So I was able to access the door and turn off the lockdown, and I connected the wires throughout the resort, but I can't turn on the light switch and it does nothing. Is there something I am missing?
Speaking of the kid, could you maybe make it so he can do all the settler functions. the mod Make Any NPC A Settler getting applied to him should do the trick and as the mod is a batch document of console commands you can likely just do those on him and not require the mod, although I'd certainly give the modder credit; that thing's a life saver!
Okay, I'm having a one-off problem with NBR; I hope someone has kind of an idea what to do about it. Many of the landscaping artifacts - stones, seaweed, grasses, fish heads - re-spawn after I have turned my machine off for the day and come back to it the next. Many of the items that I have scrapped - especially those items found on the lowest level - will have returned as though I never scrapped them at all - sandy ground covers , rocks, barnacles - every single time.
To address the problem I have moved NBR high in the LO, low in the LO, and right in the middle - between settlement extension mods and scrapping mods, but all to no avail. Anybody know what's going on here?
Hello, very much like the mod.. I was able to access everything, but it seems that powering up is an issue for me. I wired everything, made sure it all connects back to the room with the two generating switches, but it wont power up.. the light switch in the main room doesn't seem to do anything, wont "switch" up. I even hooked up a separate generator to the wires, and that wont even power up, which confuses me to no end. Any advice?
Ok, so i have a minuteman quest for the settlement but the person to speak to is sealed inside. Reading the mod description, I can get the card to speak to the person, from the person who I cannot speak to.
I see there are workarounds but the logic of the quest is a catch-22.
I will look for a card outside but it is just something to consider. Is there a way to get a keycard from the logic?
I'm still unable to get the doors to open. I tried fast traveling to ECD and saving/quitting/reloading mod however this doesn't resolve the issue. Any way to get this with normal doors or was this issue resolved with another means? Thanks in advance. The parts that do work are wonderful.
Thanks Mikey! never heard of that before I'm afraid ... Can't explain it, esp when you walked over there like you should indeed ... and is it the cagedoors? all of em or some of em?
28 comments
To address the problem I have moved NBR high in the LO, low in the LO, and right in the middle - between settlement extension mods and scrapping mods, but all to no avail. Anybody know what's going on here?
I see there are workarounds but the logic of the quest is a catch-22.
I will look for a card outside but it is just something to consider. Is there a way to get a keycard from the logic?
This place looks very impressive.