@Richwizard Regarding Armorsmith Extended no one claimed it has any Power Armor pieces but none the less it does have some Non-PA Jetpacks just like Nanosuit 6.2.
Yep it can get quiet confusing but actually the only one you should care about (if you're still willing to) is : "Armorsmith Extended v3.32 incremental update from v3.31" which is the main plugin. All the other ones are DLCs or Mods Patches plugins and don't have that Magic Effect/Jetpack Effect.
I might be able to get away with not having patches if I structure the mod a little differently - using a perk that checks for the dn_has_jetpack keyword to apply the effect, rather than a script attached to the jetpack effect.
Good news, that might in fact be more convenient if you can pull it off. I won't be complaining as i'm running short on room for more plugins (251/255).
Edit : Having a look in FO4Edit it seems only JU's got the dn_has_jetpack keyword, the other Mods we talked about don't apparently... Don't know what to make of it but you might.
That's lame, but JU was one of the most annoying to create a patch for due to having 6 different .esps with 10 jetpack effects each. Now it's a question of adding the keyword...
I saw you changed abPowerArmorJetpack effect to PPAJetpackPerkEffect with Perk and Spell.
So do you mean i should add a dn_has_jetpack keyword to the other Mods by copying it "as override into" from Fallout4.esm/Keyword ? (whith or without changing the magic effect for Nanosuit)
Looking at Nanosuit in FO4Edit, you should just need to add the dn_hasMisc_Jetpack keyword to the "Jetpack" and/or "Jetpack with Swords" armor objects. No need to edit the magic effect.
The new magic effect is applied by a perk that gets added when you initialize via the holotape. It looks for the keyword on the player's apparel before applying the speed boost.
Yeah! That did it ! I first took care of NanoSuit, checked in game as well as all the other PA (JU included) and they worked fine once you've initialized the holotape, as intended. Then i dealt with AE the same way (x10) and i'm flying like Superman now, hihaaa!
That doesn't solve the issue for everybody like some patches would do but at least they should know how to do it now, if i could anybody should be able to.
Thanks so much, Imp, as usual you sir rock !
You might want to get in touch with Gambit77 (AE Author), he's awesome as well and might be intersted by your great Mod, if he doesn't already know about it...
How about the jetpack from the Shade Assault Armour IV http://www.nexusmods.com/fallout4/mods/8280/? That's the armor I'm currently using and while release number 1 worked fine for the no AP drain, release 2 and 3, (after using the holotape) removed even that portion.
@Absorbed - I've posted a patch for Shade Assault Armor IV.
@NooBzPoWaH - Gambit77 said he'd include the keyword in future versions of AE. I might still make a patch for it for now, though it's tough to determine which version.
If you haven't found out yet you'd want to get that one : "Armorsmith Extended v3.32 incremental update from v3.31" which is the main plugin & "Armorsmith Extended v3.31" if you need any other assets, but i'm not sure you'd need it if it's only for the patch (since it's only Textures, Meshes, Materials & the old plugin).
I still use Personal Jetpack which is a mod that I'm not sure the author is still supporting as it looks like he's developed a bigger mod that may have made this one obsolete, but I still love this simple little mod and would appreciate if it were made compatible.
Thank you! I really appreciate you helping out and also not taking forever to reply. Really appreciate it. I had been using my own tweak in the .ini to change how the jetpack functioned but I don't know anything about scripts so yours is far better with the speed boost, we finally have a lateral jetpack action. Very very cool.
Correct, though let me know if AWKCR already applies the keyword (or it's own jetpack keyword). If it does, an AWKCR patch might catch a lot of these jetpack mods.
Hate to throw a wrench into the works. Have you considered Jetpack Ring? https://www.nexusmods.com/fallout4/mods/2416/?tab=3&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D2416%26gid%3D1151 Thank you
Is the keyword really should be "dn_HasMisc_Jetpack"? I am trying to make "ZW's F4 Power Armor Overhaul" compatible with this mod, just personally. That mod has separated the Jetpack into a standalone armor. Adding the keyword "dn_HasMisc_Jetpack" to the jetpack armor does not work. I also viewed your mod in CK, in the magic effect, the condition is == "KWNaming_Has_Torso_Back_JetPack" rather than "dn_HasMisc_Jetpack"
The jetpack effect works if you Sprint Before Jumping to activate the jetpack, but not if you just Jump to activate it. Would be awesome if a patch got added.
Hello friends, I usually don't comment, but I just can't figure this out.
I needed to add this same mod to my game on my steamdeck and my pc. When loading a save on either device after playing on the other my jetpack overhaul stops working. Because the initialize prompt only shows once after enabling the mod I realized my only course is to disable the mod, save game, enable and then remake the jetpack holotape which will then have initialize and I'll have to redo my customized settings. I thought perhaps the mod was running a script and the initialize needed to occur on both so i did it back to back but when loading on the next device (pc OR steamdeck) the jetpack is back to normal function and the holotape only shows settings not initialize and i must restart the process.
Has anyone experienced this or does anyone know a fix?
every other setting i did not touch and is kept at the default values.you have to sprint, thn space bar in order for this to take effect. if you simply run horizontal flight wont work less you sprint then space bar. seem to only work for me with power armor jet packs. seems to not work with out power armor. cant get it to work with non power armor jet packs! in my case CROSS JET PACKS! is this mod suppose to work with both or just the power armor?
