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Ohnno

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ohnno

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190 comments

  1. zed140
    zed140
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    • 382 kudos
    Crop farm 3x3 agricultural plot seem not working. I select it and that do nothing.
    1. ohnno
      ohnno
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      • 36 kudos
      i;ll take a look
    2. ohnno
      ohnno
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      • 36 kudos
      seems to be working fine. any more info?
    3. slink
      slink
      • member
      • 3 kudos
      It is not working for me, either.  I got tired of replaying SS2 and started a new playthrough with SS.  All SS2 mods have been removed, and only SS mods are in place.  When I select Cropfarm on a 3x3 Agricultural plot, it briefly displays the preview and removes Cropfarm from the list.  Then Cropfarm reappears on the list and I am left to choose a different blueprint.  I tried it both at the end of the SS mods and at the beginning (but not before SS.esm, obviously).  Same result either position.

      Edit:  Actually, you do get Cropfarm even though the selection does not work right.  If you end up staring at a really ugly tree, you have Cropfarm.
  2. fgambler
    fgambler
    • supporter
    • 125 kudos
    I believe a plot is causing crashes and it's probably the Single Stall lv3. Had three crashes already with Sim Settlement Scrappers. Might be related to that mesh (3OutfitGO.nif). It seems to be just missing from the BA2 archive. By comparing to the previous version of SS Scrappers, and also SS2 Scrappers, there seems to be more .nif files missing from that same folder.

    File: "ohSIM_Sim_Settlements_Scrappers_Addon.esp"
            Flags: 0x00000008
            Form ID: 0x7F003528
            Form Type: 36
        R13 0x1E9770BDC00      (TESObjectSTAT*)
            File: "ohSIM_Sim_Settlements_Scrappers_Addon.esp"
            Flags: 0x00000008
            Form ID: 0x7F003528
            Form Type: 36
        R14 0x1E977022EF0      (void*)
        R15 0xFFFFFFFFFFFFFFFF (size_t)
    [RSP+1B0 ] 0x6D7B9BEF80       (char*) "ht\clutter\setdressing\clothing\Residents\3OutfitGO.nif"
    [RSP+378 ] 0x6D7B9BEF60       (char*) "data\meshes\ohSim_ScrappersDelight\clutter\setdressing\clothing\Residents\3OutfitGO.nif"
    1. ohnno
      ohnno
      • premium
      • 36 kudos
      Sorry i dont realy update my SS1 mod any more.
      Kinde wierd this is missing.. i havent touched it in years.
    2. fgambler
      fgambler
      • supporter
      • 125 kudos
      I saw in the SS2 Scrappers changelog you fixed some missing nifs in the past. Maybe the same need to be done for SS1.

      I only noticed the issue when I started using the Single Trading Stall. It's most likely related to the random clutter that appears on it (clutter is available with Ultra performance setting if I'm not mistaken).

      It shouldn't be hard for you to fix this, apparently it's only missing files, all you need to do is take a look.
    3. ohnno
      ohnno
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      • 36 kudos
      ya true, but i got this wholl SS2C3 thing going on :D
  3. bridgitte
    bridgitte
    • member
    • 4 kudos
    Does this work with settlements 2
    1. ohnno
      ohnno
      • premium
      • 36 kudos
      Sim Settlements 2 Scrappers Nope, 
      this one does :)
  4. fgambler
    fgambler
    • supporter
    • 125 kudos
    There's seems to be issues with the Roadside Diner plot, the metal base is causing weird waterish reflections depending on the angle it's visualized. I thought it was a ENB issue and I removed the ENB to verify it, but it's happening without ENB as well. ENB just amplifies the visual glitch. Ultra settings. Whatever causes transparency or mirror effect in that plot, you probably should remove it. Happens in both SS1 and SS2.
    1. ohnno
      ohnno
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      • 36 kudos
      Alrighty, will look in to it when i have the time :)
  5. Suvanto
    Suvanto
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    • 8 kudos
    Hey, Ohnno.

    I have a problem with CTD. The crash log from Buffout 4 constantly names this mod. I redownloaded and reinstalled the mod, but problem persists. Is it possible that some model is broken in the archive?

    If it is, then problem is likely related to some level 2 or 3 building. Scrappers appear constantly in every log that I create from CTD. I started thinking that it could be model issue, because it happens on same distance from the crashing settlement, despite which route I take there.

    Example:
    Spoiler:  
    Show

    STACK:
        [RSP+0   ] 0x0                (size_t)
        [RSP+8   ] 0x0                (size_t)
        [RSP+10  ] 0x22FE0910B68      (TESObjectSTAT*)
            File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
            Flags: 0x00000008
            Form ID: 0x47003538
    --------------------------------------
    [RSP+200 ] 0x2302ECEC200      (BSLightingShaderProperty*)
            Name: Materials\Landscape\Plants\HubFlower01.BGSM
    --------------------------------------
        [RSP+3B8 ] 0x22FE084E200      (BGSStaticCollection*)
            File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
            Flags: 0x00000008
            Form ID: 0x47002CFF
        [RSP+3C0 ] 0x22FE2F46800      (void*)
        [RSP+3C8 ] 0x22FE2F46578      (void*)
        [RSP+3D0 ] 0xB73546EF00       (void*)
        [RSP+3D8 ] 0x7FF74CC2E37D     (void* -> Fallout4.exe+02FE37D)
        [RSP+3E0 ] 0x22FE2F46800      (void*)
        [RSP+3E8 ] 0xB73546F280       (void*)
        [RSP+3F0 ] 0xB73546EF00       (void*)
        [RSP+3F8 ] 0x0                (size_t)
        [RSP+400 ] 0x23086092A00      (BGSStaticCollection::RootFacade*)


    Edit: Okay. This is interesting. I have older log from today, which also marks "Name: materials\SetDressing\FoodAndFoodWar\FancyLadCakes.BGSM", but this log does not show it. Otherwise it is almost identical, with several ohSIM_Sim_Settlements_Scrappers_Addon.esp notes below and above BGSM-filenames.
    1. ohnno
      ohnno
      • premium
      • 36 kudos
      I;ll see what i can find out, altho i havent done anything special with the modles. Besides adding the new ones that is.
    2. ohnno
      ohnno
      • premium
      • 36 kudos
      Any change to give me the full list of errors?
      i cant reproduce these for some reason. But i can update model references
    3. Suvanto
      Suvanto
      • premium
      • 8 kudos
      Hey.
      Sorry for the delay. I was working 12h days and then slept over most of this weekend. I just now got my head back to gaming.

