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JonathanOstrus

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JonathanOstrus

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19 comments

  1. J4ckH4mm3r
    J4ckH4mm3r
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    • 5 kudos
    I wonder, this capture Rust Devil robots or just raiders?
    1. JonathanOstrus
      JonathanOstrus
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      Pretty sure it was just "Rust Devil" Raiders. Been so long since I touched this mod I frankly don't remember. I know I was pulling from the default game leveled list. But I'm fairly sure it was just humans.
  2. sonic65101
    sonic65101
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    Noticed a minor issue, the description in Workshop Mode says "Chance to capture a raider when powered." instead of "Chance to capture a Rust Devil when powered."
    1. JonathanOstrus
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      I totally probably overlooked that. Considering I cloned the raider cage and modified it for Rust Devils. I'll get around to fixing that and releasing an update eventually.
  3. peepee88
    peepee88
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    So does this include ranged raiders? Or are they just melee fighters?
    1. JonathanOstrus
      JonathanOstrus
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      It should include any of the rust devils.
  4. MankarUsurper
    MankarUsurper
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    Was this fairly simple to make? I'd love to make one for Pack raiders from Nuka World but I don't want to be an entitled mod downloader and ask you to do it lol.
    1. JonathanOstrus
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      It's been a hot minute since I did it. But no I don't think it was very hard. The hardest part was making a new mesh for the sign scribble. All I can remember was importing one of the original nif's then playing with UV's to pick the right letters. Then I had to export it and tweak in NifSkope because my exporter at the time didn't do it right and broke the animations.
  5. SnakeSlippers
    SnakeSlippers
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    Can this mod not be merged? I merged all the cage mods together, and I can't find this one and one other one. Everything should be working and merged properly. I am new to it tho so I might of missed something.
    1. JonathanOstrus
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      If you use the ESL version there's no purpose to merging. But in any case, merging it should be fine. It might need a manual tweak to the story manager node to fix the sibling (or remove it).
    2. SnakeSlippers
      SnakeSlippers
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      I might end up using the ESL version. I just made a merge file that adds all the cage type mods together. But this one and a couple other things weren't showing up. You lost me at the manager node and sibling stuff tho lol I know a little bit about merging stuff.
  6. MacKos
    MacKos
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    do they attack settlers are add to defence?
    1. JonathanOstrus
      JonathanOstrus
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      The cage works like any of the other humanoid enemy cages. It will spawn a randomized rust devil who attacks. It may also trigger a settlement attack like the other cages.
  7. WardenAI
    WardenAI
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    • 14 kudos
    Would'nt that fill with Scavvers faster than rust devils?
    1. GguyWesker101
      GguyWesker101
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      The rust devils are practically raider scavengers, so, they fall under both categories.
  8. deleted18417924
    deleted18417924
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    • 1 kudos
    Does this only spawn the Raiders or their Robots as well?
    1. JonathanOstrus
      JonathanOstrus
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      Just the raiders with random robot armor parts.
  9. Stickmanfan126
    Stickmanfan126
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    This and Exotic Workshop Creatures just completes the Wasteland Workshop "DLC". Shame Bethesda didn't update it with Nuka World, Automatron and Far Harbor. Amazing and simple job!
  10. Zazuban
    Zazuban
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    Did somebody say free parts? Love it haha, not sure I would personally use it but it looks Bethesda quality legitness; nice work!