Fallout 4

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Iggdrasil7

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  1. Iggdrasil7
    Iggdrasil7
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    Update 1.27.
    Fixed the second companion selection window for the Call and Remote dismiss command.
    Increased minimum auto teleport distance from 30m to 60m on Follow me command.
    When laying out the bag on the ground outside the territory of the settlements, the things in the bag become available on workbenches in a small radius.
    Install the Companion Combat Distance mod if you need to increase the reaction speed of your companions to enemies.
  2. ErockSmiles
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    Hey, it's me again. I'm very curious about the swimming and beach function. Is it meant to affect all npc's in the area?

    I tried it out near the atom cats garage and several Atom Cats got naked and out of their power armor to join my companions at the beach....  very surprising. Soooo after the beach party was over, they did get dressed but wouldn't get back in their power armor. Since they are not companions, or part of my team in any way, now they just wander around without their power armor.
    1. Iggdrasil7
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      Don't worry, the Cats will put on their power armor in case of danger. Yes, this will affect all NPCs around, even enemies. Enemies will become friendly during the beach.
  3. yuk75
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    When I tell my group to relax Ellen still follows me, it says 1 following and it's always her. I tried dismissing her and asking her to travel through R but it's not helped. What can I do? :D
    1. Iggdrasil7
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      This is a malfunction of one or both mods. Restart the League using the command in the menu. If it doesn't help, then reinstall the League or both mods.
    2. yuk75
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      I think Heather and Ellen may need patches? Ellen is not stopping for anything. I told everyone to relax at sanctuary and went over to the farm settlement for a while. Ellen followed and Heather just showed up chilling in that settlement instead of where she should be.
    3. Iggdrasil7
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      I have the Heather and Ellen mods installed and they work well. In order to make patches, I must have the same errors. Otherwise I don’t know what to fix.

    4. yuk75
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      Is there something else I can do to figure out the problem?
    5. Iggdrasil7
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      Companions with their own system of accompanying the main character will always have problems with expansion mods. Even if there are no problems, they can arise at any time and even cause damage to the save. Or they may not arise at all in a particular game. Therefore, if a problem suddenly arises, then take control of the mod on such companions for a short time and then remove them from the team. I do this with Vilya in Skyrim, otherwise she breaks and I have to reinstall her mod.
    6. yuk75
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      What does take control of the mod mean? Do you mean unhook them from it and let them use their own system for a moment or something else? :D
    7. yuk75
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      Okay it's not Heather OR Ellen, I dismissed them both and now Piper is following me. It's ALWAYS stuck on 1 following it just changes who the 1 following is....and it always has 1 less person following when I ask them to follow....

      I think I know why. I picked up loot on the way to diamond city not realising it was for Kelloggs quest and Dogmeat took off.....so I think the mod is trying to force dogmeat to follow but he's off on his "go to the next scent" quest even though I'd never reached diamond city so it's screwy. I don't know how to fix this even if I teleport him back he doesn't stay with me.
    8. Iggdrasil7
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      Let the dog do its thing. When his quest is over, take him back to the team.
    9. yuk75
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      He's still in the team, he wasn't removed because the quest isn't active. I think that's the issue. I'm frankly shocked all that quest stuff is just out there and you can click on it and activate the quest talk points without even having reached diamond city! It's insane! My game keeps crashing and citing this mod as the cause and I am SURE it's because of this. I'm trying to save Nick right now, will let you know when I'm past that point. I can't believe Bethesda approached the quest this way it should have been spawned in for the quest. What other quests are broken like this?! Madness.
    10. Iggdrasil7
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      Remove it from the command in the mod menu, remotely.
    11. yuk75
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      Seems to be working out now the quest has started, the correct number of following etc.... but I've noticed that Ellen is following me everywhere still....it's like the second Liga turns off her ai takes over and she follows me around anyway. I can't see any non Liga way of getting her to stop.
    12. Iggdrasil7
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      Something is wrong with her. Try to fire her completely, and then invite her back to the team.
    13. HautdenLukas
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      In general, Heather is working perfectly fine with Liga, but there is one thing that players need to be aware of.

      Heather has functionality that teleports her to the player, if the player changes locations and she is currently using furniture. Unfortunately, this mechanic doesn't check the vanilla "FollowerState" actor value, which is used by Liga. Heather doesn't use this value and has her own variable. This can cause her to teleport to the player, even though she was told to relax.
      I asked Heather's author to implement an improvement to this mechanism, but that suggestion was turned down. She is afraid that it may break other things. I can already tell you that it doesn't, but I can understand her concerns.

      If you want this minor issue resolved, you can use my fix.
      It adds another condition to the story manager node that is responsible for Heather's auto teleport. It's a tiny ESL flagged ESP. You can install/uninstall this at any time. Just make sure it's loaded after llamaCompanionHeatherv2.esp.

      Iggdrasil7, you can add my fix to your downloads if you want. After all, it's a compatibility patch.
    14. Iggdrasil7
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      I'd love to link to your patch, but I don't know if that would be a violation of the site's rules. Could you post your patch here under your name? I will attach a link to it in the mod description.
    15. yuk75
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      So that's why she teleported to me!! Thank you so much for that patch!!

