Fallout 4

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Edmond Noir

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EdmondNoir

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117 comments

  1. JohnnyGunn
    JohnnyGunn
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    So what mods are required in the non vanilla version?

    It doesn't say in the requirements section or when downloading.

    also, I don't know why you didn't build the settlement without having to pick up ALL floors to connect power, seems lazy really. also nuking the settlement doesn't really help.
    1. EdmondNoir
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      Look at the required files on the description page I list all of them there just scroll down until you see the header "Required Files." Also no its not lazy - I built the vault working as is with all floors connected and power working. The mod "Transfer settlements" does not always build massive settlements like this one with the floors intact and working. I have noticed this consistently is a issue with the mod "Transfer Settlements" so if you have a issue you should be going to that mod and telling them. I only detail that its a known issue with the mod and how to fix it. This is a blueprint not a mod and has no issues. As time has gone by just so you know some of the mod files I used to make the modified vault are no longer on nexus - to this end just intall as many as you can and if you are missing one or 2 its not a problem dont worry - items that require a mod that is not installed will just be skipped without issue.
  2. 681279958
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    Why did I install the full version, but the building has no lights? Is it necessary to install other modules you recommend?
    1. EdmondNoir
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      I detail how to resolve this in the video and in the mod description section - you need to connect everything to the power grid.

      -Power in the vault is transferred through the floors. You will likely notice that the lights and power are off. You must
       pick up and put down all the floor pieces in the vault leading to conduits to re-connect them.
  3. jakedavies
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    Can I just get a save file, everytime I do it, it works but all the furniture and decor is missing. It would really help and much faster and easier if I could be provided a save with everything intact, thanks
    1. EdmondNoir
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      My save file has 100+mods on it.. if I give that to you it will break instantly unless you have the same load order. My guess is that you dont have all the required mods I listed installed which would result in those items not showing up. That said   if you dont have the decor mods I listed then *even if* I give you a save file with this bluprint built then in your game all those items will be missing because you dont have that mod installed so even with a save its not like those items will just magically appear you have to have the mods installed that have those items. Or* you can remake the vault with vanilla items or something like that and fill it out yourself make it the way you want it!
    2. jakedavies
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      If you are refering to homemaker I do not have that as it requires all dlc, I  have the vanilia blueprint but I have tested 5 or 6 times and I found out that teleporting to red rocket will result in a instant game freeze everytime, this happens when I get to the stage where it's "Successfully imported" so if I had to guess it's a ongoing issue for the blueprint system. This vault looks amazing and it's a shame I can't experience it the way that it's intended
    3. EdmondNoir
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      For what its worth. The video of my vault - is proof of concept. That vault shown in the video is 100% imported. I used the bluprint to import the vault and detailed what worked for me to get it to work then made a video of the imported vault. it took I think 3 or 4 tries but yea its proof of concept that it can work but yes to your point it takes time and paitents more so then it should but it does.
  4. Ghent56239
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    for the main version a couple of the mods are hidden or deleted...  will it work okay without them or is there a replacement for them?
    1. EdmondNoir
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      it will work fine withotu those mods instealled - those items will jsut not be imported and will be skipped thats all.
  5. Rowbotham0001
    Rowbotham0001
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    i apologize in advance if this was someone else issue but im sortof confused, after i did everything i was supposed to, i left and waited at red rocket near sanctuary, then i started doing a different quest just to pass time i figured the more time it had the better, fast forward about 4 and a half days (in game) i go back and its like the vault is half finished, i wasnt sure if the import is what you show in your video or if its essentially a skeleton to fill out? please please help, i really love the look of this mod and i dont feel like giving up and trying a different blueprint. im using the vanilla version of the mod but also using some of the files you included in the description, (i tried using the modded version but some of the required files are hidden/ didnt show up for me so i just went with the vanilla) it seems to build and do everything right, i dont do a thing except move my mouse so my pc doesnt go into sleep mode and i just watch american dad or the storyteller while it does its thing, but like i said when i come back after the specified time to wait it was incomplete
    1. EdmondNoir
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      If you installed the vanilla version then its mainly just the physical walls, floors, stairs and celling and rooms so its more of a skeleton to fill out but the structers should all be there minus the elevator. BUT if you installed the main version then you have to try try again. It took me 3 tries personally. staring at the ground not doing anything no quests nothing. I just left the game running and got some coffee and watched some youtube. Anyway the video was actually shot using the bluprint. As in I loaded the game before i made the vault and then imported it as proof of concept showcase so it can and will be done. but it can take a few tries given its size. I actaully waited in the pipboy menu like I said and then traveled away - waited - and then traveled back immediately to verify that it worked that time.
  6. AgentRaven
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    i've tried several times, and it crashes every time i try to save, walk out to the quarry, or fast travel to either Sanctuary or Red Rocket Station.
    1. EdmondNoir
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      It can be tricky it took me about 3 trys myself to get it to go. Its your call if you want to give up on it or keep going to get the layout. You might also have luck with the vanilla blueprint which contains more the structure etc and does not include a lot of the extras.
    2. nobleboivin
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      Been getting this same issue as well.  Followed instructions.  Going to try the vanilla
    3. EdmondNoir
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      it can take a  couple tries but yea the vanilla blueprint works for everyone that has tried it to date.

