It goes at Egret Tours Marina. Not instead of anything. Using this blueprint spawns in all the objects in the build I made in your Egret Tours Marina settlement.
sorry i miss formulated my question is it a settlement with a workbench ? not knowing about this place ill have to find it i guess i didn't see a blueprint for warwick homestead neither FarHarbor will you build any ?
Yes, it's a vanilla settlement with a workbench.... kinda south from Oberland station (another settlement).
I do have Far Harbor builds I'm working on for all 4 settlements there, and others as well. I only have 25 of the 37 settlements released and I am still working on them. (Nordhagen Beach should be another mind blower when finished) :D
Awesome i am so happy that you are working on them i am impressed with your work and i relay like what you have done Thanks to all of your blueprints i have downloaded i now realize that there is at least 3 settlements i haven't ever found yet even if i have played the game over n over again many times thanks for your help and neat work PS: from what i understand on wiki page Spectacle island is a settlement i ended going there it's absolutely massive place hope to see your work there one day
Seem to be having issues which this blueprint on that nothing powers up at the "powering up" phase. No wires are connected either. Any ideas what might be causing this? All your other blueprints work fine.
You could try the 'Stable' preset in Transfer Settlements and use the trick I learned. Set the 'Stable' preset, then make sure the option to show the Transfer Settlements HUD in Pipboy mode is on. I flip the Pipboy to the Radio tab (you don't have to listen to the radio, just be on the tab). This prevents idle animations from kicking in during the import and pauses the entire game world as long as you stay in the Pipboy until the import completes.
232 downloads and you're the first to report any issues. Not sure what exactly it would be.
Hi, thanks for the reply; no lock ups or freezes while importing and have tried with animations, without, and using Pipboy to stop idle features running and still no power up. But only on this settlement it seems, I've imported your Sanctuary, Castle and County Crossings ones (I really like the style of your settlements as you can probably tell; I have tried to build my own in the past in a similar style, but lose patients after a while and give up) they all work with no issues, so, yeah it's weird. I'm manually connecting the power lines at the moment and things are powering up but I can't see how power get to the water pumps as there doesn't seem to be any conduits running out to them. The rest of the buildings are fairly obvious and shouldn't be an issue and I could just add external pylons and route it that way I guess. Anyway, no idea why the power up is failing for me, I've tried importing four times with the same result so, yeah; weird.
Very weird indeed. To get the water pumps powered, you can actually just run a power line through the glass windows rather than adding pylons. There should be some connectors inside that you can run a wire from. Or, if I remember correctly, there should be some external connectors you can use on the roof.
This has happened to me once or twice with your various settlements although in my case it is almost always idle animations, especially the large ones that take me awhile to import. I just reload an try again. Happened with Boston Airport twice but third time was the charm. That one is so large it took quite awhile to import. Well worth it though. The giant robot is awesome.
I absolutely LOVE this blueprint. It's so good. So so good I don't know what to do with myself. Once again you blow my freaking mind! Thank you so much for the work you've done
Thanks! I'm glad so many people are enjoying my builds, and I plan to have more ready in the near future.
I'm currently working on getting all the settlements and building sets unlocked in a new savegame since my old one got way too buggy. This will take a while since it means finishing Vault 88, Nuka World, as well as other quests. I have a v1.20 of Abernathy and Red Rocket almost ready to go, as well as a good chunk of Croup Manor completed, so it shouldn't be too long to get that one released too. So much to do and so little free time! lol
Yes yes yes! Take your time. I already know I can expect top quality. I can understand what you mean. I make custom content for Rocksmith 2014 and also have a lot do with so little time.
Also thanks for that bit of info on Abernathy. I downloaded the version you have up currently and when I imported it the powerup didn't connect everything, so I'll wait for you to update that one before importing again :D
16 comments
Egret Tours Marina goe's where ? instead of what ?
i didn't see a blueprint for warwick homestead neither FarHarbor will you build any ?
I do have Far Harbor builds I'm working on for all 4 settlements there, and others as well. I only have 25 of the 37 settlements released and I am still working on them. (Nordhagen Beach should be another mind blower when finished) :D
Thanks to all of your blueprints i have downloaded i now realize that there is at least 3 settlements i haven't ever found yet even if i have played the game over n over again many times thanks for your help and neat work
PS: from what i understand on wiki page Spectacle island is a settlement i ended going there it's absolutely massive place hope to see your work there one day
Any ideas what might be causing this? All your other blueprints work fine.
You could try the 'Stable' preset in Transfer Settlements and use the trick I learned. Set the 'Stable' preset, then make sure the option to show the Transfer Settlements HUD in Pipboy mode is on. I flip the Pipboy to the Radio tab (you don't have to listen to the radio, just be on the tab). This prevents idle animations from kicking in during the import and pauses the entire game world as long as you stay in the Pipboy until the import completes.
232 downloads and you're the first to report any issues. Not sure what exactly it would be.
Good luck!
I'm manually connecting the power lines at the moment and things are powering up but I can't see how power get to the water pumps as there doesn't seem to be any conduits running out to them. The rest of the buildings are fairly obvious and shouldn't be an issue and I could just add external pylons and route it that way I guess.
Anyway, no idea why the power up is failing for me, I've tried importing four times with the same result so, yeah; weird.
Once again you blow my freaking mind! Thank you so much for the work you've done
I'm currently working on getting all the settlements and building sets unlocked in a new savegame since my old one got way too buggy. This will take a while since it means finishing Vault 88, Nuka World, as well as other quests. I have a v1.20 of Abernathy and Red Rocket almost ready to go, as well as a good chunk of Croup Manor completed, so it shouldn't be too long to get that one released too. So much to do and so little free time! lol
I can understand what you mean. I make custom content for Rocksmith 2014 and also have a lot do with so little time.
Also thanks for that bit of info on Abernathy. I downloaded the version you have up currently and when I imported it the powerup didn't connect everything, so I'll wait for you to update that one before importing again :D
Doesn't really look much like a marina now though...