      Do you think you can look into Ellen for me by any chance? She follows me EVERYWHERE regardless of being told to relax or not (she does dismiss though). All my other team members chill and shower and sleep and she's relentlessly walking to where ever I am no matter what and I just want to see her relax, it's kind of breaking my heart a little bit.
  4. veeto03
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    How do I make all active followers not attack me if I friendly fire? For instance, if I attack a settler, some of my active companions will attack me, while others will defend me. How do I make it consistent and make all of them defend me from the settler?
    1. Iggdrasil7
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      Command to stop fighting in the hotkey menu.
  5. meepo0912
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    What is the mod autonomous option in the terminal and why does it keep reverting back to the old value every time I load up the game? I'm trying to enable it to test it out, but it keeps disabling itself over time.
  6. veeto03
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    Why can’t I assign home companions to do tasks? I don’t know if it’s a bug or if I’m not doing something right. I’ve already given them settlement permissions, but it’s still not working.
    1. TKCaesar
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      Do you mean at your settlement? If so make sure you say "Head On"  then  "To the settlement (Finally)..." then pick where you want them to go than it should work like any other settler.
    2. veeto03
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      That's what I did. I used "head on" to remove them from my active team then I send them to one of my settlements. Then I waited a few minutes for them to spawn at their settlement but when in workshop mode it doesn't give me the option to assign them work.
    3. TKCaesar
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      Do they show up in the quest log for "Companion Home"?
    4. veeto03
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      They do. I managed to get one of the vacation companions to do work, but they keep wondering around and doing other available task instead of the one I assigned them. Idk if that is meant to happen or if its a bug. Also, I can't make the other vacation companions do work even though I have all the settlement abilities turned on for them.
  7. TKCaesar
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    Is there a way to make a companion fully mortal so that enemies can kill them? Need to make my game hardcore plus I have a bunch of no name people running around my settlement so need a reason to recruit them and see how long they survive.

    Edit: I can't delete this but just found out just use the "Mortal" but it just doesn't on people at my settlements or at least not the minutemen ones which is fine.
  8. veeto03
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    Hi, is there a readme that explains what each function does. I'm confused on how main settlement works and how to make my vacation companions act normal again to where i can assign them task. Also, how can I fully remove an npc from my home companions list?
    1. Iggdrasil7
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      This file is located in the archive you downloaded, duplicated on the DOCS tab of the mod page, as well as in the hotkey menu in the game itself. In three places. Carefully scroll through all the menu tabs in the game and figure it out for yourself. There's nothing complicated there.
    2. veeto03
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      I know but I still have some questions about some of the functionality that it isn't covered. If you can just answer these now I would appreciate it. First, what does the main place option do and why does it keep saying can't fulfill this at the moment? Second, how do I fully remove an inactive vacation companion from the list of managed followers? Lastly, this might be a stupid question but what does the swim option do? It never seems to work. That's about all, and thank you for trying to answer these post relatively quick!
    3. TKCaesar
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      I can answer a few of those:
      1: Main place means the companion is in the "Main Slot" I think in some circumstances the "Main companion" takes priority over the others like if only one companion could join a conversation and you have 3 it would default to the main companion.
      2: To fully remove a companion use one of the options that say "Finally" One is home which means they go where you found them the other is settlement which I believe just lets you send them to stay or work at the settlement you sent them to.
      3: Uhh I tested this at my settlement but apparently it marks the area for surrounding npcs to see it as a "Beach" so you "Set a beach" it doesn't have to be a beach of course and when you say "run to the beach" EVERYONE even non-companions run there and strips down to their underwear. What's it for no clue. Unrelated good way to get your entire settlement in one place although naked.
  9. RevanFanMan
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    For some reason it's not appearing in the MCM. Is there something I'm missing?
    1. Iggdrasil7
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      This mod does not include MSM support. All settings are made in the mod hotkey menu. There are other mods for displaying the MSM menu, but I don’t know anything about them and I’m not sure that they work correctly.

  10. Donotserious
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    Hello. I want to ask your mod can use Commentary Controls just like the aft? I like the Commentary Controls in the aft so that every companion can discuss about the situation what we meet. But I dont like that mod only limit 5 companions follow.
    1. Iggdrasil7
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      Some players have complained that the mod doesn't do this. I didn't notice it in my game. The companions seem to be commenting.
      We can try. Just remove the mod correctly, through the settings menu, so that there are no problems with companions.
  11. Chilesjd
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    Hi. Thank you for making this mod, I've been looking for something like this for a while!

    I know that you have stated that R hotkey is how you access the menu, but I don't have any hot keys in my MCM and just pressing r is reload. I know I'm not great at this, would you mind helping me out to find the menu? I would like to change my primary follower for certain quests.

    Thanks!
    1. Iggdrasil7
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      Enable R dialogs in the mod's command menu and activate any companion with the R key. An individual menu will open.
      The MSM addon for the League was created without my knowledge and I do not vouch for its correct operation with the mod.
    2. Chilesjd
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      Thank you!