      The log is massive, so I had to shorten it a bit. There were no references below the point where I cut it. None.

      Hopefully I understood the log correctly and didn't bother you for nothing.
      Thank you for looking in to this in any case.

      Spoiler:  
      Show

      v1.17.0

      Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF74CC2EC97 Fallout4.exe+02FEC97

      SETTINGS:
          [Compatibility]
              F4EE: true
          [Fixes]
              ActorIsHostileToActor: true
              CellInit: true
              EncounterZoneReset: true
              FaderMenu: true
              MovementPlanner: true
              PackageAllocateLocation: true
              SafeExit: true
              UnalignedLoad: true
              UtilityShader: true
          [Patches]
              Achievements: true
              BSTextureStreamerLocalHeap: true
              HavokMemorySystem: true
              MaxStdIO: -1
              MemoryManager: true
              MemoryManagerDebug: false
              ScaleformAllocator: true
              SmallBlockAllocator: true
          [Warnings]
              CreateTexture2D: true
              ImageSpaceAdapter: true

      SYSTEM SPECS:
          OS: Microsoft Windows 10 Pro v10.0.19041
          CPU: GenuineIntel Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
          GPU #1: Nvidia GP104 [GeForce GTX 1080]
          GPU #2: Microsoft Microsoft Basic Render Driver
          PHYSICAL MEMORY: 11.10 GB/31.97 GB

      PROBABLE CALL STACK:
          [ 0] 0x7FF74CC2EC97 Fallout4.exe+02FEC97 -> 1568735+0xF7
          [ 1] 0x7FF74CC2E37D Fallout4.exe+02FE37D -> 1439924+0x2ED
          [ 2] 0x7FF74CC30A22 Fallout4.exe+0300A22 -> 319569+0x42
          [ 3] 0x7FF74CC2E058 Fallout4.exe+02FE058 -> 1187844+0xB8
          [ 4] 0x7FF74CC2D140 Fallout4.exe+02FD140 -> 1459968+0xB0
          [ 5] 0x7FF74CD337AB Fallout4.exe+04037AB -> 1318239+0x33B
          [ 6] 0x7FF74CA1180B Fallout4.exe+00E180B -> 644594+0x13B
          [ 7] 0x7FF74CA1362A Fallout4.exe+00E362A -> 977597+0x11A
          [ 8] 0x7FF74E44CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
          [ 9] 0x7FF887FE7034 KERNEL32.DLL+0017034
          [10] 0x7FF8891FCEC1    ntdll.dll+004CEC1

      REGISTERS:
          RAX 0x0                (size_t)
          RCX 0x7FF752537C60     (void* -> Fallout4.exe+5C07C60)
          RDX 0x66696E0C7F98CC   (size_t)
          RBX 0x0                (size_t)
          RSP 0xB73546EA20       (void*)
          RBP 0xB73546EB20       (void*)
          RSI 0xB73546EFB8       (void*)
          RDI 0x0                (size_t)
          R8  0xFFFFFFFF         (size_t)
          R9  0x0                (size_t)
          R10 0x1E               (size_t)
          R11 0x1E               (size_t)
          R12 0x22FE0910B68      (TESObjectSTAT*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47003538
          R13 0x22FE0910B00      (TESObjectSTAT*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47003538
          R14 0x22FE083E830      (void*)
          R15 0xFFFFFFFFFFFFFFFF (size_t)

