Looks nice, but getting to the place is a chore once you unlocked the workshop. I really wish the fast travel marker could be moved. Also is it navmeshed?
*Obligatory: Kinda new to modding* Does anyone know if there is a way to remove the interior fog/ground clouds? I already have the fog remover II mod but it doesn't seem to affect this area. I am wanting to build an underground surveillance location and the fog is clashing (aesthetically) with that. Love the mod otherwise.
I believe bodies despawn after 30 days in game. I've pushed out an update of the mod that allows the bodies to be scrapped with the workbench. I too have to scrap everything so I feel your pain
Thanks for that. I've actually disabled them for now. Hated seeing the bodies laying around. Hard to "decorate" around them. Especially when a couple of them won't even let you pick them up saying they are "too heavy".
Thank you for notifying me of this, I'll look into it. In the meantime try opening your console in front of the workbench, click it with your mouse to select it, and enter the command "SetPapyrusVar OwnedByPlayer 1" without the quotations. Let me know if that unlocks it for you
Hector has a script attached to him that unlocks the workshop upon his death. Turns out, this script was missing in the first mod package. I just added an updated version that should add these missing files. Thank you again for telling me about this.
Now that I see this, I'm actually quite surprised it hadn't been done prior to (unless I missed it), right there built into the cliff'ish/beach. Good job on something new.
19 comments
CAN YOU FIX THE BUG?
THANK YOU VERY MUCH
but i think you meant EAST of Coastal cottage....
Question: Do the bodies of the main characters you kill ever go away??? I have scrap everything, and usually I can scrap dead bodies, but not these.
Thanks for the mod.
Now that I see this, I'm actually quite surprised it hadn't been done prior to (unless I missed it), right there built into the cliff'ish/beach. Good job on something new.