It is not working for me, either. I got tired of replaying SS2 and started a new playthrough with SS. All SS2 mods have been removed, and only SS mods are in place. When I select Cropfarm on a 3x3 Agricultural plot, it briefly displays the preview and removes Cropfarm from the list. Then Cropfarm reappears on the list and I am left to choose a different blueprint. I tried it both at the end of the SS mods and at the beginning (but not before SS.esm, obviously). Same result either position.
Edit: Actually, you do get Cropfarm even though the selection does not work right. If you end up staring at a really ugly tree, you have Cropfarm.
I believe a plot is causing crashes and it's probably the Single Stall lv3. Had three crashes already with Sim Settlement Scrappers. Might be related to that mesh (3OutfitGO.nif). It seems to be just missing from the BA2 archive. By comparing to the previous version of SS Scrappers, and also SS2 Scrappers, there seems to be more .nif files missing from that same folder.
File: "ohSIM_Sim_Settlements_Scrappers_Addon.esp" Flags: 0x00000008 Form ID: 0x7F003528 Form Type: 36 R13 0x1E9770BDC00 (TESObjectSTAT*) File: "ohSIM_Sim_Settlements_Scrappers_Addon.esp" Flags: 0x00000008 Form ID: 0x7F003528 Form Type: 36 R14 0x1E977022EF0 (void*) R15 0xFFFFFFFFFFFFFFFF (size_t) [RSP+1B0 ] 0x6D7B9BEF80 (char*) "ht\clutter\setdressing\clothing\Residents\3OutfitGO.nif" [RSP+378 ] 0x6D7B9BEF60 (char*) "data\meshes\ohSim_ScrappersDelight\clutter\setdressing\clothing\Residents\3OutfitGO.nif"
I saw in the SS2 Scrappers changelog you fixed some missing nifs in the past. Maybe the same need to be done for SS1.
I only noticed the issue when I started using the Single Trading Stall. It's most likely related to the random clutter that appears on it (clutter is available with Ultra performance setting if I'm not mistaken).
It shouldn't be hard for you to fix this, apparently it's only missing files, all you need to do is take a look.
There's seems to be issues with the Roadside Diner plot, the metal base is causing weird waterish reflections depending on the angle it's visualized. I thought it was a ENB issue and I removed the ENB to verify it, but it's happening without ENB as well. ENB just amplifies the visual glitch. Ultra settings. Whatever causes transparency or mirror effect in that plot, you probably should remove it. Happens in both SS1 and SS2.
I have a problem with CTD. The crash log from Buffout 4 constantly names this mod. I redownloaded and reinstalled the mod, but problem persists. Is it possible that some model is broken in the archive?
If it is, then problem is likely related to some level 2 or 3 building. Scrappers appear constantly in every log that I create from CTD. I started thinking that it could be model issue, because it happens on same distance from the crashing settlement, despite which route I take there.
Edit: Okay. This is interesting. I have older log from today, which also marks "Name: materials\SetDressing\FoodAndFoodWar\FancyLadCakes.BGSM", but this log does not show it. Otherwise it is almost identical, with several ohSIM_Sim_Settlements_Scrappers_Addon.esp notes below and above BGSM-filenames.
SYSTEM SPECS: OS: Microsoft Windows 10 Pro v10.0.19041 CPU: GenuineIntel Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz GPU #1: Nvidia GP104 [GeForce GTX 1080] GPU #2: Microsoft Microsoft Basic Render Driver PHYSICAL MEMORY: 11.10 GB/31.97 GB
Sorry. My head was buried in to work and completing my studies. I didn't notice to check back, until I got my table cleaned from all the work.
I do not have any special textures. In fact, the most game textures are vanilla. I'll make another build and try to figure out if there is an conflict that I haven't seen. I did go through all the possible conflicts, but there is of course a chance that I actually missed something.
Thank you for trying. I will check back, if I find what is causing the crash. It is very persistent and always on the same spot, with same error appearing.
If no one else is seeing this, then there must be something that I have overlooked. That is actually helpful information.
First off, love the MOD. Still one of my top add-on packs for Sim Settlements. I have been using the 3x3 agriculture plots more on current play through and I noticed something. Without receiving too much in spoilers, been having issue with upgrading the Cropfarm plot. I understand this is a Tech Tree plot, the reason I want to use it, however, when I go to upgrade there are no choices in the menu. Am I just missing a step or should there be something to select? Do I need to unlock another advanced industrial to obtain additional choices? The plot is currently level one with the option to upgrade.
Hi there Scrapper Master, I have an issue with the power armor repair interior plot, the power armor station in the plot is not linked to the workshop and the plaque description talks about repairing a motorbike.
Just dropped by saying thanks for this pack. That Wind Farm is - and remains - my favorite power plot of all time. It is really useful. Other plots are great as well, but I was specifically looking for the Wind Farm again. I can not really imagine restarting FO4 without it. :)
Hei. I realy like your plots. And I especaly like the work you have done on the cubic tanks on your heavy agricultural Cropfarm plot. (I only have it at lvl 1). Only thing is.... one of them is floating in the air.... It looks to me as if you planed to have it sitt on top of the other cubic tank, but its sitting in the air abow and to the side of it.
huh.. wait are those 3x3?? if so.. aaaa youre not suppost to see those just yet ... ( thought i removed them ) those are teck tree farms. and i not 100% sure they work as i want them to work.
plz tell me you unlocked them your self :P if not .. panic on my end hehe
its all good, thnx for imforming me :) so Cropfarm technically should work.. but i havent had time to test them full yet. its a tecktree farm.. So you will have to select upgrades your self.
O and those pit and pike are from sim settlements conqueror they should be ok
Hey man! Is there a reason for you to use Workshop Framework as master? WSF breakes almost every settler mod out there. And you're SS pack is the only one (of the ones I have) that requires it...
Do you know which settler mods you're having trouble with? Workshop Framework has a system that I can add any settler mod to a list in it to allow them to function normally. I thought I had gotten all of them, but if you post which ones you're using I can add them in for this week's update!