      STACK:
          [RSP+0   ] 0x0                (size_t)
          [RSP+8   ] 0x0                (size_t)
          [RSP+10  ] 0x22FE0910B68      (TESObjectSTAT*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47003538
          [RSP+18  ] 0x0                (size_t)
          [RSP+20  ] 0x18030500000000   (size_t)
          [RSP+28  ] 0x530B04000400     (size_t)
          [RSP+30  ] 0x0                (size_t)
          [RSP+38  ] 0x1000000005DC2D   (size_t)
          [RSP+40  ] 0x7FF700000000     (size_t)
          [RSP+48  ] 0x0                (size_t)
          [RSP+50  ] 0x3F800000         (size_t)
          [RSP+58  ] 0x0                (size_t)
          [RSP+60  ] 0x3F80000000000000 (size_t)
          [RSP+68  ] 0x0                (size_t)
          [RSP+70  ] 0x0                (size_t)
          [RSP+78  ] 0x3F800000         (size_t)
          [RSP+80  ] 0x0                (size_t)
          [RSP+88  ] 0x0                (size_t)
          [RSP+90  ] 0x100080000        (size_t)
          [RSP+98  ] 0x0                (size_t)
          [RSP+A0  ] 0x7FF74F57A948     (void* -> Fallout4.exe+2C4A948)
          [RSP+A8  ] 0x2306D9C4E28      (void*)
          [RSP+B0  ] 0xB73546F0F0       (void*)
          [RSP+B8  ] 0xB73546EEB0       (void*)
          [RSP+C0  ] 0xB73546EF40       (void*)
          [RSP+C8  ] 0xB73546EF00       (void*)
          [RSP+D0  ] 0xB740000000       (size_t)
          [RSP+D8  ] 0x40000001         (size_t)
          [RSP+E0  ] 0x0                (size_t)
          [RSP+E8  ] 0x7FF750008CA8     (void* -> Fallout4.exe+36D8CA8)
          [RSP+F0  ] 0x0                (size_t)
          [RSP+F8  ] 0x0                (size_t)
          [RSP+100 ] 0x22FBCFC3AE0      (void*)
          [RSP+108 ] 0x0                (size_t)
          [RSP+110 ] 0x0                (size_t)
          [RSP+118 ] 0x7FF750008CAC     (void* -> Fallout4.exe+36D8CAC)
          [RSP+120 ] 0x0                (size_t)
          [RSP+128 ] 0x0                (size_t)
          [RSP+130 ] 0x73642400000001   (size_t)
          [RSP+138 ] 0x3F8000003F800000 (size_t)
          [RSP+140 ] 0x530B3F800000     (size_t)
          [RSP+148 ] 0x21FC829D         (size_t)
          [RSP+150 ] 0x1000000005DC37   (size_t)
          [RSP+158 ] 0x23000000000      (size_t)
          [RSP+160 ] 0x22025ED4         (size_t)
          [RSP+168 ] 0x40000000195FD    (size_t)
          [RSP+170 ] 0xB700010001       (size_t)
          [RSP+178 ] 0x2203F4D1         (size_t)
          [RSP+180 ] 0x155700000A021    (size_t)
          [RSP+188 ] 0x7FF7000A0002     (size_t)
          [RSP+190 ] 0x0                (size_t)
          [RSP+198 ] 0x0                (size_t)
          [RSP+1A0 ] 0x0                (size_t)
          [RSP+1A8 ] 0x0                (size_t)
          [RSP+1B0 ] 0x7365727574786574 (size_t)
          [RSP+1B8 ] 0x616373646E614C5C (size_t)
          [RSP+1C0 ] 0x746E616C502F6570 (size_t)
          [RSP+1C8 ] 0x6F6C466275482F73 (size_t)
          [RSP+1D0 ] 0x2E735F3130726577 (size_t)
          [RSP+1D8 ] 0x616C706D00736464 (size_t)
          [RSP+1E0 ] 0x546661654C2F6574 (size_t)
          [RSP+1E8 ] 0x5F6574616C706D65 (size_t)
          [RSP+1F0 ] 0xB73546EC70       (void*)
          [RSP+1F8 ] 0x0                (size_t)
          [RSP+200 ] 0x2302ECEC200      (BSLightingShaderProperty*)
              Name: Materials\Landscape\Plants\HubFlower01.BGSM
          [RSP+208 ] 0x22FBCFC3AE0      (void*)
          [RSP+210 ] 0xB73546ED90       (void*)
          [RSP+218 ] 0xC0               (size_t)
          [RSP+220 ] 0x7FF7530630B0     (void* -> Fallout4.exe+67330B0)
          [RSP+228 ] 0x7FF83049372E     (void* -> tbbmalloc.dll+001372E)
          [RSP+230 ] 0xB73546ECE0       (void*)
          [RSP+238 ] 0x7FF8304957C3     (void* -> tbbmalloc.dll+00157C3)
          [RSP+240 ] 0x0                (size_t)
          [RSP+248 ] 0x7FF8304957C3     (void* -> tbbmalloc.dll+00157C3)
          [RSP+250 ] 0xFFFFFFFFFFFFFFFE (size_t)
          [RSP+258 ] 0x22FBCFC44A0      (void*)
          [RSP+260 ] 0x64               (size_t)
          [RSP+268 ] 0x7FF830493911     (void* -> tbbmalloc.dll+0013911)
          [RSP+270 ] 0x73656D5C61746164 (size_t)
          [RSP+278 ] 0x6953686F5C736568 (size_t)
          [RSP+280 ] 0x7070617263535F6D (size_t)
          [RSP+288 ] 0x67696C6544737265 (size_t)
          [RSP+290 ] 0x7474756C635C7468 (size_t)
          [RSP+298 ] 0x72647465735C7265 (size_t)
          [RSP+2A0 ] 0x635C676E69737365 (size_t)
          [RSP+2A8 ] 0x5C676E6968746F6C (size_t)
          [RSP+2B0 ] 0x746E656469736552 (size_t)
          [RSP+2B8 ] 0x4F47746148335C73 (size_t)
          [RSP+2C0 ] 0x20066696E2E      (size_t)
          [RSP+2C8 ] 0x0                (size_t)
          [RSP+2D0 ] 0x7FF75292F0F8     (void* -> Fallout4.exe+5FFF0F8)
          [RSP+2D8 ] 0x20               (size_t)
          [RSP+2E0 ] 0x8                (size_t)
          [RSP+2E8 ] 0x7FF75292F0F8     (void* -> Fallout4.exe+5FFF0F8)
          [RSP+2F0 ] 0x23086092A00      (BGSStaticCollection::RootFacade*)
              Name:
          [RSP+2F8 ] 0x2306D9C40B0      (void*)
          [RSP+300 ] 0x2306D9C4EE0      (void*)
          [RSP+308 ] 0x7FF74E471F2C     (void* -> Fallout4.exe+1B41F2C)
          [RSP+310 ] 0x7FF75292F000     (void* -> Fallout4.exe+5FFF000)
          [RSP+318 ] 0x20               (size_t)
          [RSP+320 ] 0x2306D9C40A0      (BSXFlags*)
          [RSP+328 ] 0x7FF74CAFD489     (void* -> Fallout4.exe+01CD489)
          [RSP+330 ] 0x2306D9C40A0      (BSXFlags*)
          [RSP+338 ] 0x7FF74E5DDE6E     (void* -> Fallout4.exe+1CADE6E)
          [RSP+340 ] 0x0                (size_t)
          [RSP+348 ] 0x20               (size_t)
          [RSP+350 ] 0x7FF74F57A948     (void* -> Fallout4.exe+2C4A948)
          [RSP+358 ] 0x2306D9C4EE0      (void*)
          [RSP+360 ] 0x2306D9C40A0      (BSXFlags*)
          [RSP+368 ] 0x7FF74CC31176     (void* -> Fallout4.exe+0301176)
          [RSP+370 ] 0x2306D9C4EF8      (void*)
          [RSP+378 ] 0xB73546EC90       (void*)
          [RSP+380 ] 0x22F01040054      (void*)
          [RSP+388 ] 0x2306D9C4EE0      (void*)
          [RSP+390 ] 0x3F800000         (size_t)
          [RSP+398 ] 0x0                (size_t)
