Fallout 4

File information

Last updated

Original upload

Created by

kitcat81

Uploaded by

kitcat81

Virus scan

Safe to use

Documentation

Readme

View as plain text

Portable Cloning Device by kitcat81

This is an experimental prototype. By this I mean that I might change some things in the mod later. I was not really sure what category fits the mod better (weapons? NPC? Settlement? God items? ) and if it's lore friendly or not. Your suggestions about this and possible improvements are welcome.

What is the idea?
I wanted to be able to turn anyone into a fully functional settler and to make it enough funny and easy to use.
As you know there is a cloning machine for goats in Nuka-World. I imagine that there can be some more advanced technologies in Alien's world. How they work? I don`t know. Though I also don't know how the goat cloning machine works or how ghouls stay alive even with a rotten brain. So maybe it's a super speeded clone growing with some nano-robot technologies or it`s a summoned being from the Black Lodge or some alternative dimension. Aliens know better. But in the context of repopulating the Commonwealth ...some poor raider could be a good guy in another life, he could be even a Minutmen.

The mod requires F4SE.
When installing F4SE you need to copy the Data folder that contains scripts and merge it with your Data folder.
F4SE is required only for the process of cloning. Launching the game in a usual way is safe, though you won't be able to clone anybody.

What the mod does:
The mod adds a couple of weapon mods for Alien Blaster and special ammo that turns the blaster into the portable cloning device. You can clone any NPC anywhere in the game including DLC locations and NPC and send to your settlements. All clones will have usual vanilla dialogue options and one of the vanilla settler's voices.

How to start cloning:
You will be able to get the Schematics and an additional Blaster soon after exploring the UFO crash site (normally requires 20 level). Even if you visited the place levels ago, you'll get a 100% chance to meet a special encounter while wandering in the Commonwealth Wilderness. An easiest way to meet him is to visit the UFO crash site and to wander around a bit. Alternatively, you can cheat and add these schematics by console commands. After obtaining the knowledge you can craft the mods and start your cloning spree. Each Blaster mod requires special ammo that can be found and crafted in your Chemlab -Utility section.

What actors can be cloned?
The gun will affect only humanoid NPC : humans, non feral ghouls, some human looking synths who have some DNA info in their body. You can use it on dead bodies too, though it won't work for start-dead pre-placed corpses. I guess that their DNA is in too bad condition.
You can use it on yourself by shooting at your feet.
The mod will work for kids additionally adding a trade option for them. To keep the original dialogue available I made it so that the inventory option will only work if your weapon is sheathed.

Can it kill them?
Only if they have very low health. Alien Blaster mods reduce damage of your weapon to just few points and additionally heal any affected NPC.

Important notes:
I can't give a guarantee that it will flawlessly work for NPC added by mods, so just to be safe make a save before doing this. If you clone such actors, I recommend you to avoid uninstalling the mod with the original NPCs. Doing such thing can lead to CTD.
*After creating a clone you will get an option to select a settlement. If you don't use the option, you can get it open again by starting a dialogue with the settler. All clones created inside settlement borders will be automatically assigned to the workshop in spite of your Charisma. I might change this in the future. In any case I don't recommend you to get more than 30-35 settlers in the same settlement. Depending on your PC specs it can become laggy with high number of settlers in the same location.
If you don`t assign clones to any settlement, they will eventually go away.

Bugs or Known issues:
I have not encountered any serious bugs during my testing, but there are some tips:
Settlers can change their outfit while travelling to your settlement or some time later. It's just the way some things work in this game. You can take it as they just decided to change their outfit ;). It can only happen if you have not equipped them manually. Manual equipping has the highest priority in game.
If you shoot in a hoard of actors, you`ll likely get a bunch of clones, but they can swap outfits etc.

If you find any bug, please let me know about that.

Compatibility:
This mod does not touch any vanilla files so in theory it should be compatible with any mod.

Installation/Deinstallation
Install with NMM (or manually put 2 files from the mod folder into your Data folder. Then add a line to your plugins.ini : *PortableCloningDevice.esp )
Uninstall with NMM (or manually remove 2 imported files from Data folder and delete the line from your plugins.ini)