Kingmaster! Sorry for the delayed response. Unfortunately I don't remember which ones were broken with WSF (I ended up removing most NPC mods). It was a mess of mods and patches to bring Raider Overhaul, Better Settlers, Super Mutant Redux, Unique NPCs, Unique NPCs Creatures and one or two other Settler mods. Patching all this manually was a mess, so I removed them all. But one thing is for sure: I only used the most famous (and old) settler mods. One of them even had many comments about being broken by WSF (ditto, comments were a bit old). I think it was the time where you were gathering info to give the mod authors the ability to patch their mods with WSF... and since many were abandoned.. But if now you handle everything on WSF side and you already support the most downloaded settler mods out there, problem solved then!
190 comments
Edit: Actually, you do get Cropfarm even though the selection does not work right. If you end up staring at a really ugly tree, you have Cropfarm.
File: "ohSIM_Sim_Settlements_Scrappers_Addon.esp"
Flags: 0x00000008
Form ID: 0x7F003528
Form Type: 36
R13 0x1E9770BDC00 (TESObjectSTAT*)
File: "ohSIM_Sim_Settlements_Scrappers_Addon.esp"
Flags: 0x00000008
Form ID: 0x7F003528
Form Type: 36
R14 0x1E977022EF0 (void*)
R15 0xFFFFFFFFFFFFFFFF (size_t)
[RSP+1B0 ] 0x6D7B9BEF80 (char*) "ht\clutter\setdressing\clothing\Residents\3OutfitGO.nif"
[RSP+378 ] 0x6D7B9BEF60 (char*) "data\meshes\ohSim_ScrappersDelight\clutter\setdressing\clothing\Residents\3OutfitGO.nif"
Kinde wierd this is missing.. i havent touched it in years.
I only noticed the issue when I started using the Single Trading Stall. It's most likely related to the random clutter that appears on it (clutter is available with Ultra performance setting if I'm not mistaken).
It shouldn't be hard for you to fix this, apparently it's only missing files, all you need to do is take a look.
this one does :)
I have a problem with CTD. The crash log from Buffout 4 constantly names this mod. I redownloaded and reinstalled the mod, but problem persists. Is it possible that some model is broken in the archive?
If it is, then problem is likely related to some level 2 or 3 building. Scrappers appear constantly in every log that I create from CTD. I started thinking that it could be model issue, because it happens on same distance from the crashing settlement, despite which route I take there.
Example:
STACK:
[RSP+0 ] 0x0 (size_t)
[RSP+8 ] 0x0 (size_t)
[RSP+10 ] 0x22FE0910B68 (TESObjectSTAT*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47003538
--------------------------------------
[RSP+200 ] 0x2302ECEC200 (BSLightingShaderProperty*)
Name: Materials\Landscape\Plants\HubFlower01.BGSM
--------------------------------------
[RSP+3B8 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
[RSP+3C0 ] 0x22FE2F46800 (void*)
[RSP+3C8 ] 0x22FE2F46578 (void*)
[RSP+3D0 ] 0xB73546EF00 (void*)
[RSP+3D8 ] 0x7FF74CC2E37D (void* -> Fallout4.exe+02FE37D)
[RSP+3E0 ] 0x22FE2F46800 (void*)
[RSP+3E8 ] 0xB73546F280 (void*)
[RSP+3F0 ] 0xB73546EF00 (void*)
[RSP+3F8 ] 0x0 (size_t)
[RSP+400 ] 0x23086092A00 (BGSStaticCollection::RootFacade*)
Edit: Okay. This is interesting. I have older log from today, which also marks "Name: materials\SetDressing\FoodAndFoodWar\FancyLadCakes.BGSM", but this log does not show it. Otherwise it is almost identical, with several ohSIM_Sim_Settlements_Scrappers_Addon.esp notes below and above BGSM-filenames.
i cant reproduce these for some reason. But i can update model references
Sorry for the delay. I was working 12h days and then slept over most of this weekend. I just now got my head back to gaming.
The log is massive, so I had to shorten it a bit. There were no references below the point where I cut it. None.
Hopefully I understood the log correctly and didn't bother you for nothing.
Thank you for looking in to this in any case.