          [RSP+3A0 ] 0x1                (size_t)
          [RSP+3A8 ] 0x0                (size_t)
          [RSP+3B0 ] 0x0                (size_t)
          [RSP+3B8 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+3C0 ] 0x22FE2F46800      (void*)
          [RSP+3C8 ] 0x22FE2F46578      (void*)
          [RSP+3D0 ] 0xB73546EF00       (void*)
          [RSP+3D8 ] 0x7FF74CC2E37D     (void* -> Fallout4.exe+02FE37D)
          [RSP+3E0 ] 0x22FE2F46800      (void*)
          [RSP+3E8 ] 0xB73546F280       (void*)
          [RSP+3F0 ] 0xB73546EF00       (void*)
          [RSP+3F8 ] 0x0                (size_t)
          [RSP+400 ] 0x23086092A00      (BGSStaticCollection::RootFacade*)
              Name:
          [RSP+408 ] 0x3E99999A4039999A (size_t)
          [RSP+410 ] 0x22FBCFC4400      (ScrapHeap*)
          [RSP+418 ] 0x2306DA19E40      (void*)
          [RSP+420 ] 0x2306DA19F40      (void*)
          [RSP+428 ] 0x2306DA19E40      (void*)
          [RSP+430 ] 0x0                (size_t)
          [RSP+438 ] 0x2306DA19E58      (void*)
          [RSP+440 ] 0x2306DA19E40      (void*)
          [RSP+448 ] 0x7FF700000003     (size_t)
          [RSP+450 ] 0x2302ECE8B80      (void*)
          [RSP+458 ] 0x7FF800000004     (size_t)
          [RSP+460 ] 0xB700000003       (size_t)
          [RSP+468 ] 0x0                (size_t)
          [RSP+470 ] 0xD17A00000000     (size_t)
          [RSP+478 ] 0x7FF700000000     (size_t)
          [RSP+480 ] 0xB73546EF00       (void*)
          [RSP+488 ] 0x7FF86933CF7F     (void* -> MSVCR110.dll+003CF7F)
          [RSP+490 ] 0x22FBCFC4400      (ScrapHeap*)
          [RSP+498 ] 0x2306DA1A0C0      (void*)
          [RSP+4A0 ] 0x2306DA1A1C0      (void*)
          [RSP+4A8 ] 0x2306DA1A0C0      (void*)
          [RSP+4B0 ] 0x0                (size_t)
          [RSP+4B8 ] 0x2306DA1A0D8      (void*)
          [RSP+4C0 ] 0x2306DA1A0C0      (void*)
          [RSP+4C8 ] 0x7FF700000003     (size_t)
          [RSP+4D0 ] 0x0                (size_t)
          [RSP+4D8 ] 0x22FBCFC44A0      (void*)
          [RSP+4E0 ] 0x22FBCFC4400      (ScrapHeap*)
          [RSP+4E8 ] 0x23085DF5120      (void*)
          [RSP+4F0 ] 0x23085DF51A0      (void*)
          [RSP+4F8 ] 0x23085DF5120      (void*)
          [RSP+500 ] 0x0                (size_t)
          [RSP+508 ] 0x23085DF5124      (void*)
          [RSP+510 ] 0x23085DF5120      (void*)
          [RSP+518 ] 0xB700000001       (size_t)
          [RSP+520 ] 0x22FBCFC4400      (ScrapHeap*)
          [RSP+528 ] 0x2306DA19A80      (void*)
          [RSP+530 ] 0x2306DA19B80      (void*)
          [RSP+538 ] 0x2306DA19A80      (void*)
          [RSP+540 ] 0x0                (size_t)
          [RSP+548 ] 0x2306DA19A88      (void*)
          [RSP+550 ] 0x2306DA19A80      (void*)
          [RSP+558 ] 0x1                (size_t)
          [RSP+560 ] 0xB73546EFE0       (void*)
          [RSP+568 ] 0x7FF74E49F0FB     (void* -> Fallout4.exe+1B6F0FB)
          [RSP+570 ] 0x23011B72200      (TESObjectREFR*)
              File:
              Flags: 0x00400508
              Form ID: 0xFF02D146
          [RSP+578 ] 0x98CCDD9B         (size_t)
          [RSP+580 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+588 ] 0xB73546F280       (void*)
          [RSP+590 ] 0xB73546F130       (void*)
          [RSP+598 ] 0xB73546F0E8       (void*)
          [RSP+5A0 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+5A8 ] 0xB73546EE30       (void*)
          [RSP+5B0 ] 0xB73546F0F0       (void*)
          [RSP+5B8 ] 0xB73546EE70       (void*)
          [RSP+5C0 ] 0xB73546EE20       (void*)
          [RSP+5C8 ] 0xB73546EEB0       (void*)
          [RSP+5D0 ] 0xB73546EF40       (void*)
          [RSP+5D8 ] 0xB73546EF00       (void*)
          [RSP+5E0 ] 0x65535F6D69535F4D (size_t)
          [RSP+5E8 ] 0x746E656D656C7474 (size_t)
          [RSP+5F0 ] 0x7070617263535F73 (size_t)
          [RSP+5F8 ] 0x6F6464415F737265 (size_t)
          [RSP+600 ] 0x4D435C7073652E6E (size_t)
          [RSP+608 ] 0x4646433230303030 (size_t)
          [RSP+610 ] 0x20046494E2E      (size_t)
          [RSP+618 ] 0x7FF74CD61435     (void* -> Fallout4.exe+0431435)
          [RSP+620 ] 0x535C73656873656D (size_t)
          [RSP+628 ] 0x4953686F5C4C4F43 (size_t)
          [RSP+630 ] 0x3F800000         (size_t)
          [RSP+638 ] 0x0                (size_t)
          [RSP+640 ] 0x3F80000000000000 (size_t)
          [RSP+648 ] 0x0                (size_t)
          [RSP+650 ] 0x0                (size_t)
          [RSP+658 ] 0x3F800000         (size_t)
          [RSP+660 ] 0x0                (size_t)
          [RSP+668 ] 0x3F80000000000000 (size_t)
          [RSP+670 ] 0x64               (size_t)
          [RSP+678 ] 0x0                (size_t)
          [RSP+680 ] 0xB73546F140       (void*)
          [RSP+688 ] 0xB73546F280       (void*)
          [RSP+690 ] 0x0                (size_t)
          [RSP+698 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+6A0 ] 0x23011B72200      (TESObjectREFR*)
              File:
              Flags: 0x00400508
              Form ID: 0xFF02D146
          [RSP+6A8 ] 0x0                (size_t)
          [RSP+6B0 ] 0x1                (size_t)
          [RSP+6B8 ] 0x7FF74CC30A22     (void* -> Fallout4.exe+0300A22)
          [RSP+6C0 ] 0x230A0000002      (void*)
          [RSP+6C8 ] 0x20000000         (size_t)
          [RSP+6D0 ] 0xB73546F201       (void*)
          [RSP+6D8 ] 0x8                (size_t)
          [RSP+6E0 ] 0x22FE984C2E0      (void*)
          [RSP+6E8 ] 0x7FF74CC2E058     (void* -> Fallout4.exe+02FE058)
          [RSP+6F0 ] 0xB73546F280       (void*)
          [RSP+6F8 ] 0xB73546F280       (void*)
          [RSP+700 ] 0x1                (size_t)
          [RSP+708 ] 0x0                (size_t)
          [RSP+710 ] 0x66696E98CCDD9B   (size_t)
          [RSP+718 ] 0x7FF7E28124C1     (size_t)
          [RSP+720 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+728 ] 0xB735460001       (void*)
          [RSP+730 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+738 ] 0xB73546F420       (void*)
          [RSP+740 ] 0x1                (size_t)
          [RSP+748 ] 0x7FF74CC2D140     (void* -> Fallout4.exe+02FD140)
