Updated to remove shadows from fire effects that were the biggest impacts on FPS (the flamer's fire will still show, just not fire on the ground created from the flamer, or from oil slicks, etc.).
No, it is the draw call of dx11 and this aweful engine, I have an RTX3090TI AND A 12900k with 32 gb mem, and still this mod drops my fps by HALF in heavy fights.
There should be an option for player only, as adding this to everyone in the Commonwealth will literally murder your fps, trust me it will no matter what card you got.
I just wanted you to know, I was having a problem with finding a random glowy orb out in the middle of nowhere sometimes. and thought it was a weird bethesda goof.. then id see it in fireplaces. then when i throw molotovs, the glowy orb would be pulsating inside the flames. I thought I had fixed it with an edit to lense flare, but turns out it was the changes you made to the FXMolotovGrenadeLight. I'm not really sure what the properties omnidirectional, and noflicker and all that stuff do, but I created an override in my merged patch and the glowy orb is no more.
Dunno if anyone else has this problem but that's how to fix it. Oh xEdit, you are our true lord and savior.
I've been having difficulties playing through the Greenetech Genetics building for the quest Hunter/Hunted without my game crashing. After trying a bunch of different fixes, disabling this mod seems to have worked. Looks like all the scripted explosions and gunfire were generating so much work for the engine that it just quit. Couldn't see any obvious bottlenecking from my system and did all the MSI afterburner monitoring etc etc. but the only two mods that seemed to be a problem were this one and True Shadows: https://www.nexusmods.com/fallout4/mods/17592 Could be that they don't play well together. One generating extra light sources and the other turning them into dynamic light sources? Any way, I hope this helps anyone having similar issues x
1. there are already mods implementing that for Skyrim SE (RLO/RS can't remember look for optional + there's standalone mod) + you can grab mods from oldrim and use without issues in SE 2. skyrim has 4 simultaneous dynamic lighting sources engine hardcoded limitation.. you will be getting flickering lights everywhere, especially if ur using any lighting overhaul like ELFX, RLO or RS
I honestly don't like the extreme brightness and hugeness of the muzzle lights at all. Couldn't you make a version that affects everything but normal bullets? It's unrealistic. It's fine to have shining flamethrower flames or glowing plasma shots, but please, shooting from a 10 mm should not light up a room.
I know you said not to comment about framerate, but now with the High Res offical pack installed, trying to d the "Ad Victoram" mission is nearly unplayable. Frame drops from ~60-70fps down to ~12-20fps during synth battles. I suspect it's this mod but haven't had a chance to check yet. Just a warning to expect heavier impact during bigger battles if my suspicion is correct. I have a beast of a computer, so it isn't the hardware to blame. I think it's just poor optimization of the game + the added load of these shadows is simply too much for most systems (even strong ones) to handle. I also noticed this hasn't been updated in over a year, makes me a little cautious. May uninstall the mod for that alone, can't imagine Betheda didn't screw something up with the mod through updates in the past >year.
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Added a couple explosions I missed.
I just wanted you to know, I was having a problem with finding a random glowy orb out in the middle of nowhere sometimes. and thought it was a weird bethesda goof.. then id see it in fireplaces. then when i throw molotovs, the glowy orb would be pulsating inside the flames. I thought I had fixed it with an edit to lense flare, but turns out it was the changes you made to the FXMolotovGrenadeLight. I'm not really sure what the properties omnidirectional, and noflicker and all that stuff do, but I created an override in my merged patch and the glowy orb is no more.
Dunno if anyone else has this problem but that's how to fix it. Oh xEdit, you are our true lord and savior.
Could be that they don't play well together. One generating extra light sources and the other turning them into dynamic light sources? Any way, I hope this helps anyone having similar issues x
Can this be done for spells casting? Skyrim SE..
2. skyrim has 4 simultaneous dynamic lighting sources engine hardcoded limitation.. you will be getting flickering lights everywhere, especially if ur using any lighting overhaul like ELFX, RLO or RS