File information
Last updated
Original upload
Created by
BlahBlahDEEBlahBlah - Shavkacagarikia - ReaperTaiUploaded by
BlahBlahDEEBlahBlahVirus scan
Activity logs
This page was last updated on 16 September 2018, 8:08PM
- Changelogs
-
-
Version 1.00.5
- (This was originally Miscellaneous File Ver. 0.00.0)
-Corrected collision inside crate. Not perfect, but better for sure.
-Raised Laser damage
-Changes to trucks interiors lighting to fix black npc/player textures (sorry, this is gonna lighten the interiors up again).
-Replaced old Jeep with new custom/reworked textures and model by Hozsa.
-Added storage to Jeep, with personal carry weight of 1450 value. THIS STORAGE WILL BE LOST IF JEEP IS DESTROYED!!!!!! (A notice will pop up on Jeep destruction to allow you to remove stuff, but after that the stuff is completely gone!!! This is on purpose)
-Cleaned out some unnecessary files from archives.
-Jeep made unscrappable to save player from accidentally scrapping it with stuff in its inventory.
-Adjusted companion/Dogmeat positions in Jeep and corrected their orientation Jeep.
-Hopefully corrected jeep issue of companion getting in jeep after player and causing player to become stuck in vehicle until it or player dies.
-Jeep's death will now properly despawn itself.
-Added new wheel/tire models/textures by Cancerous1.
-Lowered Jeep speed while in water.
-Added poison immunity to Jeeps.
-Made changes to Jeep VATS targets to better suit being a jeep.
-Added an experimental jeep with turning front wheels (very poorly implemented, but "experiment").
-Stole vanilla robobrain wheel spin for timelier/consistent'r wheel turning stop/start (since can use that on this one, as it being robobrain based) on jeeps.
-Added acceleration (starts slow, speeds up over a few moments) to Jeep B. (acceleration kinda wacky...I don't know, a bit harsh on turning from a standstill...still)
-Set jeeps to be unconscious when not being ridden (the old bug of them moving on their own had resurfaced, so implemented this to be doubly sure they don't do it again).
-Ever so slightly raised their top speed to balance their slower start.
-Lowered carry weight of jeeps to 1250.
BlahBlahDEEBlahBlah08/25/2018
-Not that they really would have, and surely didn't have the opportunity to do so, but for consistency's sake turned off Jeeps ability to open doors. :shrug:
-Added Sentry Jeep ('Seep'), 4 teh funz.
-Allowed Jeeps to equip crafted Truck guns.
-A few changes to help clean up the book finding quest (though does not yet correct the erroneous marker on player, which doesn't hurt anything but is understandably confusing to players).
-Aside from the above stuff, ended up with 3 Jeeps. 1 older Jeep ('Jeep A') with the new regular stuff, Jeep B with an experimental 'build up speed as pressing forward', and Jeep C with some funky (it's really not great at all) experimental front wheel left/right pivot/turning.
-Corrected some truck armors that had been set to also allow being equipped on Radstags. Didn't hurt anything, but might as well clean it up.
-Made flamethrower worse on Trucks...but kinda fun...'Whirlwind of teh fire! Tornado of teh justice!!!'...or whatever.
- (This was originally Miscellaneous File Ver. 0.00.0)
-
Version 0.94.6
- -Elongated Crate interior by a foot or so.
-Made Crate and Capsule interiors to darker
-Corrected Pod interior to reflect the lighting of time of day.
-Reworked the Trucks BodyPartData a bit.
-Corrected an erroneously (real word?) used event in the Driving script that could cause the Truck to seem as if being killed really quick when low-level enemies are attacking it and one dies.
- -Elongated Crate interior by a foot or so.
-
Version 0.93.7
- -Changed Antenna previews
-Added crate and crate truck
-Better hit detection on trucks...so be more careful, heh.
-Crate Truck cell created
-Corrected names of Truck Pain Train effects (for our benefit really)
-Fixed, I hope, antenna's attaching to wrong truck versions. Should now only attach to it's specific reference.
-Adjusted Dog Caller and Guard Deployment addon's to accommodate new biped slot
-Also Barrels and Outer Truck Workbench adjusted slots
-Adjusted turning speed/rate/pivot/'whatever it's called' of trucks(edited)
-Added Small APC and Tank guards.
-Added 'Truck on Blocks' as a workbench...just because.(edited)
-Think got the interiors doors to close correctly
-Gave the older guards, evil guards and deploy-able guards a bit of an explosion on death(edited)
-Added new craftable gun, Flamethrower
-Removed some odd fx from the hoverwheel'ish things.(edited)
-Reworded the truck message "Enter Pod or Capsule, or Use Tool Kit!" and "Life!" message to hopefully clarify that that section also refers to the ability to build a small campsite (provided you have equipped a Truck Tool Kit).(edited)
-Fixed Truck Tool Kit to not show its inventory on activate (so just goes straight to workshop menu now). AGAIN! ('cause I forgot to do it on 'all' the trucks last time)(edited)
-Added self-destruct option to Trucks
-New "Truck Pod With Supports" pod option by Ulithium_Dragon(edited)
-Removed some erroneous keywords from Trucks races.