v1.17.0
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF74CC2EC97 Fallout4.exe+02FEC97
SETTINGS:
[Compatibility]
F4EE: true
[Fixes]
ActorIsHostileToActor: true
CellInit: true
EncounterZoneReset: true
FaderMenu: true
MovementPlanner: true
PackageAllocateLocation: true
SafeExit: true
UnalignedLoad: true
UtilityShader: true
[Patches]
Achievements: true
BSTextureStreamerLocalHeap: true
HavokMemorySystem: true
MaxStdIO: -1
MemoryManager: true
MemoryManagerDebug: false
ScaleformAllocator: true
SmallBlockAllocator: true
[Warnings]
CreateTexture2D: true
ImageSpaceAdapter: true
SYSTEM SPECS:
OS: Microsoft Windows 10 Pro v10.0.19041
CPU: GenuineIntel Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
GPU #1: Nvidia GP104 [GeForce GTX 1080]
GPU #2: Microsoft Microsoft Basic Render Driver
PHYSICAL MEMORY: 11.10 GB/31.97 GB
PROBABLE CALL STACK:
[ 0] 0x7FF74CC2EC97 Fallout4.exe+02FEC97 -> 1568735+0xF7
[ 1] 0x7FF74CC2E37D Fallout4.exe+02FE37D -> 1439924+0x2ED
[ 2] 0x7FF74CC30A22 Fallout4.exe+0300A22 -> 319569+0x42
[ 3] 0x7FF74CC2E058 Fallout4.exe+02FE058 -> 1187844+0xB8
[ 4] 0x7FF74CC2D140 Fallout4.exe+02FD140 -> 1459968+0xB0
[ 5] 0x7FF74CD337AB Fallout4.exe+04037AB -> 1318239+0x33B
[ 6] 0x7FF74CA1180B Fallout4.exe+00E180B -> 644594+0x13B
[ 7] 0x7FF74CA1362A Fallout4.exe+00E362A -> 977597+0x11A
[ 8] 0x7FF74E44CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
[ 9] 0x7FF887FE7034 KERNEL32.DLL+0017034
[10] 0x7FF8891FCEC1 ntdll.dll+004CEC1
REGISTERS:
RAX 0x0 (size_t)
RCX 0x7FF752537C60 (void* -> Fallout4.exe+5C07C60)
RDX 0x66696E0C7F98CC (size_t)
RBX 0x0 (size_t)
RSP 0xB73546EA20 (void*)
RBP 0xB73546EB20 (void*)
RSI 0xB73546EFB8 (void*)
RDI 0x0 (size_t)
R8 0xFFFFFFFF (size_t)
R9 0x0 (size_t)
R10 0x1E (size_t)
R11 0x1E (size_t)
R12 0x22FE0910B68 (TESObjectSTAT*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47003538
R13 0x22FE0910B00 (TESObjectSTAT*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47003538
R14 0x22FE083E830 (void*)
R15 0xFFFFFFFFFFFFFFFF (size_t)
STACK:
[RSP+0 ] 0x0 (size_t)
[RSP+8 ] 0x0 (size_t)
[RSP+10 ] 0x22FE0910B68 (TESObjectSTAT*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47003538
[RSP+18 ] 0x0 (size_t)
[RSP+20 ] 0x18030500000000 (size_t)
[RSP+28 ] 0x530B04000400 (size_t)
[RSP+30 ] 0x0 (size_t)
[RSP+38 ] 0x1000000005DC2D (size_t)
[RSP+40 ] 0x7FF700000000 (size_t)
[RSP+48 ] 0x0 (size_t)
[RSP+50 ] 0x3F800000 (size_t)
[RSP+58 ] 0x0 (size_t)
[RSP+60 ] 0x3F80000000000000 (size_t)
[RSP+68 ] 0x0 (size_t)
[RSP+70 ] 0x0 (size_t)
[RSP+78 ] 0x3F800000 (size_t)
[RSP+80 ] 0x0 (size_t)
[RSP+88 ] 0x0 (size_t)
[RSP+90 ] 0x100080000 (size_t)
[RSP+98 ] 0x0 (size_t)
[RSP+A0 ] 0x7FF74F57A948 (void* -> Fallout4.exe+2C4A948)
[RSP+A8 ] 0x2306D9C4E28 (void*)
[RSP+B0 ] 0xB73546F0F0 (void*)
[RSP+B8 ] 0xB73546EEB0 (void*)
[RSP+C0 ] 0xB73546EF40 (void*)
[RSP+C8 ] 0xB73546EF00 (void*)
[RSP+D0 ] 0xB740000000 (size_t)
[RSP+D8 ] 0x40000001 (size_t)
[RSP+E0 ] 0x0 (size_t)
[RSP+E8 ] 0x7FF750008CA8 (void* -> Fallout4.exe+36D8CA8)
[RSP+F0 ] 0x0 (size_t)
[RSP+F8 ] 0x0 (size_t)
[RSP+100 ] 0x22FBCFC3AE0 (void*)
[RSP+108 ] 0x0 (size_t)
[RSP+110 ] 0x0 (size_t)
[RSP+118 ] 0x7FF750008CAC (void* -> Fallout4.exe+36D8CAC)
[RSP+120 ] 0x0 (size_t)
[RSP+128 ] 0x0 (size_t)
[RSP+130 ] 0x73642400000001 (size_t)
[RSP+138 ] 0x3F8000003F800000 (size_t)
[RSP+140 ] 0x530B3F800000 (size_t)
[RSP+148 ] 0x21FC829D (size_t)
[RSP+150 ] 0x1000000005DC37 (size_t)
[RSP+158 ] 0x23000000000 (size_t)
[RSP+160 ] 0x22025ED4 (size_t)
[RSP+168 ] 0x40000000195FD (size_t)
[RSP+170 ] 0xB700010001 (size_t)
[RSP+178 ] 0x2203F4D1 (size_t)
[RSP+180 ] 0x155700000A021 (size_t)
[RSP+188 ] 0x7FF7000A0002 (size_t)
[RSP+190 ] 0x0 (size_t)
[RSP+198 ] 0x0 (size_t)
[RSP+1A0 ] 0x0 (size_t)
[RSP+1A8 ] 0x0 (size_t)
[RSP+1B0 ] 0x7365727574786574 (size_t)
[RSP+1B8 ] 0x616373646E614C5C (size_t)
[RSP+1C0 ] 0x746E616C502F6570 (size_t)
