Larva does 2-4 damage per second for 10 seconds. At end of timer, mature bloatfly bursts forth from victims body, doing 20-40 damage and crippling/destroying the hit limb. No effect on robots, cannot penetrate power armor (but if it hits a power-armored target in a body part that isn't covered by an armor piece...).
Exact damage and duration values may need further balancing, but the basic idea is the larva causes damage over time (less than poison syringes) as it feeds on the victim, then burst out from the still-living victim, causing more damage and crippling. Total hit-point damage is less than for either type of (rebalanced) poison syringe, but guaranteed to cripple (not just damage) whatever limb was hit and spawns an angry bloatfly.
No, in vanilla game berserk syringes are useless cause you get a message like: "Raider scavver is too powerful for berserk". I unterstand: deathclaws, behemoths, legendary enemies, but mid-level raiders and gunners?
Precisely, it was pretty useless in the vanilla version. now you can frenzy almost anything which, admittedly might be a little overpowered. I might consider blocking the effects for big enemies (like deathclaws and behemots).
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Larva does 2-4 damage per second for 10 seconds. At end of timer, mature bloatfly bursts forth from victims body, doing 20-40 damage and crippling/destroying the hit limb. No effect on robots, cannot penetrate power armor (but if it hits a power-armored target in a body part that isn't covered by an armor piece...).
Exact damage and duration values may need further balancing, but the basic idea is the larva causes damage over time (less than poison syringes) as it feeds on the victim, then burst out from the still-living victim, causing more damage and crippling. Total hit-point damage is less than for either type of (rebalanced) poison syringe, but guaranteed to cripple (not just damage) whatever limb was hit and spawns an angry bloatfly.
Also, how the game calculates chance, exactly?