          [RSP+750 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+758 ] 0xB73546F209       (void*)
          [RSP+760 ] 0x23011B72200      (TESObjectREFR*)
              File:
              Flags: 0x00400508
              Form ID: 0xFF02D146
          [RSP+768 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+770 ] 0x1                (size_t)
          [RSP+778 ] 0x7FF74C9736F9     (void* -> Fallout4.exe+00436F9)
          [RSP+780 ] 0x23011B7A380      (void*)
          [RSP+788 ] 0x7FF74E4409C3     (void* -> Fallout4.exe+1B109C3)
          [RSP+790 ] 0x23011B7A3A0      (void*)
          [RSP+798 ] 0x7FF74C9F5425     (void* -> Fallout4.exe+00C5425)
          [RSP+7A0 ] 0xB73546F220       (void*)
          [RSP+7A8 ] 0x9C0              (size_t)
          [RSP+7B0 ] 0x64               (size_t)
          [RSP+7B8 ] 0x7FF74E44093F     (void* -> Fallout4.exe+1B1093F)
          [RSP+7C0 ] 0x23011B7A3A0      (void*)
          [RSP+7C8 ] 0x9C0              (size_t)
          [RSP+7D0 ] 0x23011B7A380      (void*)
          [RSP+7D8 ] 0x7FF83049372E     (void* -> tbbmalloc.dll+001372E)
          [RSP+7E0 ] 0x23011B7A380      (void*)
          [RSP+7E8 ] 0x7FF74C9736DE     (void* -> Fallout4.exe+00436DE)
          [RSP+7F0 ] 0x23011B7A3A0      (void*)
          [RSP+7F8 ] 0x2302C820B80      (QueuedReference*)
          [RSP+800 ] 0x0                (size_t)
          [RSP+808 ] 0x0                (size_t)
          [RSP+810 ] 0x1                (size_t)
          [RSP+818 ] 0x0                (size_t)
          [RSP+820 ] 0x22FBCFC3AE0      (void*)
          [RSP+828 ] 0x0                (size_t)
          [RSP+830 ] 0x1                (size_t)
          [RSP+838 ] 0x22FE084E200      (BGSStaticCollection*)
              File: ohSIM_Sim_Settlements_Scrappers_Addon.esp
              Flags: 0x00000008
              Form ID: 0x47002CFF
          [RSP+840 ] 0xB73546F370       (void*)
          [RSP+848 ] 0x7FF74CD337AB     (void* -> Fallout4.exe+04037AB)
          [RSP+850 ] 0x56               (size_t)
          [RSP+858 ] 0x0                (size_t)
          [RSP+860 ] 0x22FE984C2E0      (void*)
          [RSP+868 ] 0x23011B720C0      (TESObjectREFR*)
              File:
              Flags: 0x00400508
              Form ID: 0xFF02D14A
          [RSP+870 ] 0x0                (size_t)
          [RSP+878 ] 0x7FF74F0EC838     (void* -> Fallout4.exe+27BC838)
          [RSP+880 ] 0x22FBCFC3AE0      (void*)
          [RSP+888 ] 0xB73546F309       (void*)
          [RSP+890 ] 0x22FDAB79600      (Actor*)
              File: Unofficial Fallout 4 Patch.esp
              Flags: 0x00400009
              Form ID: 0x0006B9D9
          [RSP+898 ] 0x7FF8304957C3     (void* -> tbbmalloc.dll+00157C3)
          [RSP+8A0 ] 0xB73546F320       (void*)
          [RSP+8A8 ] 0x9C0              (size_t)
          [RSP+8B0 ] 0x9C0              (size_t)
          [RSP+8B8 ] 0x1AB32523         (size_t)
          [RSP+8C0 ] 0x23001778640      (NiFloatInterpolator*)
          [RSP+8C8 ] 0x7FF8304957C3     (void* -> tbbmalloc.dll+00157C3)
          [RSP+8D0 ] 0xB73546F6E8       (void*)
          [RSP+8D8 ] 0x7FF8304957C3     (void* -> tbbmalloc.dll+00157C3)
          [RSP+8E0 ] 0x2302ED08C40      (NiFloatInterpolator*)
          [RSP+8E8 ] 0x7FF74E55CC5E     (void* -> Fallout4.exe+1C2CC5E)
          [RSP+8F0 ] 0xB73546F348       (void*)
          [RSP+8F8 ] 0xB73546F340       (void*)
          [RSP+900 ] 0xFFFFFFFFFFFFFFFE (size_t)
          [RSP+908 ] 0x72ED08C40        (size_t)
          [RSP+910 ] 0x3B               (size_t)
          [RSP+918 ] 0x7FF74E54DB8E     (void* -> Fallout4.exe+1C1DB8E)
          [RSP+920 ] 0x22FD5C7EF20      (BSEffectShaderProperty*)
              Name:
          [RSP+928 ] 0x230000000B7      (size_t)
          [RSP+930 ] 0x2301AB32523      (void*)
          [RSP+938 ] 0x23001778640      (NiFloatInterpolator*)
          [RSP+940 ] 0x2302ECFD510      (void*)
          [RSP+948 ] 0x7FF74E472FE8     (void* -> Fallout4.exe+1B42FE8)
          [RSP+950 ] 0xB73546F3D0       (void*)
          [RSP+958 ] 0x7FF74E44093F     (void* -> Fallout4.exe+1B1093F)
          [RSP+960 ] 0x22FD5C7EF20      (BSEffectShaderProperty*)
              Name:
          [RSP+968 ] 0x7FF8304957C3     (void* -> tbbmalloc.dll+00157C3)
          [RSP+970 ] 0x23001DBF940      (BSEffectShaderMaterial*)
          [RSP+978 ] 0x0                (size_t)
          [RSP+980 ] 0x22FDF1BD390      (void*)
          [RSP+988 ] 0x7FF74CCE350B     (void* -> Fallout4.exe+03B350B)
          [RSP+990 ] 0x0                (size_t)
          [RSP+998 ] 0x0                (size_t)
          [RSP+9A0 ] 0xFFFFFFFFFFFFFF00 (size_t)
          [RSP+9A8 ] 0x9C0              (size_t)
          [RSP+9B0 ] 0x2302C820B80      (QueuedReference*)
          [RSP+9B8 ] 0x6D4              (size_t)
          [RSP+9C0 ] 0x0                (size_t)
          [RSP+9C8 ] 0x56               (size_t)
          [RSP+9D0 ] 0x0                (size_t)
          [RSP+9D8 ] 0x22FBCFC3AE0      (void*)
          [RSP+9E0 ] 0xFFFFFFFF         (size_t)
          [RSP+9E8 ] 0x7FF74CA1180B     (void* -> Fallout4.exe+00E180B)
          [RSP+9F0 ] 0x2302C820B00      (void*)
          [RSP+9F8 ] 0x1                (size_t)
          [RSP+A00 ] 0x0                (size_t)
          [RSP+A08 ] 0xFFFFFFFF         (size_t)
          [RSP+A10 ] 0xB73546F6E8       (void*)
          [RSP+A18 ] 0x2302ED08BE0      (NiBoolInterpolator*)
          [RSP+A20 ] 0x2302ED08BE0      (NiBoolInterpolator*)
          [RSP+A28 ] 0x7FF74E55CC5E     (void* -> Fallout4.exe+1C2CC5E)
          [RSP+A30 ] 0xB73546F488       (void*)
          [RSP+A38 ] 0xB73546F480       (void*)
          [RSP+A40 ] 0xFFFFFFFFFFFFFFFE (size_t)
          [RSP+A48 ] 0x2302ED08BE0      (NiBoolInterpolator*)
          [RSP+A50 ] 0x74               (size_t)
          [RSP+A58 ] 0x7FF74E563E15     (void* -> Fallout4.exe+1C33E15)
          [RSP+A60 ] 0x230016FA680      (BSValueNode*)
              Name: AddOnNode015
          [RSP+A68 ] 0x7FF8304957C3     (void* -> tbbmalloc.dll+00157C3)
          [RSP+A70 ] 0x2301094BF07      (void*)
          [RSP+A78 ] 0x23001778730      (NiBoolInterpolator*)
          [RSP+A80 ] 0x2301DA1D2B0      (NiVisController*)
          [RSP+A88 ] 0x2302EDF1A30      (NiVisController*)
