Fallout 4
0 of 0

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Safe to use


  1. ProfVerstrooid
    • member
    • 116 posts
    • 9 kudos
    So I think I fixed those Spring Cleaning conflicts and I believe that one building plot should now build correctly. I uploaded version 1.2 without settler navigation for the new Recreational Plot for a sole reason: it is late right now and I wanted to release this version's bug fixes ASAP. I'll release another more complete update next week with a new plot or two.
    Xbox One version has also been released!
    1. alchmo
      • premium
      • 206 posts
      • 16 kudos
      In response to post #52643378.


      trying to import (or download the 1.2 version to NMM gives the following error:

      Error registering this mod: Sim Settlements Add-On Pack Classic Shacks - Classic Shacks Add-On Pack for Sim Settlements

      Error: Invalid Versionnumber '1.2'. Row 1, Position 16.

      you edited the info.xml file and changed the xml version, this breaks it:

      first line should be:

      <?xml version="1.0" encoding="utf-16"?>

      in your info.xml it is

      <?xml version="1.2" encoding="utf-16"?>

    2. LanceJZ
      • premium
      • 107 posts
      • 0 kudos
      I'm getting this error too. It is just this mod. I tried deleting the cache and stuff. Still get this error.
      I tried changing that line as the one above, but I still get the error when I try to install it manually.
      I had to clear the cache again. Now it works.
    3. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      Super sorry man. I made the change in the latest update ( a reupload of 1.2). Tell me if it works!
  2. VanCardboardbox
    • member
    • 85 posts
    • 3 kudos
    This mod adds a building and a named legendary raider to the worldspace between Abernathy and Wicked Shipping. It is not within the Abernathy build area. In my game this raider repeatedly respawns with the same name. I see no notice to users that this mod does anything outside of adding five residential plots and one rec plot to Sim Settlements. I do not know if this is the only worldspace addition and I lack the necessary chops to open the mod up to see for myself. 
    Please update the description to mention this addition, and any other addition to the worldspace so that users are informed of what they are placing in their game. 
    1. illuminaughty78
      • premium
      • 128 posts
      • 2 kudos
      Agreed. Uninstalled.
  3. illuminaughty78
    • premium
    • 128 posts
    • 2 kudos
  4. regenshine
    • member
    • 1,117 posts
    • 9 kudos
    Why is this mod messing with the worldspace?
    1. markdf
      • premium
      • 1,858 posts
      • 254 kudos
      That is a very good question.
  5. ProfVerstrooid
    • member
    • 116 posts
    • 9 kudos
    Hey everyone! If anybody has some cool images of my plots in-game please let me know! I can't get around to making settlements of my own on account of my busy schedule and, as you can see, this mod page doesn't have any pretty pictures.
  6. TortugaMuerta
    • premium
    • 2 posts
    • 0 kudos
    what is this uninstaller chem? shows up under Utility at the chem crafting station.

    formid: 89004493 'Uninstall <modname>'
    1. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      I intend on adding a new workshop category with some workshop items I've been working on. You'll need the uninstaller chem for my workshop categories for whenever you uninstall the mod. But for now you can ignore that.
  7. Uranium - 235
    Uranium - 235
    • premium
    • 584 posts
    • 3 kudos
    The metal shack (I forget its name) doesn't actually build anything, just a weird wooden foundation. The other shacks seem to work though.
    1. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      That was my fault but it should work now!
  8. Sozerius
    • premium
    • 141 posts
    • 2 kudos
    Nexus mod manager simply said that there was an error loading this mod upon booting the manager up, without booting the game itself or anything. =/ I noticed it is a fomod... my guess is it must be related to the fomod setup, but ofc, I don't know
    1. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      It was a fault on my part but I believe I've fixed it now with the reupload of v.1.2
  9. Lortick
    • supporter
    • 36 posts
    • 0 kudos
    Any chance of getting a xbox version of this mod
    1. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      Yeah, when I know how to do that and have the time. I don't want to have you guys feel left out!
    2. mlwest1970
      • member
      • 83 posts
      • 0 kudos
      thanks for the xb version. I'll have to give it a whirl after I finish my own spring cleaning over here.
  10. PrincessAmysDragons
    • member
    • 457 posts
    • 9 kudos
    Mod author: please confirm that this is still being worked on/fixed/addressed. So far none of the reported bugs in the bug log have any updates. Please identify the progress of this mod. Thanks.
    1. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      Hi, sorry for not being active lately. I've been busy with a lot of high school projects lately and the semester still has a lot of work ahead. But I'm working on an update this week to address the bugs and maybe add a new building once I've read the new Builder's Toolkit. I'm planning on making a recreational plot.
  11. WardenAI
    • supporter
    • 1,309 posts
    • 10 kudos
    im not getting SIM Settlement plots to work at all.
    Used LOOT, and tried move the Sim Settlement around, got the tape and tried to restore, but nothing happen.

