1. As with any Overhaul, starting a new game is required.
2. Check out the miscellaneous files! There are several files there you may be interested in. (including turning lockpicking to vanilla)
3. Please make doubly sure you aren't running any incompatible mods with the overhaul, the balance can very easily be broken if you use mods that have no compatibility patch and some new features may break as well.
Like some aspects, some dont. Also some parts are incompatible. Would be nice if you added most of features as separate mods. Alternatively you could put them all into 1 fomod and let player choose which parts they like.
This may sound like a stupid request but is it possible to turn off or get rid of the perks? I like the base perks and was wondering if you could make a base plugin or option, please. Everything else is wonderful.
Really nice overhaul. I've tried several, and this is the best so far in terms of challenge. Did a lot of cursing yesterday when I dropped Billy off and got attacked by not just Bullet McTurdknocker but the entire gunner gang in Quincey led by some General F@cjface with a gauss rifle. I hope it continues to challenge even at higher levels.
Adding separate equippable gloves is a neat feature, although I don't like how outfits that had gloves in vanilla are now missing them (like Piper's coat and the Minutemen General's coat). Wearing non-matching gloves with a full outfit that had the gloves separated from it can leave a character with invisible wrists where the meshes don't meet in some cases, for example fingerless leather gloves + the general's coat.
Do you have a list of which gloves came from which outfit?
Sorry to jump in just to complain, I really liked almost all of it; but I have a chip on my shoulder about the Lewis machine rifle. First of all it is really disingenuous to call it a machine rifle when its only semi-automatic, second I read somewhere that most damage was supposed to be based off the caliber used but this one weapon gets half the damage per bullet as the hunting rifle, and last but not least: in case you were not aware the handle on the side is a little nod to the Browning Automatic Rifle (which was used in New Vegas) which again, is fully automatic. Seriously, this thing only has semi-auto functionality in the original game for player convenience and the main function of the gun gets removed with little to no justification while there were much more options for semi-auto rifles in the first place. Anyways, thanks for your time, I'm off to find or make a mod that restores the full auto options.
FortifyMutagen "Mutagen Effect" [MGEF:12001738] MGEF \ Magic Effect Data \ DATA - Data \ Actor Value -> Found a None (FFFFFFFF) reference, expected: AVIF,NULL
So, I love this mod and I think you did a great job with balancing. However, I've decided I want to add MAIM, any idea if it's at all compatible? I assume not, maybe headshot conflicts? Any info would be great!
1335 comments
2. Check out the miscellaneous files! There are several files there you may be interested in. (including turning lockpicking to vanilla)
3. Please make doubly sure you aren't running any incompatible mods with the overhaul, the balance can very easily be broken if you use mods that have no compatibility patch and some new features may break as well.
UFO - Compatibility Patches
made by user Son_of_Foamy
made by user Reshirou
made by user Arboren
Also some parts are incompatible.
Would be nice if you added most of features as separate mods. Alternatively you could put them all into 1 fomod and let player choose which parts they like.
Do you have a list of which gloves came from which outfit?
Anyways, thanks for your time, I'm off to find or make a mod that restores the full auto options.
FortifyMutagen "Mutagen Effect" [MGEF:12001738]
MGEF \ Magic Effect Data \ DATA - Data \ Actor Value -> Found a None (FFFFFFFF) reference, expected: AVIF,NULL