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GlacierFrostclaw

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  1. MisdowMelody
    MisdowMelody
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    Since a couple people have asked what the correct load order for this is. I'll post what's working for my game.  
        Fallout4.esm
        All DLCs
        Unofficial Fallout 4 Patch
        CaN.esm
        **ALL OTHER MODS**
        RaceCustomizer.esp
        RaceCustomizer - Far Harbor Compatibility Patch.esp (if you need it)
        **CaN - Addons**
        CaN - Companions.esp
        CaN - Player Pony.esp (DISABLE THIS IF YOU WANT TO PLAY AS A ZEBRA/PRODITOR)
        Zeeb - Player Zebra/Proditor.esp (THESE ARE TO PLAY AS ONE OF THESE RACES. ONLY HAVE ONE OF THESE ENABLED)
        Fallout Equestria - Season Pass
        **Fallout Equestria addons**
        Zeeb - NPCs.esp (Make sure this is absolute last in load order)
    1. Xenanraptor720
      Xenanraptor720
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      Thanks for posting this because it is useful, but personally I am still having a problem with the load order.

      See I was able to make this work when I used Vortex and LOOT, but now I use MO2 and MO2 seems to lock certain esps to a certain range of positions in the load order. If I try to manually move an esp above or below that range, MO2 will force it back to where it previously was. I did not lock the esp load order position myself, MO2 is acting like it was already locked to a position begin with. If anyone who's good with MO2 knows a fix, then please let me know.
    2. Xenanraptor720
      Xenanraptor720
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      UPDATE 1:

      Okay I tried making a new mod profile where I enabled all the mods associated with CaN and Fallout Equestria first, then I tried to sort those mods before enabling any others. That seemed to help a little but I still could not get that exact load order.

      Although I did discover from that test that you should not have CaN Skeleton Fixes and Zex Skeleton Extension enabled together.
    3. Xenanraptor720
      Xenanraptor720
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      UPDATE 2:

      I don't know what changed between now and my last update but I am still having problems. This time I was able to get the pony player character to look right (just Nate and Nora) but all the NPCs have vanilla human heads. They aren't the deformed heads with human textures, they are normal human heads that are oversized and have no facial animations. The rest of the NPCs' bodies from the neck-down look like how they should with these mods installed.

      I created a test profile using only the mods associated with CaN (including the skeleton fixes), Fallout Equestria, and utilities such as the Address Library, Baka Framework, and UFO4P. I sorted the esp plugins according to what you have posted and locked their load order with MO2 without using the embedded LOOT function. The glitch triggers anyway.

      I play the NG update version 1.10.984 and use MO2 as my mod manager. I also recently installed the NG version of Buffout 4 and X-Cell. Those are engine fixes though and should not effect anything related to the game actors, but I would not know. The issue might be a simple matter of compatibility between the game or mod manager. Again, I don't know.
  2. Group935Pony
    Group935Pony
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    What exactly are Proditors?
    1. GlacierFrostclaw
      GlacierFrostclaw
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      Proditors are zebras that have painted their stripes in protest of the tribes. In Project Horizons, they painted their stripes red to protest the war with the ponies, and many actually fought FOR the ponies.
    2. Group935Pony
      Group935Pony
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      Thank you.
    3. NCRRANGERNEXUS
      NCRRANGERNEXUS
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      Sort of like the Red Stripes, the rogue Cylons in Battlestar Galactica?
  3. Randy764
    Randy764
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    For some reason the stripes aren't working properly, and there is a permanent dark eyeshadow around the player zebra's eyes. Is there something wrong with the mod itself?
    1. GlacierFrostclaw
      GlacierFrostclaw
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      I think that's a conflict in the load order. Try moving the mod further down in the load order.
  4. DiscordBlitzz
    DiscordBlitzz
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    It really doesnt seem to work anymore, havent seen a single zebra in the entire game... Eli also wont turn into a zebra it seems, neither does Preston. What exactly is th eload order?
  5. link341
    link341
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    Hi i seem be having some problems with mod. i think i did right load order . but when i load into game im still pony and pony player plugin disable.
  6. Bannedspider51
    Bannedspider51
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    So when i try and make a new game (or load another one) without the pony player plugin and instead with the zebra plugin or proditor plugin it IMMEDIATELY crashes,
    Is it something ive done or havent done?
    (edit) in case you were wondering when i start or load a game with both zebra (or proditor) and pony player plugins the pony is all that shows up
    edit 2: nvm it took me two days but i figured out it was mah damn load order
    1. GlacierFrostclaw
      GlacierFrostclaw
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      sorry for slow response time. yeah load order's a b&@*$ sometimes.
    2. baalgan
      baalgan
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      Good evening,
      What loading order are you using?
      I have the same concern as you about not being a zebra. I turn off the proditor and the zebra, and it crashes the game.
      Thanking in advance for a quick response, the mod is great, just to find out how we disable the mod only for the player.
      Good night...
  7. twinmantis
    twinmantis
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    love to see changelings next
    1. Group935Pony
      Group935Pony
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      Agreed. But who would they replace? The only things I can think of are Ghouls, and Synths.
    2. Uvgest
      Uvgest
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      I couuuld maybe dot them around the world...if you're interested... :)
    3. Stealthaxe
      Stealthaxe
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      Uvgest. If you were serious, I would find it absolutely awesome if you did that.
    4. Uvgest
      Uvgest
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      Believe me. I am, would love to see changelings in the world of Fallout.
    5. Wiimeiser
      Wiimeiser
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      Definitely synths. It makes too much sense for changelings to replace anything else, considering the whole thing with synths...
    6. GlacierFrostclaw
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      First, nice Raider and Kid icon. Second, yeah but at the same time, Synths based on changelings would mean you'd never see their original form because there'd have to be something added that changes the synth character's race on death and I don't know if there's actually a way to script that. Either way, it's WAY beyond my capabilities.
  8. axelfang
    axelfang
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    Does this Mod get rid of the pony npcs completly? or does it mix and match the ponies and zebras and all that?
    1. GlacierFrostclaw
      GlacierFrostclaw
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      it changes a certain few NPCs. It does not change all NPCs.
  9. mxtian
    mxtian
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    From what I saw, Tinker Tom and Glory have missing Head Part references, and from the ID those references very likely come from CaN Mane &Tail Addon, but this mod doesn't require it as master file, is this a bug?
    1. GlacierFrostclaw
      GlacierFrostclaw
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      it requires Fallout Equestria 4, which requires the mane and tail addon, but you're right. I should probably set my Mane and Tail addon as a requirement as well. I'll fix it when I can.
  10. Toasterforlife
    Toasterforlife
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    how do i fix this

    CaN.esm - MISSING

    ples help :c
    1. GlacierFrostclaw
      GlacierFrostclaw
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      that means you don't have the updated Crimes Against Nature mod installed. try redownloading and reinstalling that.