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Comrey

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Comrey

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56 comments

  1. bdaniel0425
    bdaniel0425
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    For those who are wondering,

    I have tried this with the Immortal Blood Mod, they certainly work with each other, just make sure you have the immortal blood in your mod manager loaded 'before' as it overwrites the vanilla mysterious serum into a more OP version.
    1. Darkknightsparda
      Darkknightsparda
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      the mod was english before on bethesda but not anymore any ideas why the English version is gone?
  2. Dreadmorg
    Dreadmorg
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    Ok so the serum doesnt work had to use console command to add the perk which works just fine accept the rad healing, doesnt heal rads at all. TY love the perk needs some work though
  3. tjqjatjr
    tjqjatjr
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    I deleted it as instructed, but the mod still remains. How can I remove it?
    1. tjqjatjr
      tjqjatjr
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      .
  4. powerring84
    powerring84
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    Can this stack with the Immortal Blood mod?

    https://www.nexusmods.com/fallout4/mods/57775
    1. Comrey
      Comrey
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      Yeah, they should work fine together. I never changed the original serum in any way so anything that modifies it should technically be compatible but won't know til you try.
    2. Darkknightsparda
      Darkknightsparda
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      Wasnt ur mod for xbox one before?
  5. mikezorz13
    mikezorz13
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    Works even if you flag it as esl by compacting its formsID!

    Great job!
  6. Darkknightsparda
    Darkknightsparda
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    Im xbox one but cant find this in the chem station to craft
  7. Meladiator
    Meladiator
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    Is it possible for you to release the source code for this? I've been modding for years but I'm finally starting to get into scripting in papyrus, I'm a great self learner, and this mod looks simple enough for me to understand.
    1. Comrey
      Comrey
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      I honestly don't even know how to extract the code at this point, I've been away from modding so long that I've legitimately forgotten how the entire modkit works. If I get back into it I'll keep this in mind. Otherwise feel free to go through and extract it yourself from the mod if you're able.
  8. Dongeroman
    Dongeroman
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    Does anyone know what numbers to edit in Fo4edit to balance this mod out ?
    1. Comrey
      Comrey
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      I haven't touched the FO4 Creation Kit in years, and I don't remember exactly what the value is called. I do remember that I set it to 0.03. Basically open the ESP, find the perk, then find whatever value in the perk is listed as 0.03 and put it down to 0.02 or 0.01. Should work. :)
    2. Meladiator
      Meladiator
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      Idk if you ever figured it out, but you edit the spell effect. There are effects given in the spell id, such as AbFortifyEndurance (Which is the Endurance given). Most of them are self explanatory. Not quite sure what the multipliers are. I removed everything from it besides a +1 to each stat, and 25 rad resist and left the poison resist by itself. I felt like that was much more reasonable considering how hardcore my game is :)
  9. Dongeroman
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    Is there any way you could please add a 1% and 2% version of this ? I think 3% HP regen is awesome, but I'd love to have the option of having lower combat regeneration in case enemies don't do enough damage and things like that. I want the combat regen, a challenge basically but I don't want to be an unkillable GOD. It's fun to be killable and exciting.
  10. NickBalboa15
    NickBalboa15
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    The mod is good but has a problem, 3% regeneration per sec breaks the game, because the damage received, even in survival mode, does not end the player, it is like having obtained immortality.
    Does anyone know how to reduce this regeneration or take it out? It's not even worth using the healing items

    sorry for my English
    1. Comrey
      Comrey
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      Hiya. Sorry to hear that!

      The mod was made with the intent of being, well, superhuman. While it does make healing items obsolete, that's part of the purpose. To that end, I won't be changing it.

      However, if it's too much, and you're really determined to do something about it, you could decrease it or remove it by editing the mod in the creation kit. Open the ESP file with the FO4 Creation Kit, search for the perk, and edit the value for healing regeneration. I forgot what exactly that value is called because I haven't modded for a while, but it should be listed as "0.03" and all you gotta do is decrease that number or erase the entire effect, then hit save.

      Hope this helps.