehementonator and fall under the Editorial uses and allow for usage within console, PC, web and mobile games.  The mesh was redone in blender and remapped for textures used on it by the team.

NOTE: Ammunition Cartridge would not meld properly with the weapon as a separate item.  At this point part of the receiver until I can find why this is happening.

ID = xx008B3F
Location = EasyCityDownsExt04 (13,2) in the center of the racetrack.

I.  Mandolorian Rifle:  A powerful disintegration weapon that is capable of one shot kills.  The problem is that it only has a one shot capability so it is not suitable for close in engagements.  The weapon may be found close to Greygarden on the highway near it (on the 2nd level of the road and will require jump jets to get up there).  The base of this is from a CCA work on Sketchpad by jotin2 .. has been extensively modified by me and UV mapped.
ID = XX0123ED
Ammo ID = XX123E5

J.  DT-29:  The DT-29 was a deadly heavy blaster, delivering a brutal force per shot that all but guaranteed a kill in close quarters, while remaining exceedingly dangerous at range.  The main limiting factor was the 6 shot cartridge for the weapon and the slow reload cycle that reduced it's overall effectiveness in large scale combat situations.
Location: Drumlin Dinner = look up on the top of the place and the location becomes obvious.
ID = XX014A32
Ammo ID:  XX014A31

3. Ammunition:  Five different mag cores at this point in game .. one is for the DL-44, one for the DH-17 and the other is for the EE3 Carbine.

DL-44 Power Core: ID = xx001006.  This is a core that has a charge (health = 50) similar in function to the fusion core so it is best not to manually reload.

Blastech Heavy Core: ID = xx001F79.  This is a core that has a charge (health = 80) similar in function to the fusion core so it is best not to manually reload.  No visible magazine for this yet .. have to figure out where it goes 1st.

Blastech SuperCharge Core: ID = xx008326.  This power core has a health of 100 and fires a yellow projectile/beam.

CA87 Cell: ID = xx008B23.  Has a health of 30 but can be made by 2 different methods at the chem station.  Fires an orange plasma ball that explodes on contact with the target.  May be upgraded to use focus explosive rounds.

DLT19 Heavy Cell: ID = xx008B24.  Has a health of 110 to support the auto fire rates of the weapon.  Fires a blue laser bolt.

DT-29:  Ammo ID:  XX014A31.  Each cartridge is good for 6 charges and more may be made at the Chem Station.

Mandolorian Rifle:  Ammo ID = XX123E5.  Each cartridge is good for 1 charge and more may be made at the Chem Station.

AMMO ATST CARRIERS:  In varied locations there are also carriers that appear to have been carrying ammo that might be of use to the player.  They ar set to respawn unlike the 2 with weapons which are a one time deal.

Location1 : Near east Boston Prep School
Location 2: Near Thicket Excavations

4. Mods:  Initial mods allow to convert the weapon's receivers to cause higher damage or to be automatic at this point.  Some visual changes to the looks depending on the route you take.

Grips: Only 2 mods for the grips at this point for each weapon, will cause change to the look for all weapons.

Scopes: Various upgrades for stronger, NV or recon .. those weapons that start with a scope have no real change in the look at this point except for the lens on NV/Recon scopes.  For others the scopes have different looks for the normal, night, reflex and recon.  have redone the reflex scope for 4 of the weapons to align better with the model and have moree accurate sight pictures.  For the CA87 and the DLT-19 have redone all the scopes to better fit the weapons.

Barrels: Four diffrent barrel options are available for most weapons, CA-87 and the DLT-19 only have 3 at this point (Amplifier and Power).

=Laser Conversion: as indicated changes the projectile to be a laser beam (violet for DL-44, yellow for DH-17 and blue for EE-3/TL-21).
=Amplifier Conversion: Increase the number of projectiles that the weapons shot (3 for the DH-17; 4 for the DL-44 and TL-21; 5 for the EE-3).
=Sniper Conversion: better hit chance and longer range, only available for the EE-3 and the DL-44.
=Power Barrel: Available for the TL-21 and DH-17 only, increase the overall damage of the weapon.
=Suppressor: your all around silenced barrel for the weapons.

Mags:  One in for the DL-44 at this point that increases the charges the core has.  More planned for future release .. have a couple models done but need to test further to make sure they match correctly and don't become overpowered.

5. Constructable Weapons:  If the player can find the Blastech Schematic Holotape (it's where some mayor set up a vault of not so wonderous items) and has the right perks they can build all of the weapons in the mod at the chem station.

6. Container:  If you see a AT-ST head in the wilds then you have found the location of one of the containers.  The head is based on a CCBY model in blend swap by 'scuppekens' .. also used parts from a CC0 model there (redone in blender to be simple and then textured using teams asets).

7. Plans & Issues: what hope to add in the future to the mod (time and energy permitting).

A. Complete the barrel mods for each weapon .. 4 done for each.

B. Add in the weapons listed above that have in the works.  Will add more if have time.

C. Fix grip on the EE-3 .. it is off just a little and needs some tweaking.

FIXED=D. Suppressor does not appear to work for the DL-44, same as for EE-3 but seems to not suppress the sounds.

E.  More work on the AT-ST.

F.  Add in merchant once get enough variants and ammo types to justify.

DONE=G. Make weapons constructable at the chem station .. planned for next release in about a week.  Will have to find the diagram needed for build and have right perks but once met will be able to build as many as want as long as have the components.

H.  Armor Addins:

H-1: Mandolorian Armor:  

bobbadan wrote:     is their anychance this mod will ever be ported to fallout 4, i would love to be able to play as a mandalorian, please tell me this is a possibility, thanks!!!

Cpt.Rex response .....
hi there,
sure it is possible, but i am not realy modding for fallout 4. but if someone likes to port my mods to fo4 i have nothing against it. just give proper credit, thats all i am asking for.

8. Credits:  See comments above in each area .. if use this mod must credit those that I have.

Short Laser Bolt Permissions:

skibadaa has replied to a personal conversation entitled "Usage".

skibadaa said:
======================================================================
Yes, Laser Bolt FX is a modders resource that is free to use.
======================================================================
ProfPriday said:
======================================================================
So long as you have skibadaa's permission like you said, ye totally fine with me. And thanks for making what looks like an awesome mod!
======================================================================

Selected parts for the DT-29 have been extracted from Oleg Ushenok Kitbash items available on Artstation.  They are CCBY and he has some really great stuff check it out.

9.  Tools ...

Blender
Noesis
MindTex 2
Nifskope
GIMP
Body Slide/Outfit Studio
paint.net
3D Builder (used to fix mesh issues that sometimes occur when convert in OS)
Substance B2M3