[RSP+1C8 ] 0x6F6C466275482F73 (size_t)
[RSP+1D0 ] 0x2E735F3130726577 (size_t)
[RSP+1D8 ] 0x616C706D00736464 (size_t)
[RSP+1E0 ] 0x546661654C2F6574 (size_t)
[RSP+1E8 ] 0x5F6574616C706D65 (size_t)
[RSP+1F0 ] 0xB73546EC70 (void*)
[RSP+1F8 ] 0x0 (size_t)
[RSP+200 ] 0x2302ECEC200 (BSLightingShaderProperty*)
Name: Materials\Landscape\Plants\HubFlower01.BGSM
[RSP+208 ] 0x22FBCFC3AE0 (void*)
[RSP+210 ] 0xB73546ED90 (void*)
[RSP+218 ] 0xC0 (size_t)
[RSP+220 ] 0x7FF7530630B0 (void* -> Fallout4.exe+67330B0)
[RSP+228 ] 0x7FF83049372E (void* -> tbbmalloc.dll+001372E)
[RSP+230 ] 0xB73546ECE0 (void*)
[RSP+238 ] 0x7FF8304957C3 (void* -> tbbmalloc.dll+00157C3)
[RSP+240 ] 0x0 (size_t)
[RSP+248 ] 0x7FF8304957C3 (void* -> tbbmalloc.dll+00157C3)
[RSP+250 ] 0xFFFFFFFFFFFFFFFE (size_t)
[RSP+258 ] 0x22FBCFC44A0 (void*)
[RSP+260 ] 0x64 (size_t)
[RSP+268 ] 0x7FF830493911 (void* -> tbbmalloc.dll+0013911)
[RSP+270 ] 0x73656D5C61746164 (size_t)
[RSP+278 ] 0x6953686F5C736568 (size_t)
[RSP+280 ] 0x7070617263535F6D (size_t)
[RSP+288 ] 0x67696C6544737265 (size_t)
[RSP+290 ] 0x7474756C635C7468 (size_t)
[RSP+298 ] 0x72647465735C7265 (size_t)
[RSP+2A0 ] 0x635C676E69737365 (size_t)
[RSP+2A8 ] 0x5C676E6968746F6C (size_t)
[RSP+2B0 ] 0x746E656469736552 (size_t)
[RSP+2B8 ] 0x4F47746148335C73 (size_t)
[RSP+2C0 ] 0x20066696E2E (size_t)
[RSP+2C8 ] 0x0 (size_t)
[RSP+2D0 ] 0x7FF75292F0F8 (void* -> Fallout4.exe+5FFF0F8)
[RSP+2D8 ] 0x20 (size_t)
[RSP+2E0 ] 0x8 (size_t)
[RSP+2E8 ] 0x7FF75292F0F8 (void* -> Fallout4.exe+5FFF0F8)
[RSP+2F0 ] 0x23086092A00 (BGSStaticCollection::RootFacade*)
Name:
[RSP+2F8 ] 0x2306D9C40B0 (void*)
[RSP+300 ] 0x2306D9C4EE0 (void*)
[RSP+308 ] 0x7FF74E471F2C (void* -> Fallout4.exe+1B41F2C)
[RSP+310 ] 0x7FF75292F000 (void* -> Fallout4.exe+5FFF000)
[RSP+318 ] 0x20 (size_t)
[RSP+320 ] 0x2306D9C40A0 (BSXFlags*)
[RSP+328 ] 0x7FF74CAFD489 (void* -> Fallout4.exe+01CD489)
[RSP+330 ] 0x2306D9C40A0 (BSXFlags*)
[RSP+338 ] 0x7FF74E5DDE6E (void* -> Fallout4.exe+1CADE6E)
[RSP+340 ] 0x0 (size_t)
[RSP+348 ] 0x20 (size_t)
[RSP+350 ] 0x7FF74F57A948 (void* -> Fallout4.exe+2C4A948)
[RSP+358 ] 0x2306D9C4EE0 (void*)
[RSP+360 ] 0x2306D9C40A0 (BSXFlags*)
[RSP+368 ] 0x7FF74CC31176 (void* -> Fallout4.exe+0301176)
[RSP+370 ] 0x2306D9C4EF8 (void*)
[RSP+378 ] 0xB73546EC90 (void*)
[RSP+380 ] 0x22F01040054 (void*)
[RSP+388 ] 0x2306D9C4EE0 (void*)
[RSP+390 ] 0x3F800000 (size_t)
[RSP+398 ] 0x0 (size_t)
[RSP+3A0 ] 0x1 (size_t)
[RSP+3A8 ] 0x0 (size_t)
[RSP+3B0 ] 0x0 (size_t)
[RSP+3B8 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
[RSP+3C0 ] 0x22FE2F46800 (void*)
[RSP+3C8 ] 0x22FE2F46578 (void*)
[RSP+3D0 ] 0xB73546EF00 (void*)
[RSP+3D8 ] 0x7FF74CC2E37D (void* -> Fallout4.exe+02FE37D)
[RSP+3E0 ] 0x22FE2F46800 (void*)
[RSP+3E8 ] 0xB73546F280 (void*)
[RSP+3F0 ] 0xB73546EF00 (void*)
[RSP+3F8 ] 0x0 (size_t)
[RSP+400 ] 0x23086092A00 (BGSStaticCollection::RootFacade*)
Name:
[RSP+408 ] 0x3E99999A4039999A (size_t)
[RSP+410 ] 0x22FBCFC4400 (ScrapHeap*)
[RSP+418 ] 0x2306DA19E40 (void*)
[RSP+420 ] 0x2306DA19F40 (void*)
[RSP+428 ] 0x2306DA19E40 (void*)
[RSP+430 ] 0x0 (size_t)
[RSP+438 ] 0x2306DA19E58 (void*)
[RSP+440 ] 0x2306DA19E40 (void*)
[RSP+448 ] 0x7FF700000003 (size_t)
[RSP+450 ] 0x2302ECE8B80 (void*)
[RSP+458 ] 0x7FF800000004 (size_t)
[RSP+460 ] 0xB700000003 (size_t)
[RSP+468 ] 0x0 (size_t)
[RSP+470 ] 0xD17A00000000 (size_t)
[RSP+478 ] 0x7FF700000000 (size_t)
[RSP+480 ] 0xB73546EF00 (void*)
[RSP+488 ] 0x7FF86933CF7F (void* -> MSVCR110.dll+003CF7F)
[RSP+490 ] 0x22FBCFC4400 (ScrapHeap*)
[RSP+498 ] 0x2306DA1A0C0 (void*)
[RSP+4A0 ] 0x2306DA1A1C0 (void*)
[RSP+4A8 ] 0x2306DA1A0C0 (void*)
[RSP+4B0 ] 0x0 (size_t)
[RSP+4B8 ] 0x2306DA1A0D8 (void*)
[RSP+4C0 ] 0x2306DA1A0C0 (void*)
[RSP+4C8 ] 0x7FF700000003 (size_t)
[RSP+4D0 ] 0x0 (size_t)
[RSP+4D8 ] 0x22FBCFC44A0 (void*)
[RSP+4E0 ] 0x22FBCFC4400 (ScrapHeap*)
[RSP+4E8 ] 0x23085DF5120 (void*)
[RSP+4F0 ] 0x23085DF51A0 (void*)
