Known issues * Car driver's collision is somewhat ambiguous. * If you put or take a lot of Commandos on the display at once, the display may be wrong or the commandos may be duplicated. This is a script issue, but at the very least the game will not crash. There is also no bug with Commands disappearing. * When commandos are obtained from sugar bombs, the text is not displayed. Once dropped from the inventory to the feet and then picked up again, it will appear. *Sometimes vendors sell the Commandos themselves rather than the Sugar bombs. They may have eaten the sugar bombs because they were hungry.
I wrote an article about how this mod works with LLs and what the probability of getting commandos is. Injected into which leveled list
Ver.3.0 * Correction of some typos. * Text revamp (the fact that this happens in a non-text-driven mod means that the creator has been distracted from the work stalemate in other parts of the project for a long time)
* New Toy soldiers. ** Sgt. Richard "Bastion" Harris ** Lt. Patricia "Bombshell" Clemens ** Cpt. Masaru Amano ** Lpt. Kazuo Nishijima ** Comrade Feng ** Comrade Wu ** Comrade Chen ** Standard Bearer (common)
* New dioramas ** Faber's Heroes ** Girl Meets Girl
* Statues have been changed from static to activator and now display flavor text when examined after placement. This is in response to the fact that after the drop system was changed, the text and sound effects were no longer displayed due to conflicts with the Pip-Boy screen. This makes the previous statues of statics obsolete. The object itself and a record of the dismantling recipe are still included in the mod, so if you had previously created a statue, you can dismantle it once for all and recreate it as an activator. The next update would remove the record of the object itself.
* To prevent loss, MacCready's soldiers can now be displayed as statues similar to Commandos. It is named "Lucy's Guard." However, there is no explanatory note. This is because the privilege of telling the story about it belongs to MacCready.
The question is rather: will it work without problems in the game after the NGen update?
I have not updated my game yet because I want to use F4SE and this mod is made in that environment. Since this mod uses only a basic level of scripting, I expect that it will not cause any technical problems. However, have not tested it in a post-NGen update environment.
Ver.2.0 * Revamped the way scripts inject into the leveled list. In previous versions, due to some errors and rough ways, there were much less opportunities to get them than I had assumed. The new version should be more fair, but there may still be problems. Please let me know what you think. * The value of the commandos has been adjusted along with the opportunity to obtain them. * Add "Sugar Bomb (Toy Commandos)". This is added to the same leveled list as the regular Sugar Bomb. You will get one of the Commandos after eating it. * Opportunities to obtain some junk. Instead of Commandos, you may get less valuable and less pleasant items.
I wrote an article about how this mod works with LLs and what the probability of getting commandos is. Injected into which leveled list
I've been playing for months and have yet to find one soldier. I'm the kind of person who looks in every corner, every safe and box etc. I would love to find and use these, but if the spawn rate is so low that I can get to level 75 without seeing one, what's the point of even adding the mod? A real disappointment
We’re you guys able to find one? Legit have put 10 days into this game and can’t find one, kinda pointless and dumb if you cant even find one after 10 days
Hey, i FINALLLLLYYYY managed to find some! I'm in a new save currently. well newer than the one i was in like 3 years ago. It took a s#*! ton of searching but i finally managed to find a jackpot of 3 different ones all hidden inside the locked off shack near the military supply yard.
Does Macready's one work in the display stand? Also could you do me a massive favour and make the Mother Icon work in your stand and/or the bobblehead stand? I worry about putting them both on display in case they get knocked down and I lose them.
Hello sorry to ask this but I have looked everywhere and I still cant find a single toy soldier can you please tell me where to find at least one thanks
We’re you able to find any on your play throughs? I have a minuteman hq set up and really want to find just one to add to the collection. Idk why this is so hard
Could you make a version where the commandos are not scrapable? I am refraining from mods as much as I can (while my current load order/list is 20 long), so I am not using Vidactyl's sorting (and loot protector: prewar money etc) not that it would necessarily protect your commandos.
I have had a few accidentally scrapped once before.
