Update 1.27. Fixed the second companion selection window for the Call and Remote dismiss command. Increased minimum auto teleport distance from 30m to 60m on Follow me command. When laying out the bag on the ground outside the territory of the settlements, the things in the bag become available on workbenches in a small radius. Install the Companion Combat Distance mod if you need to increase the reaction speed of your companions to enemies.
You can check the compatibility of mods yourself by first making a backup save of the game. If incompatible, delete the mod and return the backup save. Perhaps the described cases of incompatibility were individual cases.
I can't use the hotkeys for some reason after i close the game and boot it up again after my first time using the mod the hotkeys wouldnt work i tried to Reinstall f4se and verify the game fiels but it didnt seem to work
Hi! Is there any way to stop companions from unequipping armor? I tried different options in the outfit dialogue, but they still occasionally unequip stuff.
Yes, activate it. After activation, all dressing options will disappear and only the inclusion line will remain. This is individual for each companion.
Reinstalled Fallout 4, updated F4SE, and installed the mod via MO2, but the hotkeys can't work. Even with the MCM config mod for this and setting it to other hotkeys, it still doesn't work. Is there something else I missed and should do?
Players solved the problem with the operation of hotkeys by manually downloading and reinstalling F4SE into the folder with the installed game. The F4SE version must match the game version. After the fixes, you may need to reinstall the mod.
There is no way to launch this function through the console. Delete all files with the .ini extension from the game save folder Documents\My Games\Fallout4. These files will be recreated by the game after launching with default settings. This often helps solve problems with mods.
1. When I set up guard mode, my companions sometimes relax. Is it intended?
2. can I somehow order them to stay in guard mode, when they are not in active team, but in home? Or at least order them to hold their weapon? I can use console commands.
Nevertheless, mod is blasting, I have a lot questions because i use it constantly, and those issuess are minor :)
How can I disable Liga's healing mechanic and use vanilla, so the other Overhaul mod, like Horizon, which I am using atm, can overwrite instead? I disabled it in MCM but problem still persist: I cannot heal my companion using hotkey E when targeting them at all. I have to open "G" then Dialog with companion -> Further... -> Help -> Options to heal.
Problem still there. Let me put the details like this:
If (companion healing functions option is ON) and (companion is down) -> The dialog "Heal (E)" appears when I look at them, but it doesn't work. If (companion healing functions option is OFF) and (companion is down) -> The dialog "Heal (E)" doesn't exist, however I do not have any means of reviving them at all, even after combat ends.
My suggestion 1: Another hotkey to heal them, using your mod's system. The function will work just like when I use G -> Dialog with Companion -> Slot (companion slot) -> Further.... -> Help -> "Problem? I will help". This way, I can still heal them but do not need to go through a lot of menu just to get them up one by one (Imagine if I have 5 follower and I have to go through these menus 5x times)
Suggestion 2: Or, you can just bring the "Problem? I will help" to the front menu when I hit G. So I can just G -> "Problem? I will help"
1767 comments
Fixed the second companion selection window for the Call and Remote dismiss command.
Increased minimum auto teleport distance from 30m to 60m on Follow me command.
When laying out the bag on the ground outside the territory of the settlements, the things in the bag become available on workbenches in a small radius.
Install the Companion Combat Distance mod if you need to increase the reaction speed of your companions to enemies.
Edit: I'm stupid apparently hitting the "R" dialogue option in the "G" menu disables and enables it so I've been playing without it for days...
seems use this with Mojave Geckos or Mojave Bighorners ,if make them follow, then very often the game will freeze at some time.
Delete all files with the .ini extension from the game save folder Documents\My Games\Fallout4. These files will be recreated by the game after launching with default settings. This often helps solve problems with mods.
1. When I set up guard mode, my companions sometimes relax. Is it intended?
2. can I somehow order them to stay in guard mode, when they are not in active team, but in home? Or at least order them to hold their weapon? I can use console commands.
Nevertheless, mod is blasting, I have a lot questions because i use it constantly, and those issuess are minor :)
2. setalert 1. To remove: setalert 0
If (companion healing functions option is ON) and (companion is down) -> The dialog "Heal (E)" appears when I look at them, but it doesn't work.
If (companion healing functions option is OFF) and (companion is down) -> The dialog "Heal (E)" doesn't exist, however I do not have any means of reviving them at all, even after combat ends.
My suggestion 1: Another hotkey to heal them, using your mod's system. The function will work just like when I use G -> Dialog with Companion -> Slot (companion slot) -> Further.... -> Help -> "Problem? I will help". This way, I can still heal them but do not need to go through a lot of menu just to get them up one by one (Imagine if I have 5 follower and I have to go through these menus 5x times)
Suggestion 2: Or, you can just bring the "Problem? I will help" to the front menu when I hit G. So I can just G -> "Problem? I will help"