          [RSP+A90 ] 0xB73546F6E0       (void*)
          [RSP+A98 ] 0x7FF74E54F80E     (void* -> Fallout4.exe+1C1F80E)
          [RSP+AA0 ] 0xB71094BF07       (size_t)
          [RSP+AA8 ] 0x2301DA1D2B0      (NiVisController*)
          [RSP+AB0 ] 0xB73546F6E0       (void*)
          [RSP+AB8 ] 0x2301DA1D2B0      (NiVisController*)
          [RSP+AC0 ] 0x2302EDF1A30      (NiVisController*)
          [RSP+AC8 ] 0x7FF74E555DE2     (void* -> Fallout4.exe+1C25DE2)
          [RSP+AD0 ] 0xB73546F500       (void*)
          [RSP+AD8 ] 0x56               (size_t)
          [RSP+AE0 ] 0x3                (size_t)
          [RSP+AE8 ] 0x5335797C         (size_t)
          [RSP+AF0 ] 0xB73546F6E0       (void*)
          [RSP+AF8 ] 0x7FF74E4C4D31     (void* -> Fallout4.exe+1B94D31)
          [RSP+B00 ] 0xB73546F718       (void*)
          [RSP+B08 ] 0xB73546F6E0       (void*)
          [RSP+B10 ] 0x3                (size_t)
          [RSP+B18 ] 0x1094BF07         (size_t)
          [RSP+B20 ] 0xB73546F6E0       (void*)
          [RSP+B28 ] 0x7FF74E4C4D31     (void* -> Fallout4.exe+1B94D31)
          [RSP+B30 ] 0xB73546F718       (void*)
          [RSP+B38 ] 0xB73546F6E0       (void*)
          [RSP+B40 ] 0x2301DA1D2B0      (NiVisController*)
          [RSP+B48 ] 0x7FF74E4D6F85     (void* -> Fallout4.exe+1BA6F85)
          [RSP+B50 ] 0xB73546F5A0       (void*)
          [RSP+B58 ] 0xB73546F5A8       (void*)
          [RSP+B60 ] 0xB75335797C       (size_t)
          [RSP+B68 ] 0xB73546F6E0       (void*)
          [RSP+B70 ] 0x2301DA1D2B0      (NiVisController*)
          [RSP+B78 ] 0x7FF74E54FAFA     (void* -> Fallout4.exe+1C1FAFA)
          [RSP+B80 ] 0x2301DA1D201      (void*)
          [RSP+B88 ] 0xB73546F5D8       (void*)
          [RSP+B90 ] 0xB71094BF07       (size_t)
          [RSP+B98 ] 0x23001778730      (NiBoolInterpolator*)
          [RSP+BA0 ] 0x230016FA680      (BSValueNode*)
              Name: AddOnNode015
          [RSP+BA8 ] 0x7FF74E4C7EAB     (void* -> Fallout4.exe+1B97EAB)
          [RSP+BB0 ] 0xB73546F6E0       (void*)
          [RSP+BB8 ] 0x0                (size_t)
          [RSP+BC0 ] 0x230402DDB7E      (size_t)
          [RSP+BC8 ] 0x230016FA680      (BSValueNode*)
              Name: AddOnNode015
          [RSP+BD0 ] 0xB73546F6E0       (void*)
          [RSP+BD8 ] 0x7FF74E4D4795     (void* -> Fallout4.exe+1BA4795)
          [RSP+BE0 ] 0x230016FA680      (BSValueNode*)
              Name: AddOnNode015
          [RSP+BE8 ] 0x7FF830493911     (void* -> tbbmalloc.dll+0013911)
          [RSP+BF0 ] 0x22FBCFC44A0      (void*)
          [RSP+BF8 ] 0x2301D80E5C0      (NiNode*)
              Name: Plane015
          [RSP+C00 ] 0x230016FA680      (BSValueNode*)
              Name: AddOnNode015
          [RSP+C08 ] 0x7FF74E4C9D5A     (void* -> Fallout4.exe+1B99D5A)
          [RSP+C10 ] 0x2                (size_t)
          [RSP+C18 ] 0x230016FA680      (BSValueNode*)
              Name: AddOnNode015
          [RSP+C20 ] 0x0                (size_t)
          [RSP+C28 ] 0x7                (size_t)
          [RSP+C30 ] 0x22FE1159280      (BSFadeNode*)
              Name: ImpactBallisticMetal
          [RSP+C38 ] 0xFFFFFFFFFFFFFFFE (size_t)
          [RSP+C40 ] 0x1                (size_t)
          [RSP+C48 ] 0x3                (size_t)
          [RSP+C50 ] 0x5                (size_t)
          [RSP+C58 ] 0x22F7905B040      (void*)
          [RSP+C60 ] 0xB73546F6E8       (void*)
          [RSP+C68 ] 0x7FF74CAC52B7     (void* -> Fallout4.exe+01952B7)
          [RSP+C70 ] 0x22F9616F48E      (void*)
          [RSP+C78 ] 0x2302ECE7580      (BSFadeNode*)
              Name: ImpactBallisticMetal
          [RSP+C80 ] 0x22FBCFC44A0      (void*)
          [RSP+C88 ] 0x2302C9422C0      (void*)
          [RSP+C90 ] 0x2302C942310      (void*)
          [RSP+C98 ] 0x7FF74D0656A1     (void* -> Fallout4.exe+07356A1)
          [RSP+CA0 ] 0x22F7905B040      (void*)
          [RSP+CA8 ] 0x22FE115A780      (BSFadeNode*)
              Name: ImpactBallisticBlood01
          [RSP+CB0 ] 0x7                (size_t)
          [RSP+CB8 ] 0x7FF74C983142     (void* -> Fallout4.exe+0053142)
          [RSP+CC0 ] 0x22FDAB79600      (Actor*)
              File: Unofficial Fallout 4 Patch.esp
              Flags: 0x00400009
              Form ID: 0x0006B9D9
          [RSP+CC8 ] 0x7FF74E5D2A4F     (void* -> Fallout4.exe+1CA2A4F)
          [RSP+CD0 ] 0x0                (size_t)
          [RSP+CD8 ] 0x7FF886CC26EE     (void* -> KERNELBASE.dll+00226EE)
          [RSP+CE0 ] 0x22FDAB79600      (Actor*)
              File: Unofficial Fallout 4 Patch.esp
              Flags: 0x00400009
              Form ID: 0x0006B9D9
          [RSP+CE8 ] 0x0                (size_t)
          [RSP+CF0 ] 0x3                (size_t)
          [RSP+CF8 ] 0xBCFC44A0         (size_t)
          [RSP+D00 ] 0x0                (size_t)
          [RSP+D08 ] 0x7FF750008CAC     (void* -> Fallout4.exe+36D8CAC)
          [RSP+D10 ] 0x48               (size_t)
          [RSP+D18 ] 0x1                (size_t)
          [RSP+D20 ] 0x0                (size_t)
          [RSP+D28 ] 0x0                (size_t)
          [RSP+D30 ] 0x0                (size_t)
          [RSP+D38 ] 0x0                (size_t)
          [RSP+D40 ] 0x0                (size_t)
          [RSP+D48 ] 0x5                (size_t)
          [RSP+D50 ] 0x3                (size_t)
          [RSP+D58 ] 0x22FBCFC44A0      (void*)
          [RSP+D60 ] 0x2302C820B80      (QueuedReference*)
          [RSP+D68 ] 0x22FC5B84100      (BackgroundProcessThread*)
          [RSP+D70 ] 0x2                (size_t)
          [RSP+D78 ] 0x7FF74CA1362A     (void* -> Fallout4.exe+00E362A)
          [RSP+D80 ] 0x220096           (size_t)
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    4. ohnno
      ohnno
      • premium
      • 36 kudos
      i;ll take a look, tho i dont have a clue how a bgms file doenst get loaded.
    5. ohnno
      ohnno
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      • 36 kudos
      sorry man , i realy cant find it :(
      i have no clue why the texture breaks.. got any special texture mods or somthing like that?
    6. Suvanto
      Suvanto
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      • 8 kudos
      Hey.