      The vault in the pictures and in the video was in fact loaded using transfer settlements so that is a blueprint vault that I personally imported to show proof of concept.
  7. nobleboivin
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    The modded version crashes for me when I go to leave vault 88.  Followed all the instructions and tried to install some of the mods recommended but a couple are no longer available on nexus.  One is now only on Bethesda mods and the other is only on lover's lab which I tried installing.  Going to try the unmodded version but this is a shame.  Was really looking forward to this mod
  8. codename77
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    Hello, looks great but impossible to install for me:

    Following the walkthroug to install, all came ok but i'm stuck at 3% for 60 seconds (missing a safe from do it yourshelf) I click "ok" and I still stuck, the progression freeze at 3%.
    I've tried once again, stuck one more time bu I fast traveled and the installation ups to 100%, stabilizing and all looks fine but CDT when I try to enter the vault 88.

    After 5 times I managed to install the vanilla version, this time all was fine but I'm not a great interior decorator....

    I have a h*ll da**ed hard modded game....maybe that don't helps...

    Any idea? Maybe a troubleshooting with "transfer settlements"? In that cas I'll better ask directly on the mod page...
    1. EdmondNoir
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      I am unsure if after you imported you waited a few in game days but you need to do that too. But yea otherwise just ask on CDante's mod page. This is not a mod its a simply blueprint just a large blueprint but still a blueprint. I have used the blueprint myself to import the vault in my game which is showcased in the video. So it works on my end and I gave some tips and ticks that got it to work for me. It also took me i think 3 or 4 tries to get the blueprint to import sucessfully too.
  9. Jsinn1987
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    When I spawn the tree it's laying sideways. Is there anyway to get it rightside up?
    1. EdmondNoir
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      use the vanilla council command "modangle [x / y / z] [degrees]"   you have to chose which angle you want to modify x, y, or z. so like you could try "modangle x 10" and if that is not the right direction for you just type "modangle x -10" and it will set back to its original potion and then try y next etc. but that will let you play with it.
  10. Marco210903
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    Hello, I downloaded this mod and all the mods that are requested, but when loading the plan and performing the import, it gives me an error in the import file #934, which turns out to be a vault-type elevator and the import does not continue. stop at #934 please if someone could help me.
    1. EdmondNoir
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      I think I would troubleshoot that with CDante's team (the maker of Transfer Settlements). Let him know that your trying to install a working blueprint for a vault that is pretty large in size and has worked for a few people but you seem to get a error. I have never gotten a error when I've tried installing any blueprint honestly so I have no idea what that means but he should.