Fallout 4

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Polyman

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Polyman

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  1. Polyman
    Polyman
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    Added optional file "Aim Model Tweaks":

    This file alters most vanilla and DLC aim models for ballistic / explosive type weapons. Most weapons are around ~0.8 CoF using sights/scopes. Which is about 2~3 times higher than vanilla. I did not alter any of the aim models for laser or plasma weapons.

    TL ; DR stops laser precision accuracy with most weapons.



    Update New Vegas Style version(1.3b):

    Melee weapon damage penalty changed from 100% to 75%.
    Some minor errors fixed.


  2. TNTadded
    TNTadded
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    Does it affect NPC as well? I don't want to see a raider without power armor wielding a minigun running around and shooting at me.
  3. rashikgutpa1994
    rashikgutpa1994
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    Hello Jason, the SniperWeapon formlist appears to target STR instead of the stated PER.
  4. MutantModder
    MutantModder
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    AMAZING!
  5. WhenWillYouLearn
    WhenWillYouLearn
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    Could you possibly release your script as a modder's resource?
  6. Ian1013
    Ian1013
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    deleted

  7. harimau93
    harimau93
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    Damn, this is what missing from FO4 to be close as an RPG. Glad someone actually made this, hopefully F4NV project will use this as a base. This truly slipped my modding days I can't believe it, combine this with Be Exceptional Skills & Perks mod, you can make FO4 a bit more role-playing in term of combat.
  8. TheTerminationXI
    TheTerminationXI
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    I made a patch for the NV EDITION for compatability with many weapons mods. Almost all classic fallout weapon mods so if anyone needs it I will upload it.
    1. TheTerminationXI
      TheTerminationXI
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  9. mopkbaw
    mopkbaw
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    Are new requirements displays in the stat-list of the weapon? Or I must to remember it right now?
  10. itsbooby
    itsbooby
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    will you make a non-dlc vanilla version?
  11. itsbooby
    itsbooby
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    This mod looks awesome! Why doesn't it have more attention!? Thanks