      Sorry. My head was buried in to work and completing my studies. I didn't notice to check back, until I got my table cleaned from all the work.

      I do not have any special textures. In fact, the most game textures are vanilla. I'll make another build and try to figure out if there is an conflict that I haven't seen. I did go through all the possible conflicts, but there is of course a chance that I actually missed something.

      Thank you for trying. I will check back, if I find what is causing the crash. It is very persistent and always on the same spot, with same error appearing.

      If no one else is seeing this, then there must be something that I have overlooked. That is actually helpful information.
  6. bwenter73
    bwenter73
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    • 2 kudos
    First off, love the MOD. Still one of my top add-on packs for Sim Settlements.
    I have been using the 3x3 agriculture plots more on current play through and I noticed something.
    Without receiving too much in spoilers, been having issue with upgrading the Cropfarm plot.
    I understand this is a Tech Tree plot, the reason I want to use it, however, when I go to upgrade there are no choices in the menu.
    Am I just missing a step or should there be something to select? Do I need to unlock another advanced industrial to obtain additional choices?
    The plot is currently level one with the option to upgrade.
  7. kaldaar
    kaldaar
    • supporter
    • 251 kudos
    Hi there Scrapper Master,
    I have an issue with the power armor repair interior plot, the power armor station in the plot is not linked to the workshop and the plaque description talks about repairing a motorbike.