[RSP+4F8 ] 0x23085DF5120 (void*)
[RSP+500 ] 0x0 (size_t)
[RSP+508 ] 0x23085DF5124 (void*)
[RSP+510 ] 0x23085DF5120 (void*)
[RSP+518 ] 0xB700000001 (size_t)
[RSP+520 ] 0x22FBCFC4400 (ScrapHeap*)
[RSP+528 ] 0x2306DA19A80 (void*)
[RSP+530 ] 0x2306DA19B80 (void*)
[RSP+538 ] 0x2306DA19A80 (void*)
[RSP+540 ] 0x0 (size_t)
[RSP+548 ] 0x2306DA19A88 (void*)
[RSP+550 ] 0x2306DA19A80 (void*)
[RSP+558 ] 0x1 (size_t)
[RSP+560 ] 0xB73546EFE0 (void*)
[RSP+568 ] 0x7FF74E49F0FB (void* -> Fallout4.exe+1B6F0FB)
[RSP+570 ] 0x23011B72200 (TESObjectREFR*)
File:
Flags: 0x00400508
Form ID: 0xFF02D146
[RSP+578 ] 0x98CCDD9B (size_t)
[RSP+580 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
[RSP+588 ] 0xB73546F280 (void*)
[RSP+590 ] 0xB73546F130 (void*)
[RSP+598 ] 0xB73546F0E8 (void*)
[RSP+5A0 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
[RSP+5A8 ] 0xB73546EE30 (void*)
[RSP+5B0 ] 0xB73546F0F0 (void*)
[RSP+5B8 ] 0xB73546EE70 (void*)
[RSP+5C0 ] 0xB73546EE20 (void*)
[RSP+5C8 ] 0xB73546EEB0 (void*)
[RSP+5D0 ] 0xB73546EF40 (void*)
[RSP+5D8 ] 0xB73546EF00 (void*)
[RSP+5E0 ] 0x65535F6D69535F4D (size_t)
[RSP+5E8 ] 0x746E656D656C7474 (size_t)
[RSP+5F0 ] 0x7070617263535F73 (size_t)
[RSP+5F8 ] 0x6F6464415F737265 (size_t)
[RSP+600 ] 0x4D435C7073652E6E (size_t)
[RSP+608 ] 0x4646433230303030 (size_t)
[RSP+610 ] 0x20046494E2E (size_t)
[RSP+618 ] 0x7FF74CD61435 (void* -> Fallout4.exe+0431435)
[RSP+620 ] 0x535C73656873656D (size_t)
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[RSP+668 ] 0x3F80000000000000 (size_t)
[RSP+670 ] 0x64 (size_t)
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[RSP+680 ] 0xB73546F140 (void*)
[RSP+688 ] 0xB73546F280 (void*)
[RSP+690 ] 0x0 (size_t)
[RSP+698 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
[RSP+6A0 ] 0x23011B72200 (TESObjectREFR*)
File:
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[RSP+6A8 ] 0x0 (size_t)
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[RSP+6B8 ] 0x7FF74CC30A22 (void* -> Fallout4.exe+0300A22)
[RSP+6C0 ] 0x230A0000002 (void*)
[RSP+6C8 ] 0x20000000 (size_t)
[RSP+6D0 ] 0xB73546F201 (void*)
[RSP+6D8 ] 0x8 (size_t)
[RSP+6E0 ] 0x22FE984C2E0 (void*)
[RSP+6E8 ] 0x7FF74CC2E058 (void* -> Fallout4.exe+02FE058)
[RSP+6F0 ] 0xB73546F280 (void*)
[RSP+6F8 ] 0xB73546F280 (void*)
[RSP+700 ] 0x1 (size_t)
[RSP+708 ] 0x0 (size_t)
[RSP+710 ] 0x66696E98CCDD9B (size_t)
[RSP+718 ] 0x7FF7E28124C1 (size_t)
[RSP+720 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
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[RSP+730 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
[RSP+738 ] 0xB73546F420 (void*)
[RSP+740 ] 0x1 (size_t)
[RSP+748 ] 0x7FF74CC2D140 (void* -> Fallout4.exe+02FD140)
[RSP+750 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
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[RSP+760 ] 0x23011B72200 (TESObjectREFR*)
File:
Flags: 0x00400508
Form ID: 0xFF02D146
[RSP+768 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
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[RSP+780 ] 0x23011B7A380 (void*)
[RSP+788 ] 0x7FF74E4409C3 (void* -> Fallout4.exe+1B109C3)
[RSP+790 ] 0x23011B7A3A0 (void*)
[RSP+798 ] 0x7FF74C9F5425 (void* -> Fallout4.exe+00C5425)
[RSP+7A0 ] 0xB73546F220 (void*)
[RSP+7A8 ] 0x9C0 (size_t)
[RSP+7B0 ] 0x64 (size_t)
[RSP+7B8 ] 0x7FF74E44093F (void* -> Fallout4.exe+1B1093F)
[RSP+7C0 ] 0x23011B7A3A0 (void*)
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[RSP+7D0 ] 0x23011B7A380 (void*)
[RSP+7D8 ] 0x7FF83049372E (void* -> tbbmalloc.dll+001372E)
[RSP+7E0 ] 0x23011B7A380 (void*)
[RSP+7E8 ] 0x7FF74C9736DE (void* -> Fallout4.exe+00436DE)
[RSP+7F0 ] 0x23011B7A3A0 (void*)
[RSP+7F8 ] 0x2302C820B80 (QueuedReference*)
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[RSP+820 ] 0x22FBCFC3AE0 (void*)
[RSP+828 ] 0x0 (size_t)
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[RSP+838 ] 0x22FE084E200 (BGSStaticCollection*)
