What I like with your files is that does not require anything but the official DLC's… Do you think it would be possible to have transfer blueprint files of your mods? It would be awesome not to multiplicate ESP's.
Didn't settling it yet but i have a minor issue occuring with border, i saw them everytime even outside the settlement. Also and i dunno from which (sinc ei have a lot of settlement mod) but some of my settlement can't be used for transfering people or companion such as ...sanctuary :'(
That is odd indeed ... But it has some difficulties recognizing itself as a settlement ... Didn't know as much as I do now, so might do another round there as well ...
But, you can't send them to Sanctuary? Cause other way around doesn't work in this one either for some reason ...
Is this fully functional? I mean can settlers and a supply be sent there? Is happiness sitting at fifty when activating the WorkShop? Sprékte gaai Vloms?
Hi Jimmy! It kinda is ... You can add supply lines, but only from there to another one ... and it doesn't show as a settlement in the pipboy ... But other than that, all should go pretty well ... En gee klaan bekke ... Buurt Leuven, gij?
Oorsproenkelaaik van Peutie (Vilvaure) mo 'k woein al bekans détteg joar in Antwerpe. Wel dikkes oitgeweist in Luive in den taait, op d'aa mét en zoe en ewa lieger, beneije bai den Big Bill. Kém daane zot nog gezeen in't vuiprogramma van The Clash in '78, oek op d'aa mét geluuvek, in een tent begot.
Well, if no settlers/supply line can be sent TO the place, then there's something wrong with the implementation of the map marker and the connection of the map marker to the WorkShop. It can cause a Commonwealth entry to appear in the PipBoy's settlement list and even screw with other settlement locations disappearing from said list...
oh amai, in Den Delper bedoelde ... En toen was ik just uit de pamper peins ik ... Mennen eerste Mètrock was in 90 peins ik ....
And yes ... but tried every combination, every timeline to connect the markers, ..... But, it's a double quest location kindoff; and guess that that's where the culprit resides ... (so baked in info that I wouldn't have with a totally new one) Or maybe I just need to look into it again, because I think it wasd my second mod ... so missed a heap as well I guess back then ... But no mayor errors or glitches reported, so should be good on your last remark ... Thanks for the comment by the way
I love your mods and I wanted to know if I can use the description of you house style and your name as "Madunit Architecture Company" in my Fallout Fan fiction, is that okay?
Thanks bud! Cool idea, sure you can ... very nice to hear that ... But; I prefer Madrox over Madunit ... as you'll be a part of that last one as well soon :)
Thanks @WardenAi ... Well, that category doesn't seem to show up in the list I get ... only in suggested ... But I'll take a look again ...
And yes ... almost ready in fact, although my workname for it is lagotel at this moment ... So trying to get that in the middle somewhere, and then it's coming. Here's a preview btw: https://www.youtube.com/watch?v=75U5rnUnyz8&t
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Also and i dunno from which (sinc ei have a lot of settlement mod) but some of my settlement can't be used for transfering people or companion such as ...sanctuary :'(
But, you can't send them to Sanctuary? Cause other way around doesn't work in this one either for some reason ...
En gee klaan bekke ... Buurt Leuven, gij?
Well, if no settlers/supply line can be sent TO the place, then there's something wrong with the implementation of the map marker and the connection of the map marker to the WorkShop. It can cause a Commonwealth entry to appear in the PipBoy's settlement list and even screw with other settlement locations disappearing from said list...
And yes ... but tried every combination, every timeline to connect the markers, ..... But, it's a double quest location kindoff; and guess that that's where the culprit resides ... (so baked in info that I wouldn't have with a totally new one) Or maybe I just need to look into it again, because I think it wasd my second mod ... so missed a heap as well I guess back then ... But no mayor errors or glitches reported, so should be good on your last remark ... Thanks for the comment by the way
But; I prefer Madrox over Madunit ... as you'll be a part of that last one as well soon :)
And yes ... almost ready in fact, although my workname for it is lagotel at this moment ... So trying to get that in the middle somewhere, and then it's coming. Here's a preview btw: https://www.youtube.com/watch?v=75U5rnUnyz8&t