So I know this hasn't been updated in a long time (but much more recently than the transporter rings, which just looking at the bug reports possibly don't work anymore), but being a huge fan of Stargate, I was curious if there was any chance for more Stargate related items... Hand device, Zat, Staff, maybe a home base using a Stargate to get to it... I would love to see more. Ronan/Teal'q as a follower would be awesome too (my 2 favorite characters, which should of course have their signature weapons if done)
There is a distinct lack of Stargate material in games and it makes me really sad.
I know it is asking a lot, but it is merely a request in the hopes that one of my dream mods might finally be added. Thank you for this much at any rate!
This looks like it was taken right from the Gmod-mod. Nice job on the port! Mind explain how to convert the model? Converting from valve format to fallout format?
Ah I didn't realize there was a source engine addon. Makes sense. blender version 2.49b? Niftool magic, I have no idea how to work. I'm still pretty new to modding.
Reallly cool! However, since I'm an obsessive bastard, I cracked open the models before installing and noticed 2 things: 1 - The BGSM file doesn't point to the normal map, just having a blank field instead. 2- Every model but the AnimObjects model uses absolute texture paths, which only work on your computer. Not only do I now know the username you use on your computer, but it also means the texture would only work on your computer. (I think - FO4 does textures a bit differently to prior games) That said, it's a great model, with great textures, and I look forward to using this.
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If you have the problem that the fusion core doesn't have the ZPM texture/model here is the solution:
Either you are using Mod Organizer 2 and put this mid in the OVERVIEW (NOT load order) at the very bottom.
or
if you are installing mods manually or via Vortex, you have to install it after all other mods.
There is a distinct lack of Stargate material in games and it makes me really sad.
I know it is asking a lot, but it is merely a request in the hopes that one of my dream mods might finally be added. Thank you for this much at any rate!
Mind explain how to convert the model? Converting from valve format to fallout format?
blender version 2.49b?
Niftool magic, I have no idea how to work. I'm still pretty new to modding.
1 - The BGSM file doesn't point to the normal map, just having a blank field instead.
2- Every model but the AnimObjects model uses absolute texture paths, which only work on your computer. Not only do I now know the username you use on your computer, but it also means the texture would only work on your computer. (I think - FO4 does textures a bit differently to prior games)
That said, it's a great model, with great textures, and I look forward to using this.
This looks really fun! Thank you.