File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
Flags: 0x00000008
Form ID: 0x47002CFF
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[RSP+848 ] 0x7FF74CD337AB (void* -> Fallout4.exe+04037AB)
[RSP+850 ] 0x56 (size_t)
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[RSP+860 ] 0x22FE984C2E0 (void*)
[RSP+868 ] 0x23011B720C0 (TESObjectREFR*)
File:
Flags: 0x00400508
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[RSP+880 ] 0x22FBCFC3AE0 (void*)
[RSP+888 ] 0xB73546F309 (void*)
[RSP+890 ] 0x22FDAB79600 (Actor*)
File: Unofficial Fallout 4 Patch.esp
Flags: 0x00400009
Form ID: 0x0006B9D9
[RSP+898 ] 0x7FF8304957C3 (void* -> tbbmalloc.dll+00157C3)
[RSP+8A0 ] 0xB73546F320 (void*)
[RSP+8A8 ] 0x9C0 (size_t)
[RSP+8B0 ] 0x9C0 (size_t)
[RSP+8B8 ] 0x1AB32523 (size_t)
[RSP+8C0 ] 0x23001778640 (NiFloatInterpolator*)
[RSP+8C8 ] 0x7FF8304957C3 (void* -> tbbmalloc.dll+00157C3)
[RSP+8D0 ] 0xB73546F6E8 (void*)
[RSP+8D8 ] 0x7FF8304957C3 (void* -> tbbmalloc.dll+00157C3)
[RSP+8E0 ] 0x2302ED08C40 (NiFloatInterpolator*)
[RSP+8E8 ] 0x7FF74E55CC5E (void* -> Fallout4.exe+1C2CC5E)
[RSP+8F0 ] 0xB73546F348 (void*)
[RSP+8F8 ] 0xB73546F340 (void*)
[RSP+900 ] 0xFFFFFFFFFFFFFFFE (size_t)
[RSP+908 ] 0x72ED08C40 (size_t)
[RSP+910 ] 0x3B (size_t)
[RSP+918 ] 0x7FF74E54DB8E (void* -> Fallout4.exe+1C1DB8E)
[RSP+920 ] 0x22FD5C7EF20 (BSEffectShaderProperty*)
Name:
[RSP+928 ] 0x230000000B7 (size_t)
[RSP+930 ] 0x2301AB32523 (void*)
[RSP+938 ] 0x23001778640 (NiFloatInterpolator*)
[RSP+940 ] 0x2302ECFD510 (void*)
[RSP+948 ] 0x7FF74E472FE8 (void* -> Fallout4.exe+1B42FE8)
[RSP+950 ] 0xB73546F3D0 (void*)
[RSP+958 ] 0x7FF74E44093F (void* -> Fallout4.exe+1B1093F)
[RSP+960 ] 0x22FD5C7EF20 (BSEffectShaderProperty*)
Name:
[RSP+968 ] 0x7FF8304957C3 (void* -> tbbmalloc.dll+00157C3)
[RSP+970 ] 0x23001DBF940 (BSEffectShaderMaterial*)
[RSP+978 ] 0x0 (size_t)
[RSP+980 ] 0x22FDF1BD390 (void*)
[RSP+988 ] 0x7FF74CCE350B (void* -> Fallout4.exe+03B350B)
[RSP+990 ] 0x0 (size_t)
[RSP+998 ] 0x0 (size_t)
[RSP+9A0 ] 0xFFFFFFFFFFFFFF00 (size_t)
[RSP+9A8 ] 0x9C0 (size_t)
[RSP+9B0 ] 0x2302C820B80 (QueuedReference*)
[RSP+9B8 ] 0x6D4 (size_t)
[RSP+9C0 ] 0x0 (size_t)
[RSP+9C8 ] 0x56 (size_t)
[RSP+9D0 ] 0x0 (size_t)
[RSP+9D8 ] 0x22FBCFC3AE0 (void*)
[RSP+9E0 ] 0xFFFFFFFF (size_t)
[RSP+9E8 ] 0x7FF74CA1180B (void* -> Fallout4.exe+00E180B)
[RSP+9F0 ] 0x2302C820B00 (void*)
[RSP+9F8 ] 0x1 (size_t)
[RSP+A00 ] 0x0 (size_t)
[RSP+A08 ] 0xFFFFFFFF (size_t)
[RSP+A10 ] 0xB73546F6E8 (void*)
[RSP+A18 ] 0x2302ED08BE0 (NiBoolInterpolator*)
[RSP+A20 ] 0x2302ED08BE0 (NiBoolInterpolator*)
[RSP+A28 ] 0x7FF74E55CC5E (void* -> Fallout4.exe+1C2CC5E)
[RSP+A30 ] 0xB73546F488 (void*)
[RSP+A38 ] 0xB73546F480 (void*)
[RSP+A40 ] 0xFFFFFFFFFFFFFFFE (size_t)
[RSP+A48 ] 0x2302ED08BE0 (NiBoolInterpolator*)
[RSP+A50 ] 0x74 (size_t)
[RSP+A58 ] 0x7FF74E563E15 (void* -> Fallout4.exe+1C33E15)
[RSP+A60 ] 0x230016FA680 (BSValueNode*)
Name: AddOnNode015
[RSP+A68 ] 0x7FF8304957C3 (void* -> tbbmalloc.dll+00157C3)
[RSP+A70 ] 0x2301094BF07 (void*)
[RSP+A78 ] 0x23001778730 (NiBoolInterpolator*)
[RSP+A80 ] 0x2301DA1D2B0 (NiVisController*)
[RSP+A88 ] 0x2302EDF1A30 (NiVisController*)
[RSP+A90 ] 0xB73546F6E0 (void*)
[RSP+A98 ] 0x7FF74E54F80E (void* -> Fallout4.exe+1C1F80E)
[RSP+AA0 ] 0xB71094BF07 (size_t)
[RSP+AA8 ] 0x2301DA1D2B0 (NiVisController*)
[RSP+AB0 ] 0xB73546F6E0 (void*)
[RSP+AB8 ] 0x2301DA1D2B0 (NiVisController*)
[RSP+AC0 ] 0x2302EDF1A30 (NiVisController*)
[RSP+AC8 ] 0x7FF74E555DE2 (void* -> Fallout4.exe+1C25DE2)
[RSP+AD0 ] 0xB73546F500 (void*)
[RSP+AD8 ] 0x56 (size_t)
[RSP+AE0 ] 0x3 (size_t)
[RSP+AE8 ] 0x5335797C (size_t)
[RSP+AF0 ] 0xB73546F6E0 (void*)
[RSP+AF8 ] 0x7FF74E4C4D31 (void* -> Fallout4.exe+1B94D31)
[RSP+B00 ] 0xB73546F718 (void*)
[RSP+B08 ] 0xB73546F6E0 (void*)
[RSP+B10 ] 0x3 (size_t)
[RSP+B18 ] 0x1094BF07 (size_t)
[RSP+B20 ] 0xB73546F6E0 (void*)