    1. ohnno
      ohnno
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      • 36 kudos
      i;ll look in to it :)
      might take a while do.
    2. ohnno
      ohnno
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      • 36 kudos
      so fixed the name, dont realy know what i can do about armor not registering with workshop.
      I;ll ask KG about it
  8. Suvanto
    Suvanto
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    • 8 kudos
    Hello, Ohnno.

    Just dropped by saying thanks for this pack. That Wind Farm is - and remains - my favorite power plot of all time. It is really useful. Other plots are great as well, but I was specifically looking for the Wind Farm again. I can not really imagine restarting FO4 without it. :)
    1. ohnno
      ohnno
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      • 36 kudos
      Thanks man :D
  9. Darrky
    Darrky
    • member
    • 0 kudos
    Hei.
    I realy like your plots. And I especaly like the work you have done on the cubic tanks on your heavy agricultural Cropfarm plot. (I only have it at lvl 1).
    Only thing is.... one of them is floating in the air.... It looks to me as if you planed to have it sitt on top of the other cubic tank, but its sitting in the air abow and to the side of it.
    1. ohnno
      ohnno
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      • 36 kudos
      huh.. wait are those 3x3??
      if so.. aaaa youre not suppost to see those just yet ... ( thought i removed them )
      those are teck tree farms. and i not 100% sure they work as i want them to work.

      plz tell me you unlocked them your self :P if not .. panic on my end hehe
    2. Darrky
      Darrky
      • member
      • 0 kudos
      Sorry, but they where in the normal build list for large farms. I did not do enything to unlock them.

      Edit: I have (OH) Cropfarm, (CQ) Pit and (CQ) Pike farm that is made by you on my build list for 3x3 farms.
    3. ohnno
      ohnno
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      • 36 kudos
      its all good, thnx for imforming me :)
      so Cropfarm technically should work.. but i havent had time to test them full yet. its a tecktree farm.. So you will have to select upgrades your self.

      O and those pit and pike are from sim settlements conqueror they should be ok

    4. ohnno
      ohnno
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      • 36 kudos
      Should be fixed next update
      hope to get it out soon.
  10. phpones
    phpones
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    • 39 kudos
    Hey man! Is there a reason for you to use Workshop Framework as master? WSF breakes almost every settler mod out there. And you're SS pack is the only one (of the ones I have) that requires it...
    1. ohnno
      ohnno
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      • 36 kudos
      working on it.
      might take some time, hollidays and all
    2. phpones
      phpones
      • premium
      • 39 kudos
      Don't worry about it, take your time, you don't own us at all!
      I asked because I'm legitimately curious about what you're using from WSF.
    3. ohnno
      ohnno
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      • 36 kudos
      removed it :)
    4. kinggath
      kinggath
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      • 4,796 kudos
      Do you know which settler mods you're having trouble with? Workshop Framework has a system that I can add any settler mod to a list in it to allow them to function normally. I thought I had gotten all of them, but if you post which ones you're using I can add them in for this week's update!
    5. phpones
      phpones
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      • 39 kudos
      Kingmaster! Sorry for the delayed response. Unfortunately I don't remember which ones were broken with WSF (I ended up removing most NPC mods). It was a mess of mods and patches to bring Raider Overhaul, Better Settlers, Super Mutant Redux, Unique NPCs, Unique NPCs Creatures and one or two other Settler mods. Patching all this manually was a mess, so I removed them all.
      But one thing is for sure: I only used the most famous (and old) settler mods. One of them even had many comments about being broken by WSF (ditto, comments were a bit old). I think it was the time where you were gathering info to give the mod authors the ability to patch their mods with WSF... and since many were abandoned.. But if now you handle everything on WSF side and you already support the most downloaded settler mods out there, problem solved then!