Will be makeing a lite version for my xbox users so i should be able to turn that one into ESL Hopefully in a few days i can have the ESL for those who use it
OPTIONAL FILE: Just my internal plotsDONT USE IF YOU HAVE FULL VERSION OF JUNKTOWN OR THE MEGA PACK You will get double selection in your asam but it wont break ur game.
Hey, starting a fresh install and doing my xEdit due diligence. Dis stuff no bueno my dear:
Spoiler:
Show
[00:05] Checking for Errors in [6D] JunkTown.esp [00:07] Uitmd_Crack_1COPY0000 [SCOL:6D00712B] [00:07] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] Machine_Prop_Engine03DUPLICATE000COPY0000 [SCOL:6D00C0D7] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] kgSIM_PBP_Machine_Prop_Engine03DUPLICATE000COPY0000 "Plane Engine" [SCOL:6D00C0D8] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] IndustrialMachine07COPY0000 [SCOL:6D00C0FA] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] LS_ArcjetEngineCOPY0000 [SCOL:6D01381A] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] LS_ArcjetEngineCOPY0001 [SCOL:6D01381B] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] LS_ArcjetEngineCOPY0002 [SCOL:6D013822] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] Machine_Prop_Engine05COPY0000 [SCOL:6D013824] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] Machine_TurbinehousingCOPY0000 [SCOL:6D013831] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] Machine_TurbinehousingCOPY0001 [SCOL:6D013832] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP [00:08] NpcCouchSet02WeatheredDoubleStatCollCOPY0000 [SCOL:6D04AFD9] [00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
So, in my learnings... I had read that NULL references and Error Could Not Be Resolved was a "bad thing." But the mod authors here have let me know that sometimes they are benign. I'm still using this mod in my new play sweetie. But wanted to show you that to find out if all was well. :)
Love this add-on! I just started messing around with Sim Settlements, and this is one of my favorites! I do have a quick question, though, concerning the Power Armor Garage; If my settlers build one and I place some suits of power armor in the garage, will the settlers use them? I'm not asking because I don't want them to, quite the opposite, actually; I'm hoping they will.
If you leave power core in teh PA they will most likely use them but non settlers will be able to steal them as well ive seen carla in power armor a few times during a raid
im a bit confused about the furniture items available as shipments in the 'waste not want not' commercial plot. how do we use them once purchased? i cant drop them to spawn an item in world. are they supposed to be craftable via the workshop menu once purchased and placed in the workbench? if so where would they be found in the menus because i cant find them for the life of me.
Do you use SMM ? once you drop ( press R ) a shipment they will appear in the simsettlement Furniture menu. Once you place them in game the shipment should be removed from your items.
If you don't use SMM they will appear in a menu that suits them. Chairs should be in chairs , Fences in Junk fences , scarecrow in misc ,etc
I need help, how do I set up the fishing wharf so the settlers actually go over and use it. It's activated and producing food, but no matter what I try I can't get a settler to use it. I tried stairs to connect to the bridge part and not working.
Trying to build it at Egret Tours Marina since plots on water sound neat there.
A small request to the author, could you add the attachment points of the sinter terriers to the buses. It is very inconvenient to insert the interior into the bus, it constantly creeps to the top, it is difficult to lower it to the desired floor level. P.S.-in advance thanks mod super nose bus tormented.
Place everywhere is needed for those plots ;) Adding snap points to vanilla buses is something I wont do ,I would have to edit vanilla records and that cud mess up players games in a bed way. But , I could add custom buses with snap points in a future update, not sure when I can update though ,im working on a update to Flotsam and jetsom at the moment.
Thanks I will wait for the update. and on the basis of buses, you can add modded ones, such as houses from the mod - Reginalds PreFab ShackFest, you don’t have to get in a separate category and you can even take it in half and modify it so that it can be placed where the 2X2 platform is not squeezed, it will be like a house or part of a fence. P.S.- I apologize in advance for machine translation errors and thank you for your work.
Got update notification in Vortex. Checks changelog. Reads 'script' and 'size' reduction. Thinks, "Cool." Clicks Files and 12 is 74MB, compared to almost 180 for 11.
196 comments
Will be makeing a lite version for my xbox users so i should be able to turn that one into ESL
Hopefully in a few days i can have the ESL for those who use it
lets keep it that way
little things can get out of hand so easy
we all have enough drama in real life
Again thanks for playing with my addons
as always I have more to come
Thanks for the Endorsements
You will get double selection in your asam but it wont break ur game.
Hey, starting a fresh install and doing my xEdit due diligence. Dis stuff no bueno my dear:
[00:07] Uitmd_Crack_1COPY0000 [SCOL:6D00712B]
[00:07] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] Machine_Prop_Engine03DUPLICATE000COPY0000 [SCOL:6D00C0D7]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] kgSIM_PBP_Machine_Prop_Engine03DUPLICATE000COPY0000 "Plane Engine" [SCOL:6D00C0D8]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] IndustrialMachine07COPY0000 [SCOL:6D00C0FA]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] LS_ArcjetEngineCOPY0000 [SCOL:6D01381A]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] LS_ArcjetEngineCOPY0001 [SCOL:6D01381B]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] LS_ArcjetEngineCOPY0002 [SCOL:6D013822]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] Machine_Prop_Engine05COPY0000 [SCOL:6D013824]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] Machine_TurbinehousingCOPY0000 [SCOL:6D013831]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] Machine_TurbinehousingCOPY0001 [SCOL:6D013832]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
[00:08] NpcCouchSet02WeatheredDoubleStatCollCOPY0000 [SCOL:6D04AFD9]
[00:08] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: ACTI,ALCH,AMMO,BOOK,CONT,DOOR,FURN,MISC,MSTT,STAT,TERM,WEAP
If you leave power core in teh PA they will most likely use them but non settlers will be able to steal them as well
i cant find it in the mega pack descriptions.
your plots are very interesting, but i dont want those additional leaders
My leaders have the tag of [JT] and wont conflict with other addons that have the same leaders.
how do we use them once purchased? i cant drop them to spawn an item in world. are they supposed to be craftable via the workshop menu once purchased and placed in the workbench? if so where would they be found in the menus because i cant find them for the life of me.
If you don't use SMM they will appear in a menu that suits them. Chairs should be in chairs , Fences in Junk fences , scarecrow in misc ,etc
Trying to build it at Egret Tours Marina since plots on water sound neat there.
P.S.-in advance thanks mod super nose bus tormented.
Adding snap points to vanilla buses is something I wont do ,I would have to edit vanilla records and that cud mess up players games in a bed way.
But , I could add custom buses with snap points in a future update, not sure when I can update though ,im working on a update to Flotsam and jetsom at the moment.
and on the basis of buses, you can add modded ones, such as houses from the mod - Reginalds PreFab ShackFest, you don’t have to get in a separate category and you can even take it in half and modify it so that it can be placed where the 2X2 platform is not squeezed, it will be like a house or part of a fence.
P.S.- I apologize in advance for machine translation errors and thank you for your work.
Lmao. Dat understatement.
The new Build stage method Kinggath made is perfect for size reduction :)
lol and I had a lot of build stages for some plots ;)
if you already have try a manual download
try manual download .
they work fine for me ,possible a mod conflict of some kind.