Fallout 4
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Troy Irving

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TroyIrving

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109 comments

  1. TroyIrving
    TroyIrving
    • supporter
    • 142 kudos
    Sticky
    Updated to remove shadows from fire effects that were the biggest impacts on FPS (the flamer's fire will still show, just not fire on the ground created from the flamer, or from oil slicks, etc.).

    Added a couple explosions I missed.
    1. OshMmf
      OshMmf
      • member
      • 1 kudos
      Will they show on Molotov flames ?
    2. TroyIrving
      TroyIrving
      • supporter
      • 142 kudos
      Yes.
  2. Pfuscher
    Pfuscher
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    Love this mod and one day I will have the graphics card for it :)
    1. BarnieBarble
      BarnieBarble
      • BANNED
      • 4 kudos
      No, it is the draw call of dx11 and this aweful engine, I have an RTX3090TI AND A 12900k with 32 gb mem, and still this mod drops my fps by HALF in heavy fights.
  3. BarnieBarble
    BarnieBarble
    • BANNED
    • 4 kudos
    There should be an option for player only, as adding this to everyone in the Commonwealth will literally murder your fps, trust me it will no matter what card you got.
  4. MrBaloneyPony
    MrBaloneyPony
    • supporter
    • 16 kudos
    HEY PAAAALLLL

    I  just wanted you to know, I was having a problem with finding a random glowy orb out in the middle of nowhere sometimes.  and thought it was a weird bethesda goof..  then id see it in fireplaces.  then when i throw molotovs, the glowy orb would be pulsating inside the flames.  I thought I had fixed it with an edit to lense flare, but turns out it was the changes you made to the FXMolotovGrenadeLight.  I'm not really sure what the properties omnidirectional, and noflicker and all that stuff do, but I created an override in my merged patch and the glowy orb is no more.

    Dunno if anyone else has this problem but that's how to fix it.  Oh xEdit, you are our true lord and savior.
  5. AmberJambles
    AmberJambles
    • member
    • 2 kudos
    I've been having difficulties playing through the Greenetech Genetics building for the quest Hunter/Hunted without my game crashing. After trying a bunch of different fixes, disabling this mod seems to have worked. Looks like all the scripted explosions and gunfire were generating so much work for the engine that it just quit. Couldn't see any obvious bottlenecking from my system and did all the MSI afterburner monitoring etc etc. but the only two mods that seemed to be a problem were this one and True Shadows: https://www.nexusmods.com/fallout4/mods/17592
    Could be that they don't play well together. One generating extra light sources and the other turning them into dynamic light sources? Any way, I hope this helps anyone having similar issues x
    1. agentmemez
      agentmemez
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      • 0 kudos
      True Shadows has dynamic muzzle flash shadows, though.
  6. inkwhiz888
    inkwhiz888
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    • 5 kudos
    love this but as you said it is a frame rate killer.
  7. jas0123
    jas0123
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    • 7 kudos
    Hello TroyIrving
    Can this be done for spells casting? Skyrim SE..
    1. darksynth0
      darksynth0
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      • 37 kudos
      1. there are already mods implementing that for Skyrim SE (RLO/RS can't remember look for optional + there's standalone mod) + you can grab mods from oldrim and use without issues in SE
      2. skyrim has 4 simultaneous dynamic lighting sources engine hardcoded limitation.. you will be getting flickering lights everywhere, especially if ur using any lighting overhaul like ELFX, RLO or RS
  8. User_34968830
    User_34968830
    • account closed
    • 67 kudos
    This mod would be even more awesome if it only cast shadows for your player, that would reduce the performance loss.
  9. Leon1995
    Leon1995
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    I honestly don't like the extreme brightness and hugeness of the muzzle lights at all. Couldn't you make a version that affects everything but normal bullets? It's unrealistic. It's fine to have shining flamethrower flames or glowing plasma shots, but please, shooting from a 10 mm should not light up a room.
    1. LeonTrippler
      LeonTrippler
      • member
      • 0 kudos
      Just think of it like the wastelands having less mass fabricated gunpowder and off loads that burn when they exit the muzzle
  10. nubbiecakes
    nubbiecakes
    • member
    • 4 kudos
    I know you said not to comment about framerate, but now with the High Res offical pack installed, trying to d the "Ad Victoram" mission is nearly unplayable. Frame drops from ~60-70fps down to ~12-20fps during synth battles. I suspect it's this mod but haven't had a chance to check yet. Just a warning to expect heavier impact during bigger battles if my suspicion is correct. I have a beast of a computer, so it isn't the hardware to blame. I think it's just poor optimization of the game + the added load of these shadows is simply too much for most systems (even strong ones) to handle. I also noticed this hasn't been updated in over a year, makes me a little cautious. May uninstall the mod for that alone, can't imagine Betheda didn't screw something up with the mod through updates in the past >year.
  11. TehDave
    TehDave
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    I wonder if it's possible to have the lights added by this mod cast lower quality shadows, that would likely iron out most performance issues. You probably thought of this already though, so it's probably not possible to control shadow resolution cast by a light independently of the global shadow quality settings.
    1. twowolves80
      twowolves80
      • supporter
      • 12 kudos
      Possibly with something like ShadowBoost or tweaking the ini files somehow...wait, is there a version of highalgoboost for Fallout 4? *runs away before getting pelted with tomatoes*