V2.0 is available. Make sure to single build every item. FPantsVaultSuitPantsNoGloves FPantsVaultSuitPantsWithGloves FPantsVaultSuitPantsNoGlovesHarness FPantsVaultSuitPantsWithGlovesHarness FPantsVaultSuitWithGloves1stPerson
V2.0 adds new gloves to the gloved variant craftable in the chem station. These are Nomex Flight gloves and can be made to be black, OD Green, or Coyote at the armor work bench. V2.0 adds a new harnessed version of the gloveless and gloved vault suit with pants.
Hey, love the vaultsuit, but i saw a comment from someone else that was responded by you and am wondering, still working on new vaultsuits and an unzipped version?
My only question, what gloves are those in the screen shots? They look fingerless with white on the back of them, and I do not see them in the mod, just plain black ones. Regardless, love this mod ;3
So I was gonna ask about a variant of the unzipped vault suit. Someone already asked about it and mod author said it was a WIP, so just wondering if there's a specified time we could see this variation completed, just in-case, I'll add the unzipped vault suit link, because this is by far my favourite vault suit mod and it would come full circle with a unzipped/unzippable vault suit.
https://www.nexusmods.com/fallout4/mods/14563
There is also this mod for full modularity on the vault suit, not sure if might help https://www.nexusmods.com/fallout4/mods/30022
But yeah, keep up the great work, this mod is amazing!
However if you have a specific unzipped version you want I can make that happen. Please leave me a link to the one you want and I'll see about getting permission for the mesh and making a mashup and craftable version.
Once that happens I plan to discontinue this mod for that a new one.
A half-zipped version from this would be nice: https://www.nexusmods.com/fallout4/mods/22853
Also, is there anyway to have AWCKR supported with this? Trying to get as much clothing/armor out of my chem stations as possible.
Hate to keep asking for more, but would the possibility for a zaps box to remove the belt pouches in bodyslide be out of the question? They end up clipping when using other mods like the canteen mod I'm using.
I'm still working on it. Ideally, I'd like to make one vault suit with a bunch of combinations of things that you can craft store a workbench, but I'm still learning how all that works.
I know how to do it on things with material swaps like the gloved variant, but making it work on things that edits meshes I'm still trying to see if it's possible.
So that's my end goal, a fully modular vault 111 suit that the user can tailor to their own.
One of my dream mods would be to have a Vault Suit Fashion mod that includes pretty much every modified Vault Suit on the Nexus all balanced in line with Clothing Balance Overhaul and all in one place. But I don't have a clue as to how I would even go about doing something like that, so all I feel like I can do is to try and nudge other modders in that direction.
55 comments
FPantsVaultSuitPantsNoGloves
FPantsVaultSuitPantsWithGloves
FPantsVaultSuitPantsNoGlovesHarness
FPantsVaultSuitPantsWithGlovesHarness
FPantsVaultSuitWithGloves1stPerson
V2.0 adds new gloves to the gloved variant craftable in the chem station. These are Nomex Flight gloves and can be made to be black, OD Green, or Coyote at the armor work bench.
V2.0 adds a new harnessed version of the gloveless and gloved vault suit with pants.
Before anyone asks, it requires the Main File, CBBE, Bodyslide, and Elianora's Robo Leg Outfits.
Fixed missing bodyslide data in V1.1 of optional file.
There is one currently on XB1 so i hope we'll get a male version soon
Regardless, love this mod ;3
https://www.nexusmods.com/fallout4/mods/14563
There is also this mod for full modularity on the vault suit, not sure if might help
https://www.nexusmods.com/fallout4/mods/30022
But yeah, keep up the great work, this mod is amazing!
However if you have a specific unzipped version you want I can make that happen. Please leave me a link to the one you want and I'll see about getting permission for the mesh and making a mashup and craftable version.
Once that happens I plan to discontinue this mod for that a new one.
Also, is there anyway to have AWCKR supported with this? Trying to get as much clothing/armor out of my chem stations as possible.
Hate to keep asking for more, but would the possibility for a zaps box to remove the belt pouches in bodyslide be out of the question? They end up clipping when using other mods like the canteen mod I'm using.
I know how to do it on things with material swaps like the gloved variant, but making it work on things that edits meshes I'm still trying to see if it's possible.
So that's my end goal, a fully modular vault 111 suit that the user can tailor to their own.
Endorsed