    Any Idea? Here is my
    Load Order:
    *Unofficial Fallout 4 Patch.esp
    *Reverb and Ambiance Overhaul.esp
    *AWKCR - Color Swap Mod Slot Hider.esp
    *Armorsmith Extended.esp
    *Armorsmith All DLCs Patch.esp
    *Friffy_Holstered Weapons.esp
    *Holsters & sheaths.esp
    *Visible Weapons Extended - FULL.esp
    *Lots More Facial Hair.esp
    *Lots More Male Hairstyles.esp
    *Insignificant Object Remover.esp
    *the new slog town.esp
    *No More f***ing Birds.esp
    *Heavens Barge.esp
    *Stash Begone.esp
    *The Eyes Of Beauty.esp
    *plenty 'o' exploration.esp
    *Killable Children.esp
    *Custom Legendary Modifications Remade.esp
    *Smoke-able Cigars.esp
    *True Shadows - All DLC.esp
    *Pip-Boy Flashlight.esp
    *LooksMenu Customization Compendium.esp
    *Wall Oil Lamps.esp
    *Ferals After Dark.esp
    *VaultTecAcceleratedFocusSystem - NukaWorld.esp
    *VaultTecAcceleratedFocusSystem - FarHarbor.esp
    *Thematic and Practical.esp
    *Glowing Animals Emit Light.esp
    *Pet - Call -Feed Dogmeat.esp
    *More Smarter Companions Mod.esp
    *Dogmeat A True Companion.esp
    *Coastal Cottage Cave.esp
    *Vivid Waters.esp
    *NAC-AE Patch.esp
    *No Water.esp
    *Egret's Secret.esp
    *Scavvers of the Commonwealth.esp
    *CommonwealthCritters - Both DLC.esp
    *Heavy BoS.esp
    *Tactical Flashlights.esp
    *Tactical Flashlights - Settings.esp
    *Crimsomrider's Tomb Raider Accessories.esp
    *Custom Concrete with Glass.esp
    *Rebel Backpacks.esp
    *Crimsomrider's 1950s Feminine Outfits.esp
    *Wasteland Workshop Streetlights.esp
    *TNR Shoulder Lamp.esp
    *TNR Shoulder Lamp - Settings.esp
    *MOAR Turrets.esp
    *MOAR Turrets - No Power Requirement.esp
    *Dustbowl Overhaul.esp
    1. SetArk
      • member
      • 331 posts
      • 0 kudos
      First of all, does Sim_Settlement works without this mod?
    2. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      My plots probably aren't popping up because there's a problem with the name of my files. I'm uploading a fix ASAP
    3. WardenAI
      • supporter
      • 1,309 posts
      • 10 kudos
      Well my main issue is that the menu is'nt popping up at all with any sim addon nor basic, it just does'nt exist while the holotape exist and I have used it. Not sure where the conflict are.
    4. ProfVerstrooid
      • member
      • 116 posts
      • 9 kudos
      Maybe try using the mod that adds in a custom Sim Settlements menu


      You can check out how that works on the Sim Settlements mod page.
    5. KrazyHorse1017
      • premium
      • 173 posts
      • 5 kudos
      If you don't have all the DLC's and it looks like you do from the mods installed, UnofficialFO4 patch has issues, also IndustrialCity_Sim_Settlements_Addon must be updated. Check here for any other issues. https://simsettlements.com/web/wiki/index.php?title=Problematic_Mods
    6. GabrielWayneL
      • premium
      • 1,276 posts
      • 19 kudos
      Just FYI, you cannot console in the holotape. You must go to Concord and collect the tape and everything.
    7. tom998
      • premium
      • 168 posts
      • 7 kudos
      @GabrielWayneL I always console command the holotape in with some asams to get ahead of the pack never had issues or anything