-Replaced front regular wheels with poorly spinning ones.
-Removed ability to pivot truck while it's not moving (for Teh Ummersionz Peeps)
-Added in a VERY HEAVY WIP jeep...just for fun.
-Added a few more Pod colors
- -Changed Antenna previews
-
Version 0.91.4
- -Truck Pain Train ignores LOS. Still doesn't work well at all, at least not noticeably.
-Fixed Truck Tool Kit to not show its inventory on activate (so just goes straight to workshop menu now).
-THINK fixed getting stuck in truck if enter before companion...think....think think think...hope, really.
-Can no longer change equipment while in the truck, only outside...4 teh ummersionz.
- -Truck Pain Train ignores LOS. Still doesn't work well at all, at least not noticeably.
-
Version 0.91.2
- -Changed displayed names of trucks from "with" to "for" to better depict the difference
-Removed explodeoncontact enchantment from standard gun, added a old version as an upgrade.
-Added PartDrop OnDeath to the main script
-Added a few engine sounds to driving with stock engine.
-Added sinkmax connect point
-Adjusted rotation connect point.
-Corrected navmeshes in pod/capsule interiors
-Adjusted position of cocmarker (mostly for ease of testing).
-Re-positioned a few things (unseen by players) in interiors.
-Raised acceleration and deceleration delays.
-Added sounds to other, non-stock, engines (though may change, still not really happy with them).
-Angular tolerance to 5.
-Removed "Becomes Dynamic" from destruction.
-3-4 parts drop on truck death.
-OnKill event added...just in case someone has the (not so) bright idea to use Command Console>Kill. =/
-Disabled extraneous platforms from Pod and Capsule interiors.
-Truck armor/clothing/accessories can no longer accidentally be worn by the player.
-Added 2 workbenches that, for a little more immersion, can bring your nearest to them while you build stuff.
-Raised requirements slightly for Missile gun and new Exploding gun (exploding gun, new gun, to replace removing the explode effect from the stock truck gun).
- -Changed displayed names of trucks from "with" to "for" to better depict the difference
-
Version 0.90.3
- -Corrected my mistake of forgetting to turn off Version Control. =/
-
Version 0.00.0
- THIS IS A TEST UPDATE: (really, I don't want to see bug reports on this...seriously...) THESE PATCH NOTES WILL BE CLEANED UPON GOING GOLD
-Corrected collision inside crate. Not perfect, but better for sure.
-Raised Laser damage
-Changes to trucks interiors lighting to fix black npc/player textures (sorry, this is gonna lighten the interiors up again).
-Replaced old Jeep with new custom/reworked textures and model by Hozsa.
-Added storage to Jeep, with personal carry weight of 1450 value. THIS STORAGE WILL BE LOST IF JEEP IS DESTROYED!!!!!! (A notice will pop up on Jeep destruction to allow you to remove stuff, but after that the stuff is completely gone!!! This is on purpose)
-Cleaned out some unnecessary files from archives.
-Jeep made unscrappable to save player from accidentally scrapping it with stuff in its inventory.
-Adjusted companion/Dogmeat positions in Jeep and corrected their orientation Jeep.
-Hopefully corrected jeep issue of companion getting in jeep after player and causing player to become stuck in vehicle until it or player dies.
-Jeep's death will now properly despawn itself.
-Added new wheel/tire models/textures by Cancerous1.
-Lowered Jeep speed while in water.
-Added poison immunity to Jeeps.
-Made changes to Jeep VATS targets to better suit being a jeep.
-Added an experimental jeep with turning front wheels (very poorly implemented, but "experiment").
-Stole vanilla robobrain wheel spin for timelier/consistent'r wheel turning stop/start (since can use that on this one, as it being robobrain based) on jeeps.
-Added acceleration (starts slow, speeds up over a few moments) to Jeep B. (acceleration kinda wacky...I don't know, a bit harsh on turning from a standstill...still)
-Set jeeps to be unconscious when not being ridden (the old bug of them moving on their own had resurfaced, so implemented this to be doubly sure they don't do it again).
-Ever so slightly raised their top speed to balance their slower start.
-Lowered carry weight of jeeps to 1250.
BlahBlahDEEBlahBlah08/25/2018
-Not that they really would have, and surely didn't have the opportunity to do so, but for consistency's sake turned off Jeeps ability to open doors. :shrug:
-Added Sentry Jeep ('Seep'), 4 teh funz.
-Allowed Jeeps to equip crafted Truck guns.
-A few changes to help clean up the book finding quest (though does not yet correct the erroneous marker on player, which doesn't hurt anything but is understandably confusing to players).
-Aside from the above stuff, ended up with 3 Jeeps. 1 older Jeep ('Jeep A') with the new regular stuff, Jeep B with an experimental 'build up speed as pressing forward', and Jeep C with some funky (it's really not great at all) experimental front wheel left/right pivot/turning.
-Corrected some truck armors that had been set to also allow being equipped on Radstags. Didn't hurt anything, but might as well clean it up.
-Made flamethrower worse on Trucks...but kinda fun...'Whirlwind of teh fire! Tornado of teh justice!!!'...or whatever.
