I love the model, but I'm not to crazy about the projectile. Knocking enemies down gets old after awhile. I'd like to use this as a standard type energy weapon in my next play through. Can anyone suggest what field I need to change in the Creation kit to remove the knockdown effect? Do i need to change the projectile or remove a keyword? Keep in mind I'm a novice with the CK.
The Stouker can be converted to fire a beam shot rather than the bolt it usually fires. It still does knockdown, but it's not an AOE like the primary mode. If that won't do and you want to remove the knockdown effect from both, you'll have to turn off the Explosion property in both the StoukerPrimaryProjectile and StoukerSecondaryProjectile entries. I keep things quite organized so you can easily get to them by going down to All in the left-hand panel, then type "Stouker" (without quotes) into the search bar at the top of that panel, that'll bring up everything pertaining to the rifle.
Hey DMagnus, huge fan of your work for both skyrim and FO4, and i realize that you are a busy person but would you please give this a once over and see if its a plausable idea given FO4's engine; http://www.nexusmods.com/fallout4/mods/20211/?. Keep up the good work and i hope you have a wonderful day.
I have been looking for this for days and can't find it. I checked EVERYWHERE, including the bank vault. There is only one place I can't get into and that's the master locked safe on the back wall in the vault. After about 15 tries, not even Cait can unlock it for some reason even though every other master lock safe, she can unlock for me. You need a more detailed explanation on where to find it.
I figured it out. For those who want to be able to find this gun, here's a spoiler:
Go to the building at the end of University Point known as Sedgwick Hall. From the wiki:
- Gerald's vault password - On the mayor's terminal upstairs from the Credit Union terminal, added by reading an entry of the Town Council Logs. Accesses the vault control terminal in the University Credit Union. -
After getting that, go to the bank vault and open the master safe on the back wall. There's a switch in there to access a hidden room. People who don't realize there's a hidden room in there or who didn't know anything about a Limitless Potential rifle there might never find this mod gun without any help.
This is a neat weapon; I like the idea of "sonic" weaponry in Fallout. I'd love to see more of that kind. It'd be fun to watch raiders ragdoll all over the place!
My only criticism is how much it stands out compared to the rest of the sci-fi weapons in the game. Weird hand placement aside, the Star Wars aesthetic is a bit too wildly different from the rest of Fallout, which has a more retrofuturistic style compared to Star Wars' "WWII In Space" look. I'm sure the Star Wars fans here will love it, but it's not for me.
To my knowledge the Stouker here wasn't based on any real-life gun, it's a unique design hailing from the first two Dark Forces games, but might have real-life influence from something. Couldn't tell ya what though. At least I didn't go with its later model that turned up in Jedi Outcast/Jedi Academy. That one to me just looks...kinda generic. Like the BFG-9000's dorky cousin or something.
That all said though, I don't really concern myself with whether or not something would fit Fallout's aesthetic (heaven knows one mod I have planned won't, but it does have a reason for why). Rather my thought process is mostly "sheeet this would be rad to shoot baddies with, I'ma make it". Other times its "wat no one made this? To 3ds MAX!" I understand though if it's not your thing, different strokes for different folks after all. I will say though, this thing is a treat to use; I spent more time than I should have while testing it because it was so much fun blowing ghouls into the air with it.
This was very nice. Would have loved to see this effect on a contact grenade of some sort. Had one mishap while testing. Shot a synth that go too close and the blast trapped me under a desk. Had to reload the save game, recollect the item and then convert it to beam. Endorsed.
23 comments
http://www.nexusmods.com/fallout4/mods/20211/?. Keep up the good work and i hope you have a wonderful day.
Go to the building at the end of University Point known as Sedgwick Hall. From the wiki:
-
Gerald's vault password - On the mayor's terminal upstairs from the Credit Union terminal, added by reading an entry of the Town Council Logs. Accesses the vault control terminal in the University Credit Union.
-
After getting that, go to the bank vault and open the master safe on the back wall. There's a switch in there to access a hidden room. People who don't realize there's a hidden room in there or who didn't know anything about a Limitless Potential rifle there might never find this mod gun without any help.
My only criticism is how much it stands out compared to the rest of the sci-fi weapons in the game. Weird hand placement aside, the Star Wars aesthetic is a bit too wildly different from the rest of Fallout, which has a more retrofuturistic style compared to Star Wars' "WWII In Space" look. I'm sure the Star Wars fans here will love it, but it's not for me.
That all said though, I don't really concern myself with whether or not something would fit Fallout's aesthetic (heaven knows one mod I have planned won't, but it does have a reason for why). Rather my thought process is mostly "sheeet this would be rad to shoot baddies with, I'ma make it". Other times its "wat no one made this? To 3ds MAX!" I understand though if it's not your thing, different strokes for different folks after all. I will say though, this thing is a treat to use; I spent more time than I should have while testing it because it was so much fun blowing ghouls into the air with it.