MY workshop is still there. I don't know why it's missing for others.
Wonderful mod. Noticed a few small things that were missed but 2 minutes running around the place and it's taken care of.
I'm curious how you make everything go away. It's not a permanent removal if I don't have this mod active after I've already been in the game.
Only thing which I find annoying is that with the mod active, the build limit does not decrease with everything removed. This is why I'm curious how you do this voodoo that you do.
Workshop is there but i am unable to use it. Says "You can not use this workshop yet" , i have already killed the pests that roam around sanctuary but still not able to use the workshop.
This mod will not remove things you have placed, including those you just picked up and put back at the exact same place. So if there are anything you didn't want removed, you need to go to Sanctuary Hill first before installing this mod, go into workshop mode and pick up the items and move them (or put them back at the same spot), then install this mod. HOWEVER, it appears this mod must remain at the same spot on the load order. If this mod had moved up or down on the load order list, all of the items that you didn't construct but simply moved will get removed. So yes, and very finicky mod.
Does anyone know how to get rid of the hammering idles? I tried to scrap them in scrap everything and they don't delete. I've built something else where that house was so they glitch into floors and walls to do those idles and it makes no sense.
for other looking for an answer to this....if scrapping it doesnt work, use console commands...go into console, click on the item/object and type disable
thanks for deleting the workshops! thats exactly what i needed... maybe you weren't a genius to find out the workshops should be in sanctuary, but maybe you are a genius enough to find out im being sarcastic, and now when i remove the mod, the trash comes back ALL OVER AGAIN. so i need to clean it up twice... THANKS FOR BEING THAT MUCH DENSE
Can anyone tell me if I'm doing something wrong? Everything is gone, but it doesn't put all the items in the workbench..? On the older version can I find the items in the container there are only 4 fertilizers and that's a lie. You get sooo much more if you do it yourself.
I'm using this with The Sanctuary Bridge? and I've noticed a lot of issues with it (the bridge mod) changing the ground around sanctuary which causes gaps and ground to come up through the road. I'd really like to use the bridge, however, as it's just nicer. Are you able to make a patch so the bridge can work with it please? :) Or perhaps make your own bridge addon? :D
Additionally just in case you want to do an update you should know that there's gaps all around the back of the roundabout, you left a sink in the house that has the ghost "hawthorn" out the front, and the umbrella stand from the main house, and from the house in the middle of the roundabout there's a cigarette carton there too :). It would also be cool to have a version with a smoother workshop border or expanded a bit because those corners are especially irritating when everything's cleared out, they made sense when there were hedges but not really without them :).
65 comments
Wonderful mod. Noticed a few small things that were missed but 2 minutes running around the place and it's taken care of.
I'm curious how you make everything go away. It's not a permanent removal if I don't have this mod active after I've already been in the game.
Only thing which I find annoying is that with the mod active, the build limit does not decrease with everything removed. This is why I'm curious how you do this voodoo that you do.
HOWEVER, it appears this mod must remain at the same spot on the load order. If this mod had moved up or down on the load order list, all of the items that you didn't construct but simply moved will get removed.
So yes, and very finicky mod.
On the older version can I find the items in the container there are only 4 fertilizers and that's a lie. You get sooo much more if you do it yourself.
Additionally just in case you want to do an update you should know that there's gaps all around the back of the roundabout, you left a sink in the house that has the ghost "hawthorn" out the front, and the umbrella stand from the main house, and from the house in the middle of the roundabout there's a cigarette carton there too :). It would also be cool to have a version with a smoother workshop border or expanded a bit because those corners are especially irritating when everything's cleared out, they made sense when there were hedges but not really without them :).
The ESP also has duplicated QUST item records as well, should be cleaned and the container placed in-game, unless I am missing something.
Also, minor point, it missed a wrench and another item by the workshop, at least in my game.