I used 4 lists in this Mod: LLI_Vendor_Items_Small_Basic [LVLI:000757BA] LLI_Loot_Items_Small_Basic [LVLI:000BF428] LLI_Vendor_Items_Small_Rare [LVLI:000757BD] LLI_Loot_Items_Small_Rare [LVLI:000BF429]
Many vendors and containers refer to these. Commandos are waiting for you in that.
I've got a little problem. I can't find the Toy-Commando Displays (Table and case). I searched under furniture --> Miscellaneous but it's not there. I was wondering about your mod maybe not working, but the other part of it is working (the decoration-ones I can find).
Technically, they are included in "WorkshopRecipeFilterFurniture02Misc". This is the same category as the vanilla's bobblehead stand. The structure of category may be changed by another Mod.
For me they are located within misc furniture section. Check what kind of changes from other mods may cause to the workshop menu ('somethings gotta give...').
50 comments
* Car driver's collision is somewhat ambiguous.
* If you put or take a lot of Commandos on the display at once, the display may be wrong or the commandos may be duplicated. This is a script issue, but at the very least the game will not crash. There is also no bug with Commands disappearing.
* When commandos are obtained from sugar bombs, the text is not displayed. Once dropped from the inventory to the feet and then picked up again, it will appear.
*Sometimes vendors sell the Commandos themselves rather than the Sugar bombs. They may have eaten the sugar bombs because they were hungry.
I wrote an article about how this mod works with LLs and what the probability of getting commandos is.
Injected into which leveled list
* Correction of some typos.
* Text revamp (the fact that this happens in a non-text-driven mod means that the creator has been distracted from the work stalemate in other parts of the project for a long time)
* New Toy soldiers.
** Sgt. Richard "Bastion" Harris
** Lt. Patricia "Bombshell" Clemens
** Cpt. Masaru Amano
** Lpt. Kazuo Nishijima
** Comrade Feng
** Comrade Wu
** Comrade Chen
** Standard Bearer (common)
* New dioramas
** Faber's Heroes
** Girl Meets Girl
* Statues have been changed from static to activator and now display flavor text when examined after placement. This is in response to the fact that after the drop system was changed, the text and sound effects were no longer displayed due to conflicts with the Pip-Boy screen. This makes the previous statues of statics obsolete. The object itself and a record of the dismantling recipe are still included in the mod, so if you had previously created a statue, you can dismantle it once for all and recreate it as an activator. The next update would remove the record of the object itself.
* To prevent loss, MacCready's soldiers can now be displayed as statues similar to Commandos. It is named "Lucy's Guard." However, there is no explanatory note. This is because the privilege of telling the story about it belongs to MacCready.
I have not updated my game yet because I want to use F4SE and this mod is made in that environment. Since this mod uses only a basic level of scripting, I expect that it will not cause any technical problems. However, have not tested it in a post-NGen update environment.
* Revamped the way scripts inject into the leveled list. In previous versions, due to some errors and rough ways, there were much less opportunities to get them than I had assumed. The new version should be more fair, but there may still be problems. Please let me know what you think.
* The value of the commandos has been adjusted along with the opportunity to obtain them.
* Add "Sugar Bomb (Toy Commandos)". This is added to the same leveled list as the regular Sugar Bomb. You will get one of the Commandos after eating it.
* Opportunities to obtain some junk. Instead of Commandos, you may get less valuable and less pleasant items.
I wrote an article about how this mod works with LLs and what the probability of getting commandos is.
Injected into which leveled list
Also could you do me a massive favour and make the Mother Icon work in your stand and/or the bobblehead stand?
I worry about putting them both on display in case they get knocked down and I lose them.
I have had a few accidentally scrapped once before.
LLI_Vendor_Items_Small_Basic [LVLI:000757BA]
LLI_Loot_Items_Small_Basic [LVLI:000BF428]
LLI_Vendor_Items_Small_Rare [LVLI:000757BD]
LLI_Loot_Items_Small_Rare [LVLI:000BF429]
Many vendors and containers refer to these. Commandos are waiting for you in that.
The structure of category may be changed by another Mod.