[RSP+B28 ] 0x7FF74E4C4D31 (void* -> Fallout4.exe+1B94D31)
[RSP+B30 ] 0xB73546F718 (void*)
[RSP+B38 ] 0xB73546F6E0 (void*)
[RSP+B40 ] 0x2301DA1D2B0 (NiVisController*)
[RSP+B48 ] 0x7FF74E4D6F85 (void* -> Fallout4.exe+1BA6F85)
[RSP+B50 ] 0xB73546F5A0 (void*)
[RSP+B58 ] 0xB73546F5A8 (void*)
[RSP+B60 ] 0xB75335797C (size_t)
[RSP+B68 ] 0xB73546F6E0 (void*)
[RSP+B70 ] 0x2301DA1D2B0 (NiVisController*)
[RSP+B78 ] 0x7FF74E54FAFA (void* -> Fallout4.exe+1C1FAFA)
[RSP+B80 ] 0x2301DA1D201 (void*)
[RSP+B88 ] 0xB73546F5D8 (void*)
[RSP+B90 ] 0xB71094BF07 (size_t)
[RSP+B98 ] 0x23001778730 (NiBoolInterpolator*)
[RSP+BA0 ] 0x230016FA680 (BSValueNode*)
Name: AddOnNode015
[RSP+BA8 ] 0x7FF74E4C7EAB (void* -> Fallout4.exe+1B97EAB)
[RSP+BB0 ] 0xB73546F6E0 (void*)
[RSP+BB8 ] 0x0 (size_t)
[RSP+BC0 ] 0x230402DDB7E (size_t)
[RSP+BC8 ] 0x230016FA680 (BSValueNode*)
Name: AddOnNode015
[RSP+BD0 ] 0xB73546F6E0 (void*)
[RSP+BD8 ] 0x7FF74E4D4795 (void* -> Fallout4.exe+1BA4795)
[RSP+BE0 ] 0x230016FA680 (BSValueNode*)
Name: AddOnNode015
[RSP+BE8 ] 0x7FF830493911 (void* -> tbbmalloc.dll+0013911)
[RSP+BF0 ] 0x22FBCFC44A0 (void*)
[RSP+BF8 ] 0x2301D80E5C0 (NiNode*)
Name: Plane015
[RSP+C00 ] 0x230016FA680 (BSValueNode*)
Name: AddOnNode015
[RSP+C08 ] 0x7FF74E4C9D5A (void* -> Fallout4.exe+1B99D5A)
[RSP+C10 ] 0x2 (size_t)
[RSP+C18 ] 0x230016FA680 (BSValueNode*)
Name: AddOnNode015
[RSP+C20 ] 0x0 (size_t)
[RSP+C28 ] 0x7 (size_t)
[RSP+C30 ] 0x22FE1159280 (BSFadeNode*)
Name: ImpactBallisticMetal
[RSP+C38 ] 0xFFFFFFFFFFFFFFFE (size_t)
[RSP+C40 ] 0x1 (size_t)
[RSP+C48 ] 0x3 (size_t)
[RSP+C50 ] 0x5 (size_t)
[RSP+C58 ] 0x22F7905B040 (void*)
[RSP+C60 ] 0xB73546F6E8 (void*)
[RSP+C68 ] 0x7FF74CAC52B7 (void* -> Fallout4.exe+01952B7)
[RSP+C70 ] 0x22F9616F48E (void*)
[RSP+C78 ] 0x2302ECE7580 (BSFadeNode*)
Name: ImpactBallisticMetal
[RSP+C80 ] 0x22FBCFC44A0 (void*)
[RSP+C88 ] 0x2302C9422C0 (void*)
[RSP+C90 ] 0x2302C942310 (void*)
[RSP+C98 ] 0x7FF74D0656A1 (void* -> Fallout4.exe+07356A1)
[RSP+CA0 ] 0x22F7905B040 (void*)
[RSP+CA8 ] 0x22FE115A780 (BSFadeNode*)
Name: ImpactBallisticBlood01
[RSP+CB0 ] 0x7 (size_t)
[RSP+CB8 ] 0x7FF74C983142 (void* -> Fallout4.exe+0053142)
[RSP+CC0 ] 0x22FDAB79600 (Actor*)
File: Unofficial Fallout 4 Patch.esp
Flags: 0x00400009
Form ID: 0x0006B9D9
[RSP+CC8 ] 0x7FF74E5D2A4F (void* -> Fallout4.exe+1CA2A4F)
[RSP+CD0 ] 0x0 (size_t)
[RSP+CD8 ] 0x7FF886CC26EE (void* -> KERNELBASE.dll+00226EE)
[RSP+CE0 ] 0x22FDAB79600 (Actor*)
File: Unofficial Fallout 4 Patch.esp
Flags: 0x00400009
Form ID: 0x0006B9D9
[RSP+CE8 ] 0x0 (size_t)
[RSP+CF0 ] 0x3 (size_t)
[RSP+CF8 ] 0xBCFC44A0 (size_t)
[RSP+D00 ] 0x0 (size_t)
[RSP+D08 ] 0x7FF750008CAC (void* -> Fallout4.exe+36D8CAC)
[RSP+D10 ] 0x48 (size_t)
[RSP+D18 ] 0x1 (size_t)
[RSP+D20 ] 0x0 (size_t)
[RSP+D28 ] 0x0 (size_t)
[RSP+D30 ] 0x0 (size_t)
[RSP+D38 ] 0x0 (size_t)
[RSP+D40 ] 0x0 (size_t)
[RSP+D48 ] 0x5 (size_t)
[RSP+D50 ] 0x3 (size_t)
[RSP+D58 ] 0x22FBCFC44A0 (void*)
[RSP+D60 ] 0x2302C820B80 (QueuedReference*)
[RSP+D68 ] 0x22FC5B84100 (BackgroundProcessThread*)
[RSP+D70 ] 0x2 (size_t)
[RSP+D78 ] 0x7FF74CA1362A (void* -> Fallout4.exe+00E362A)
[RSP+D80 ] 0x220096 (size_t)
[RSP+D88 ] 0x0 (size_t)
[RSP+D90 ] 0x23011B72200 (TESObjectREFR*)
File:
Flags: 0x00400508
Form ID: 0xFF02D146
[RSP+D98 ] 0x0 (size_t)
[RSP+DA0 ] 0x0 (size_t)
[RSP+DA8 ] 0x0 (size_t)
[RSP+DB0 ] 0x0 (size_t)
[RSP+DB8 ] 0x0 (size_t)
[RSP+DC0 ] 0x0 (size_t)
[RSP+DC8 ] 0x0 (size_t)
[RSP+DD0 ] 0x0 (size_t)
[RSP+DD8 ] 0x7FF74E44CFED (void* -> Fallout4.exe+1B1CFED)
[RSP+DE0 ] 0x0 (size_t)
[RSP+DE8 ] 0x2302C820B80 (QueuedReference*)
[RSP+DF0 ] 0x4E04 (size_t)
[RSP+DF8 ] 0x22FC5B84100 (BackgroundProcessThread*)
[RSP+E00 ] 0x22FC5B84100 (BackgroundProcessThread*)
[RSP+E08 ] 0x0 (size_t)
[RSP+E10 ] 0x0 (size_t)
[RSP+E18 ] 0x7FF887FE7034 (void* -> KERNEL32.DLL+0017034)
[RSP+E20 ] 0x0 (size_t)
[RSP+E28 ] 0x0 (size_t)
[RSP+E30 ] 0x0 (size_t)
[RSP+E38 ] 0x0 (size_t)