This mod says it requires F4SE, but it doesn't have a .dll file. I've been using it for years and it always works regardless of the F4SE version. Never had a problem with updates.
hi im trying to apply the keyword dn_HasMisc_Jetpack to Navi Power armor, but i have no idea where to put it. I saw the chest piece in xedit, it had keywords in it but im not sure if i can add another to it, also i dont think that's where i should apply the keyword. I looked for the constructible object and found the jetpack, but it has no keywords in it, im so lost what do i do?
As Todd Howard would say, It just works. And in this case, it actually does. At first, I thought, like many that the mod didn't work. Then I realized that I had to actually run the holotape in order to get the mod to initialize. After that, it works like a charm. I am very happy with the results.
I'm pretty sure you have to run the holotape just to set the settings unless there's MCM support I didn't know about. If you've already set things in the holotape then you should be good to go. If you don't have the holotape then all I can tell you is to get an esp explorer mod and look for it that way.
293 comments
Compatible:
Worsin Immersive Power Armor Garage
Jetpacks Unlimited
Cross Jetpack
E.A.G.L.E. Series Jetpacks
Patch Available in Files Section:
Shade Assault Armor IV
Nano Suit
Armorsmith Extended
Personal Jetpack
Jetpacks FAO
Mod Authors - If you would kindly add the dn_HasMisc_Jetpack keyword to your jetpack Armors and/or ObjectMods, it would mean not needing a patch.
PAMAP (Power Armor Materials AND Paint)
Note regarding Armorsmith Extended; I don't think it does anything to power armor. Just clothing and various non powered armor pieces.
Regarding Armorsmith Extended no one claimed it has any Power Armor pieces but none the less it does have some Non-PA Jetpacks just like Nanosuit 6.2.
"Armorsmith Extended v3.32 incremental update from v3.31" which is the main plugin.
All the other ones are DLCs or Mods Patches plugins and don't have that Magic Effect/Jetpack Effect.
I won't be complaining as i'm running short on room for more plugins (251/255).
Edit :
Having a look in FO4Edit it seems only JU's got the dn_has_jetpack keyword, the other Mods we talked about don't apparently...
Don't know what to make of it but you might.
So do you mean i should add a dn_has_jetpack keyword to the other Mods by copying it "as override into" from Fallout4.esm/Keyword ?
(whith or without changing the magic effect for Nanosuit)
The new magic effect is applied by a perk that gets added when you initialize via the holotape. It looks for the keyword on the player's apparel before applying the speed boost.
I first took care of NanoSuit, checked in game as well as all the other PA (JU included) and they worked fine once you've initialized the holotape, as intended.
Then i dealt with AE the same way (x10) and i'm flying like Superman now, hihaaa!
That doesn't solve the issue for everybody like some patches would do but at least they should know how to do it now, if i could anybody should be able to.
Thanks so much, Imp, as usual you sir rock !
You might want to get in touch with Gambit77 (AE Author), he's awesome as well and might be intersted by your great Mod, if he doesn't already know about it...
Edit: tried to link it but failed!
@NooBzPoWaH - Gambit77 said he'd include the keyword in future versions of AE. I might still make a patch for it for now, though it's tough to determine which version.
If you haven't found out yet you'd want to get that one :
"Armorsmith Extended v3.32 incremental update from v3.31" which is the main plugin
& "Armorsmith Extended v3.31" if you need any other assets, but i'm not sure you'd need it if it's only for the patch (since it's only Textures, Meshes, Materials & the old plugin).
Edit: Oh that's fricking nice.. Tested and approved. Thanks again.
http://www.nexusmods.com/fallout4/mods/7668/?tab=3&selected_game=1151&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fid%3D7668%26user%3D1%26gid%3D1151&pUp=1
http://www.nexusmods.com/fallout4/mods/18891?
If Possible.
Please and Thank-you
Have you considered Jetpack Ring?
https://www.nexusmods.com/fallout4/mods/2416/?tab=3&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodimages%2F%3Fuser%3D0%26id%3D2416%26gid%3D1151
Thank you
I am trying to make "ZW's F4 Power Armor Overhaul" compatible with this mod, just personally. That mod has separated the Jetpack into a standalone armor.
Adding the keyword "dn_HasMisc_Jetpack" to the jetpack armor does not work.
I also viewed your mod in CK, in the magic effect, the condition is == "KWNaming_Has_Torso_Back_JetPack" rather than "dn_HasMisc_Jetpack"
The jetpack effect works if you Sprint Before Jumping to activate the jetpack, but not if you just Jump to activate it. Would be awesome if a patch got added.
I needed to add this same mod to my game on my steamdeck and my pc. When loading a save on either device after playing on the other my jetpack overhaul stops working. Because the initialize prompt only shows once after enabling the mod I realized my only course is to disable the mod, save game, enable and then remake the jetpack holotape which will then have initialize and I'll have to redo my customized settings. I thought perhaps the mod was running a script and the initialize needed to occur on both so i did it back to back but when loading on the next device (pc OR steamdeck) the jetpack is back to normal function and the holotape only shows settings not initialize and i must restart the process.
Has anyone experienced this or does anyone know a fix?
Thanks for any feedback.
Horizontal speed boost = 350
sustain vertical thrust (horizontal) = 94
every other setting i did not touch and is kept at the default values.you have to sprint, thn space bar in order for this to take effect. if you simply run horizontal flight wont work less you sprint then space bar.
seem to only work for me with power armor jet packs. seems to not work with out power armor. cant get it to work with non power armor jet packs! in my case CROSS JET PACKS! is this mod suppose to work with both or just the power armor?
Hope this helps...
How do you run the holotape after adjusting the values?
It'd be great if you can let me know