- THIS IS A TEST UPDATE: (really, I don't want to see bug reports on this...seriously...) THESE PATCH NOTES WILL BE CLEANED UPON GOING GOLD
-
- Author's activity
-
January 2020
-
11 Jan 2020, 2:53AM | Action by: BlahBlahDEEBlahBlah
Mod video added
Fallout 4 Militarized Conquest, Episode 8: Corps of Engineers
April 2019
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
-
29 Apr 2019, 5:39PM | Action by: BlahBlahDEEBlahBlah
User submitted image verified
September 2018
-
16 Sep 2018, 8:08PM | Action by: BlahBlahDEEBlahBlah
Changelog added
Change log added for version 1.00.5
-
16 Sep 2018, 8:08PM | Action by: BlahBlahDEEBlahBlah
Attribute change
File 'Drivables of the Commonwealth - Semi Trucks' description changed.
File 'Drivables of the Commonwealth - Semi Trucks' version changed to 0.00.0.
-
16 Sep 2018, 8:07PM | Action by: BlahBlahDEEBlahBlah
File added
Drivables of the Commonwealth - Semi Trucks
-
16 Sep 2018, 8:02PM | Action by: BlahBlahDEEBlahBlah
Attribute change
File 'Drivables of the Commonwealth - Semi Trucks' category changed.
-
16 Sep 2018, 8:00PM | Action by: BlahBlahDEEBlahBlah
Attribute change
Mod version changed to 1.00.4.
-
16 Sep 2018, 7:59PM | Action by: BlahBlahDEEBlahBlah
Attribute change
File 'Drivables of the Commonwealth - Semi Trucks' category changed.
-
16 Sep 2018, 7:58PM | Action by: BlahBlahDEEBlahBlah
Attribute change
File 'Test - THIS IS A TEST UPDATE really - I don't want to see bug reports on this...seriously...' changed to 'Drivables of the Commonwealth - Semi Trucks'.
File 'Drivables of the Commonwealth - Semi Trucks' description changed.
File 'Drivables of the Commonwealth - Semi Trucks' version changed to 1.00.4.
File 'Drivables of the Commonwealth - Semi Trucks' category changed.
-
15 Sep 2018, 8:26PM | Action by: BlahBlahDEEBlahBlah
Attribute change
Description changed.
-
10 Sep 2018, 5:57AM | Action by: BlahBlahDEEBlahBlah
Changelog added
Change log added for version 0.00.0
-
10 Sep 2018, 5:57AM | Action by: BlahBlahDEEBlahBlah
Attribute change
File 'Test' changed to 'Test - THIS IS A TEST UPDATE really - I don't want to see bug reports on this...seriously...'.
File 'Test - THIS IS A TEST UPDATE really - I don't want to see bug reports on this...seriously...' description changed.
-
- Mod page activity
-
May 2024
-
07 May 2024, 9:20AM | Action by: fabdrak38
Endorsed
'Driveables of the Commonwealth - Semi Trucks'
-
06 May 2024, 11:47AM | Action by: Miturbani
Endorsed
'Driveables of the Commonwealth - Semi Trucks'
-
05 May 2024, 9:36PM | Action by: cchilds17
Endorsed
'Driveables of the Commonwealth - Semi Trucks'
April 2024
-
30 Apr 2024, 2:26PM | Action by: zebulonius300
Untracked
'Driveables of the Commonwealth - Semi Trucks'
-
30 Apr 2024, 5:48AM | Action by: CatDollaHolla
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
28 Apr 2024, 10:05PM | Action by: BlackjackEC1101
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
28 Apr 2024, 3:07AM | Action by: ThatGamerDude69
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
27 Apr 2024, 6:56AM | Action by: Jack1l
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
26 Apr 2024, 10:14AM | Action by: Kornelius707
Untracked
'Driveables of the Commonwealth - Semi Trucks'
-
26 Apr 2024, 6:34AM | Action by: revjtanton
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
24 Apr 2024, 5:44AM | Action by: warmaster113
Untracked
'Driveables of the Commonwealth - Semi Trucks'
-
24 Apr 2024, 4:51AM | Action by: matsu5981
Endorsed
'Driveables of the Commonwealth - Semi Trucks'
-
21 Apr 2024, 7:22AM | Action by: moosquid
Untracked
'Driveables of the Commonwealth - Semi Trucks'
-
21 Apr 2024, 4:50AM | Action by: Rotichi
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
19 Apr 2024, 3:00PM | Action by: WanderingRurouni
Untracked
'Driveables of the Commonwealth - Semi Trucks'
-
18 Apr 2024, 11:14AM | Action by: zaz8
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
18 Apr 2024, 6:19AM | Action by: SirKnightOwl
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
17 Apr 2024, 10:41PM | Action by: Wiredsklave
Untracked
'Driveables of the Commonwealth - Semi Trucks'
-
17 Apr 2024, 8:47AM | Action by: Wiredsklave
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-
17 Apr 2024, 6:50AM | Action by: Foxtrot1157
Tracked
'Driveables of the Commonwealth - Semi Trucks'
-