Fallout 4

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Ohnno

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ohnno

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169 comments

  1. Suvanto
    Suvanto
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    Hello, Ohnno.

    Just dropped by saying thanks for this pack. That Wind Farm is - and remains - my favorite power plot of all time. It is really useful. Other plots are great as well, but I was specifically looking for the Wind Farm again. I can not really imagine restarting FO4 without it. :)
    1. ohnno
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      Thanks man :D
  2. Darrky
    Darrky
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    Hei.
    I realy like your plots. And I especaly like the work you have done on the cubic tanks on your heavy agricultural Cropfarm plot. (I only have it at lvl 1).
    Only thing is.... one of them is floating in the air.... It looks to me as if you planed to have it sitt on top of the other cubic tank, but its sitting in the air abow and to the side of it.
    1. ohnno
      ohnno
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      huh.. wait are those 3x3??
      if so.. aaaa youre not suppost to see those just yet ... ( thought i removed them )
      those are teck tree farms. and i not 100% sure they work as i want them to work.

      plz tell me you unlocked them your self :P if not .. panic on my end hehe
    2. Darrky
      Darrky
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      Sorry, but they where in the normal build list for large farms. I did not do enything to unlock them.

      Edit: I have (OH) Cropfarm, (CQ) Pit and (CQ) Pike farm that is made by you on my build list for 3x3 farms.
    3. ohnno
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      its all good, thnx for imforming me :)
      so Cropfarm technically should work.. but i havent had time to test them full yet. its a tecktree farm.. So you will have to select upgrades your self.

      O and those pit and pike are from sim settlements conqueror they should be ok

    4. ohnno
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      Should be fixed next update
      hope to get it out soon.
  3. kaldaar
    kaldaar
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    Hi there Scrapper Master,
    I have an issue with the power armor repair interior plot, the power armor station in the plot is not linked to the workshop and the plaque description talks about repairing a motorbike.

    1. ohnno
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      i;ll look in to it :)
      might take a while do.
  4. phpones
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    Hey man! Is there a reason for you to use Workshop Framework as master? WSF breakes almost every settler mod out there. And you're SS pack is the only one (of the ones I have) that requires it...
    1. ohnno
      ohnno
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      working on it.
      might take some time, hollidays and all
    2. phpones
      phpones
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      Don't worry about it, take your time, you don't own us at all!
      I asked because I'm legitimately curious about what you're using from WSF.
    3. ohnno
      ohnno
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      removed it :)
    4. kinggath
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      Do you know which settler mods you're having trouble with? Workshop Framework has a system that I can add any settler mod to a list in it to allow them to function normally. I thought I had gotten all of them, but if you post which ones you're using I can add them in for this week's update!
    5. phpones
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      Kingmaster! Sorry for the delayed response. Unfortunately I don't remember which ones were broken with WSF (I ended up removing most NPC mods). It was a mess of mods and patches to bring Raider Overhaul, Better Settlers, Super Mutant Redux, Unique NPCs, Unique NPCs Creatures and one or two other Settler mods. Patching all this manually was a mess, so I removed them all.
      But one thing is for sure: I only used the most famous (and old) settler mods. One of them even had many comments about being broken by WSF (ditto, comments were a bit old). I think it was the time where you were gathering info to give the mod authors the ability to patch their mods with WSF... and since many were abandoned.. But if now you handle everything on WSF side and you already support the most downloaded settler mods out there, problem solved then!
  5. moziel
    moziel
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    I really enjoy using your add-ons while playing the game, and making my own levelled city plans.
    Wish you'd make more :D
    1. ohnno
      ohnno
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      hehe thnx :D
      i have more and plenty of idrea so maybe soon :D
  6. Jenvas1306
    Jenvas1306
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    Workshopframework has messed up my game once, I will stick with 2.80
    1. ohnno
      ohnno
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      realy? sorry to hear that.
      thought every body was using it ad this point :)
    2. ohnno
      ohnno
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      its removed now
    3. kinggath
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      What kind of things went wrong that messed up your game? Workshop Framework is constantly being improved as ultimately it's only useful if everyone can use it to give mod authors more power.
  7. Gaznevada
    Gaznevada
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    A Vortex installation of Version 2.91 says "Missing Master - WorkshopFramework.esm"

    If I roll back to version 2.80 everything goes fine.

    Am I missing something?

    Regards,


    1. ohnno
      ohnno
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      i think https://www.nexusmods.com/fallout4/mods/35004
      but.. i didnt include it as a depenancy... i;ll take a look.
    2. citizen181
      citizen181
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      Ditto re missing master message.
    3. ohnno
      ohnno
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      added it as a requirement, removing it is... problematic.
    4. Gaznevada
      Gaznevada
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      Oh, well, I know... sort of a deadlock.

      Is that master really needed (in that case I suggest to update dependencies on main page) or it's just a little oversight?
      In this last case I'll try to fix it by myself.

      Regards,

      -- Edit:
      Done.
      It seems it was just an oversight.
      Fixed, cleaned, working. Loaded a savegame, no CTD.
      Regards,
    5. ohnno
      ohnno
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      nicely done then :D
  8. mnbv99
    mnbv99
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    Some errors in the current (2.91) ESP, which are not always bugs so I post here first, feel free to move over to bugs of course.

    Spoiler:  
    Show
    1. ohnno
      ohnno
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      i;ll take a look thnx for reporting :)
    2. ohnno
      ohnno
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      hehe you shouldnt be able to see those yet :P
      these wont effect any thing no worries.
  9. GerhardReinke1
    GerhardReinke1
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    Good looking mod! Any possibility of an .esl version?
    1. ohnno
      ohnno
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      thnx :D

      looking in to it but i got a ton of work for somthing :)
    2. ohnno
      ohnno
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      cant make a esl of it... the mod is aprently to big
  10. Picatinney
    Picatinney
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    Is this add on disabled? I do not have any download button
    And if so, will the Ruins of Boston Airport work without it?
    1. ohnno
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      disabled? not that i know of.
      this is just a sim settlements add on. if its a city plan or somthing ( i dont realy know what Ruins of Boston Airport is :P ) then it should work fine with out this.