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Vividiant

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Vividian

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18 comments

  1. caekaylee
    caekaylee
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    • 1 kudos
    It aint perfect but I appreciate your hardwork. Cheers!
  2. Mr2Blue
    Mr2Blue
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    • 0 kudos
    Is there a way to send settlers to the HQ, there is no option in the send menu when talking to the settlers.
  3. AnomNum
    AnomNum
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    • 95 kudos
    THIS IS A BIT OF A WARNING FOR ANYONE WHO WANTS THIS MOD!

    This mod will bug the quest "The Molecular Relay" out. There will be no way to start it with this mod active.

    I suggest disabling it for the quest and enabling it after.

    Thanks for your time!
    1. AlexCatgirl
      AlexCatgirl
      • supporter
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      Oh there is a way to start the molecular relay quest alright, via console commands....unfortunately, those console commands seem to screw up *OTHER* quests, as in they don't start....100+ game hours down the toilet, so WARNING, WARNING WARNING DO NOT ACTIVE this mod until you have completed the molecular level.

      Oh and the navmesh is a mess in that place, delete(disable/markfordelete) some of the rubbish and OTHER parts of the HQ get zapped. It would require a complete overhaul to fix everything.
    2. WerewolfOfTheWater
      WerewolfOfTheWater
      • member
      • 23 kudos
      There's another mod that does the same thing as this but doesn't bug any quests far as I could tell: https://www.nexusmods.com/fallout4/mods/30759
  4. llubtoille
    llubtoille
    • supporter
    • 9 kudos
    Hello, thanks for making this.
    I notice the workbenches only seem to 'link' after moving them, and since the power armor workbench can't be move it doesn't link.
    Think to fix this, in each of the workbench objects, edit and add Linked Ref - Cell: RailroadHQ01, Ref: WorkshopWorkbench, Keyword: WorkshopItemKeyword. This should make each of the workbenches linked to the workshop.
    1. Vividian
      Vividian
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      • 7 kudos
      Sorry for the late reply, I am going to see this this weekend.
    2. Vividian
      Vividian
      • member
      • 7 kudos
      I hopefully did what you wanted in 1.4
  5. livipup
    livipup
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    • 46 kudos
    Downloading so I can send Deacon home since he seems to be so glitchy....
  6. ditrauma
    ditrauma
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    Downloaded the latest version, nothing happen no room no holes.
    Do it has any requirement? Like FOSE because i didn't install that and this is the first settlement mod i install too.
    1. Vividian
      Vividian
      • member
      • 7 kudos
      I think it might be FOSE, try it and tell me what hapens, it might be something else but its better to try the basics first.
      Have you already done the mod activation tweek ?

      "Navigate to your Fallout 4 Folder at the following location ".Documents/My Games/Fallout 4"
      Within this folder you'll find a number of .ini files.
      Open (or create, if missing) Fallout4Custom.ini with your favourite text editor (we use Notepad++).
      Add the following lines to your Fallout4Custom.ini
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=
      Save and close Fallout4Custom.ini"

      From http://wiki.tesnexus.com/index.php/Fallout_4_Mod_Installation
  7. popay55
    popay55
    • supporter
    • 5 kudos
    Hey,
    I hate to be the one that asks but;
    is there any way you could make this workshop as a settlement one ?
    1. Vividian
      Vividian
      • member
      • 7 kudos
      Sorry, the problem is that you will not be able to use it as a settlement anyway, because it is a major faction like the BOS and Institute, they are not programmed to be able to be settlers (i could be wrong). I am not qualified to do this. At least not now. But if you find someone willing and able, ask him.

      Sorry.

      PS.
      If you don't mind those problems, i could try something.
    2. popay55
      popay55
      • supporter
      • 5 kudos
      I would love to see a settlement here so if you have free time and knowledge to do it, i would appreciate it very much!

      Nevertheless, i already endorsed this!
    3. Vividian
      Vividian
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      • 7 kudos
      I will do it but i dont have much time right now so it might come at the end of the week
    4. popay55
      popay55
      • supporter
      • 5 kudos
      Thank you, i'll patiently wait for it!
  8. instyne49
    instyne49
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    Thanks for moving that workbench, and thanks for enabling posts.
    1. Vividian
      Vividian
      • member
      • 7 kudos
      Your welcome