[RSP+E40 ] 0x0 (size_t)
[RSP+E48 ] 0x7FF8891FCEC1 (void* -> ntdll.dll+004CEC1)
[RSP+E50 ] 0x0 (size_t)
[RSP+E58 ] 0x0 (size_t)
[RSP+E60 ] 0x0 (size_t)
[RSP+E68 ] 0x0 (size_t)
[RSP+E70 ] 0x0 (size_t)
[RSP+E78 ] 0x0 (size_t)
[RSP+E80 ] 0x362D75DF00000000 (size_t)
[RSP+E88 ] 0x0 (size_t)
[RSP+E90 ] 0x0 (size_t)
[RSP+E98 ] 0x7FF886DAB960 (void* -> KERNELBASE.dll+010B960)
[RSP+EA0 ] 0xB73546DB00 (void*)
[RSP+EA8 ] 0x61EF997E0000FFF1 (size_t)
[RSP+EB0 ] 0x7FF8B0F7CCBF (size_t)
[RSP+EB8 ] 0xB73546DB00 (void*)
i have no clue why the texture breaks.. got any special texture mods or somthing like that?
Sorry. My head was buried in to work and completing my studies. I didn't notice to check back, until I got my table cleaned from all the work.
I do not have any special textures. In fact, the most game textures are vanilla. I'll make another build and try to figure out if there is an conflict that I haven't seen. I did go through all the possible conflicts, but there is of course a chance that I actually missed something.
Thank you for trying. I will check back, if I find what is causing the crash. It is very persistent and always on the same spot, with same error appearing.
If no one else is seeing this, then there must be something that I have overlooked. That is actually helpful information.
I have been using the 3x3 agriculture plots more on current play through and I noticed something.
Without receiving too much in spoilers, been having issue with upgrading the Cropfarm plot.
I understand this is a Tech Tree plot, the reason I want to use it, however, when I go to upgrade there are no choices in the menu.
Am I just missing a step or should there be something to select? Do I need to unlock another advanced industrial to obtain additional choices?
The plot is currently level one with the option to upgrade.
I have an issue with the power armor repair interior plot, the power armor station in the plot is not linked to the workshop and the plaque description talks about repairing a motorbike.
might take a while do.
I;ll ask KG about it
Just dropped by saying thanks for this pack. That Wind Farm is - and remains - my favorite power plot of all time. It is really useful. Other plots are great as well, but I was specifically looking for the Wind Farm again. I can not really imagine restarting FO4 without it. :)
I realy like your plots. And I especaly like the work you have done on the cubic tanks on your heavy agricultural Cropfarm plot. (I only have it at lvl 1).
Only thing is.... one of them is floating in the air.... It looks to me as if you planed to have it sitt on top of the other cubic tank, but its sitting in the air abow and to the side of it.
if so.. aaaa youre not suppost to see those just yet ... ( thought i removed them )
those are teck tree farms. and i not 100% sure they work as i want them to work.
plz tell me you unlocked them your self :P if not .. panic on my end hehe
Edit: I have (OH) Cropfarm, (CQ) Pit and (CQ) Pike farm that is made by you on my build list for 3x3 farms.
so Cropfarm technically should work.. but i havent had time to test them full yet. its a tecktree farm.. So you will have to select upgrades your self.
O and those pit and pike are from sim settlements conqueror they should be ok
hope to get it out soon.
might take some time, hollidays and all
I asked because I'm legitimately curious about what you're using from WSF.
But one thing is for sure: I only used the most famous (and old) settler mods. One of them even had many comments about being broken by WSF (ditto, comments were a bit old). I think it was the time where you were gathering info to give the mod authors the ability to patch their mods with WSF... and since many were abandoned.. But if now you handle everything on WSF side and you already support the most downloaded settler mods out there, problem solved then!