Update 1.27. Fixed the second companion selection window for the Call and Remote dismiss command. Increased minimum auto teleport distance from 30m to 60m on Follow me command. When laying out the bag on the ground outside the territory of the settlements, the things in the bag become available on workbenches in a small radius. Install the Companion Combat Distance mod if you need to increase the reaction speed of your companions to enemies.
this mod is alot better and way safer then the Multiple Followers Overhaul the reason why i have this bold because the fact that this mod gave me so much hell and crashes, but when i use Liga of my companions i dont have none of those issues, so i recommend this mod better than the multiple followers overhaul
There is something wrong with this sometimes, like I put some companions to relax without dismissing them but when I ride the vertibird to Prydwen, they just got in prydwen, like they are kilometers away from the settlement but riding a vertibird makes them come ALL COMPANIONS, and when i dismount all of them go to relax
This is why I dismiss some of them before riding with a vertibird
Hi. Here is a list of all the mods I have installed. All are homemade, except Neutral LUTs.esm. Choose any, I will post it here or in a file sharing service:
Mod is not functional for me. I tried setting it late in the mod order, but didn't help. Functions not working:
-Creating items in the table when used disappear upon activation without deploying function. -Resetting mod via holotape or mcm not functioning. -Companions won't even recruit via first person invite.
This mod basically broke all function for recruitment for me it seems.
Most likely some mod scripts can't load into the game and crash. This happens sometimes with all mods. Delete all mod files, save the game, then load the game, and save again. After that, install the mod again.
I have found one minor issue in all my plays. I have noticed that if Preston is your companion when you start the taking back the castle quest, it will remove him from the list and you will have to track him down again to add him back to the active/inactive companions. Nothing breaking, just wanted to mention it.
This is how it should happen. Preston himself quits according to the game's plot. The mod does not prevent companions from leaving the team and entering back to avoid breaking their quests.
That makes sense. Thank you for explaining. I have been using this mod for quite some time and is done well, so thank you for your work.
-edit also, thank you for your prompt response. I know people are busy, but some don't even respond, so thank you. I understand situations, so I don't hold it against anyone.
I just started using Heather Casdin (she is very well made!!) and did see from a few different posts about managing her with Liga. I also saw she is a constant companion for you so I wanted to ask a couple of questions that maybe you could add to your front page or sticky.
Heather managed by Liga: - Per her description page being managed by a multiple follower framework will break her AI. - I did not experience any breakage. To be honest I only saw minor differences in how she is doing things in game between her controls and Liga. - Having her with the group controls in Liga is so much better than her dialogue controls. - Her sales bartering via dialogue while in Liga seems to work fine. - I have only been to a few of her destinations, but they seem to be working fine in Liga too. - I have settler renaming then import into Liga (always works perfectly! Amazing.). Heather sometimes is not in slot 1 but she seems to be working fine in other slots unlike vanilla companions who need to be in slot 1 for their affinity story stuff.
From your experience what, if anything, is breaking her while being in Liga? Does she need to be in Slot 1 to work 100% correctly?
It seems to me you built Liga to be specifically compatible with Heather. Might be just me but seems to make sense since she is one of your constant companions and heavily tested with her (as mentioned in one of your postings).
Yeah, never had any problems with Heather. Her AI never broke. I think it's metaphysically related to the soft and docile nature of her author. In particular, Heather's mod is incredibly well-developed and autonomous.
Also, for the AI to work properly, you need powerful hardware or a minimum of active companions. This applies to all companions. If someone starts to behave inappropriately, for example, refuses to follow or fight, then you need to let everyone go and then invite them again, reducing the squad.
Heather does not need to be in the main slot, because she has her own, autonomous system of quests and dialogues.
I created a league for all companions, as is traditionally done in all Bethesda games, starting with Oblivion. Unfortunately, not all have been translated and published.
I have never seen the AI break down in Liga unless totally abusing Fallout 4 (I have 100 set up as max AI in my mod globals). They all relax very well too.
I wish I had the Liga in Skyrim SE. I like AFT but there is something about how your Liga works that is just 'smoochy smooch'. I did try your Starfield version and it works great too.
Then when I get inspired, I'll translate the Skyrim mod into English and upload it to this site. The mod is not much different from the Fallout mod. I added horse control there.
I know that getting and staying inspired with BGS games can be rough. Great fun playing them but modding can really suck the life out of it with all the crazy complexity and hoops and side paths needed to get things to work. hahahaha.
I've a doubt about ur mod: can manage other kinds of companions apart of the vainilla ones? I mean, kinds of companions as Laura and Jasmine's mod and Heather's mod as well
2104 comments
Fixed the second companion selection window for the Call and Remote dismiss command.
Increased minimum auto teleport distance from 30m to 60m on Follow me command.
When laying out the bag on the ground outside the territory of the settlements, the things in the bag become available on workbenches in a small radius.
Install the Companion Combat Distance mod if you need to increase the reaction speed of your companions to enemies.
This is why I dismiss some of them before riding with a vertibird
*Liga.esm
*SpaceBetweenFollowers.esm
*VascoGirl.esm
*CompanionsConvoFix.esm
*ArmorChanceToDrop.esm
*Followers.esm
*Synchronizer.esm
*Neutral LUTs.esm
*Repairtool.esm
*CraftEveryone.esm
*Recipes.esm
*Correction.esp
-Creating items in the table when used disappear upon activation without deploying function.
-Resetting mod via holotape or mcm not functioning.
-Companions won't even recruit via first person invite.
This mod basically broke all function for recruitment for me it seems.
Delete all mod files, save the game, then load the game, and save again. After that, install the mod again.
-edit also, thank you for your prompt response. I know people are busy, but some don't even respond, so thank you. I understand situations, so I don't hold it against anyone.
I just started using Heather Casdin (she is very well made!!) and did see from a few different posts about managing her with Liga. I also saw she is a constant companion for you so I wanted to ask a couple of questions that maybe you could add to your front page or sticky.
Heather managed by Liga:
- Per her description page being managed by a multiple follower framework will break her AI.
- I did not experience any breakage. To be honest I only saw minor differences in how she is doing things in game between her controls and Liga.
- Having her with the group controls in Liga is so much better than her dialogue controls.
- Her sales bartering via dialogue while in Liga seems to work fine.
- I have only been to a few of her destinations, but they seem to be working fine in Liga too.
- I have settler renaming then import into Liga (always works perfectly! Amazing.). Heather sometimes is not in slot 1 but she seems to be working fine in other slots unlike vanilla companions who need to be in slot 1 for their affinity story stuff.
From your experience what, if anything, is breaking her while being in Liga?
Does she need to be in Slot 1 to work 100% correctly?
It seems to me you built Liga to be specifically compatible with Heather. Might be just me but seems to make sense since she is one of your constant companions and heavily tested with her (as mentioned in one of your postings).
*hugs* K.
Yeah, never had any problems with Heather. Her AI never broke. I think it's metaphysically related to the soft and docile nature of her author. In particular, Heather's mod is incredibly well-developed and autonomous.
Also, for the AI to work properly, you need powerful hardware or a minimum of active companions. This applies to all companions. If someone starts to behave inappropriately, for example, refuses to follow or fight, then you need to let everyone go and then invite them again, reducing the squad.
Heather does not need to be in the main slot, because she has her own, autonomous system of quests and dialogues.
I created a league for all companions, as is traditionally done in all Bethesda games, starting with Oblivion. Unfortunately, not all have been translated and published.
Enjoy the game!
I have never seen the AI break down in Liga unless totally abusing Fallout 4 (I have 100 set up as max AI in my mod globals). They all relax very well too.
I wish I had the Liga in Skyrim SE. I like AFT but there is something about how your Liga works that is just 'smoochy smooch'. I did try your Starfield version and it works great too.
I know that getting and staying inspired with BGS games can be rough. Great fun playing them but modding can really suck the life out of it with all the crazy complexity and hoops and side paths needed to get things to work. hahahaha.
I've a doubt about ur mod: can manage other kinds of companions apart of the vainilla ones? I mean, kinds of companions as Laura and Jasmine's mod and Heather's mod as well