53 comments

  1. Ranubis5150
    Ranubis5150
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    I think this BP is broke. I have noticed a few issues. First when standing outside of the shed the workbench is in I slowly "float" around. not to any particular place, its different all the time. Second the two powered doors, the one to enter The Castle and the one to enter the armory don't work. I had to hook a small generator to each to get them to work. Third when you press "V" to go into workshop mode and look at the stats at the top, the power is always in the red. I have added 10 fusion generator and still in the red.
    This seem to be the only BP by Onyx that has any issues, I almost exclusively use his when available.
  2. Quazar55
    Quazar55
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    I'm with everyone that has downloaded this, ...it's great!  One question, does anyone else experience the Fast Travel Target is in the parking lot of the artillery test building, well outside the Castle?  And I can't place a new Fast Travel Target anywhere inside the Castle "build zone".  I'll still use it, just wondering if it's just me somehow.
  3. Hecker001
    Hecker001
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    I PLAYED second time but these time i lost all my settlement and lazy to build, but i get you blue print all nice has nice building without use other ridiculous mod needed that turn glitch structure because has old mod that doesn't support 1.10.163, i just need build extra into your building, thumb up nice vanilla concrete build
  4. MyridonT
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    I really love the blueprints. But I am have problems with this one. Specifically the North and East Wall. Everything comes in just fine , ground level, inside the castle, the rebuild of the walls but when I get to the top of the north and East wall Everything that is connected to the outer part of the castle wall (well looks to be ) 180 degrees out of alignment. Not sure what to do about this.I had this happen once with the Starlight drive in (just nuked everything and started over and it worked) But I have tried now 4 different time with the castle and still the same effect on the North an East upper walls.
    Any Suggestions?( have all you other blueprints and as I go thru the game I will be loading them. Currently loaded are.
    Starlight Drive in , Greygardens, Greentop Nursery, and Country Crossing so far so good.)
    1. MyridonT
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      Got this fixed The Transfer Settlement mod really does not like it if you do anything while the settlement is loading. So I started over and just waited at the gate of the castle till it was done. No Problems.
    2. PhasedTM
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      Sorry for the late reply, I didn't get the notification for your first message.

      Glad to see you got it fixed - the key here is 'don't leave the build zone while importing' and that includes in any direction (like using tcl to get an overhead view).

      Enjoy :)
    3. Sympt0mZz
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      Oh fk im dumb af. I imported 3 of your mods (amazing btw) and I imported 1 map and went to do some quests and then when I went back everything was just broken lmao.
  5. RyanBurnsRed
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    Hey Phased. I've been using a lot of your blueprints for a long time now. This one in particular has been one of my favorites because it makes The Castle feel like the stronghold it should be. I especially love the little touches you've done that somehow I've only just noticed now like the little docks you placed around the back by the water purifiers.

    Just wanna put one thing out there even though I don't see it being mentioned here so it's probably just me:
    when I imported this blueprint, majority of the settlement didn't have power. Even though the majority of the connections imported, some crucial ones didn't and I had to go through and make some of my own connections to get power to the rest of The Castle. I'm placing blame on transfer settlements and not your blueprint. In any case this problem allowed me to appreciate this settlement a whole lot more even though I've been using it for so long. 

    Thank you for all the work you've put into your blueprints. Truly thank you, because lord knows i'm lazy as f*ck, even when it comes to video games lol
    1. tmaurice87
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      I doubt that anyone will see this response, but I'm experiencing the exact same problem with the power. I even nuked the entire site and still have the power issue - I can't even get in the front door as the switch won't power up. Did anyone figure this out, or could you guide me as to what you did to get the necessary power connections in place. Thank you@@. It's a beautiful settlement and I'd like to keep it, but without power it's fairly useless and I'm at my wit's end with trying to figure out what's going on. 
    2. Puschpa
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      I also had issues with the 2 automatic doors, until I found out, one of the reactors wasn't connected to the power grid. I connected it, also added the missing short wire to one of the automatic doors, and all was fine.
  6. Athanareiks
    Athanareiks
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    Hello! Love this blueprint! I'm currently getting ready to use it in a new run through. How early can one use the blueprint? Is Taking Independence enough, or does Old Guns need to be completed?
    1. PhasedTM
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      Thanks! 

      I did answer this below in the comments by the way for another user:

      "Generally speaking, it would make more sense to have the Castle unlocked before importing this build, which means finishing the quests to gain ownership of it. I do recommend scrapping anything that you can normally scrap in the vanilla game (no scrap mods!)"

      You 'can' import it whenever, but if you haven't completed the questline to get ownership, it's possible weird stuff can happen.
  7. InfiniteDoc
    InfiniteDoc
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    Hey, loved the Blueprint and also I loved the Home Plate and really appreciate such a beautiful and useful blueprint. However, while importing this I always seem to crash the game. I do have a bunch of mods but only 2 affect The Castle, Faction Housing Overhaul (General Quarters) and Clean and Simple which just repairs and cleans the castle. I'd appreciate knowing why the game keeps crashing. Thanks!
    1. PhasedTM
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      Glad you like my work :)

      Unfortunately I would have no idea what's causing your game to crash, but I immediately suspect mods.

      You can test this by using a clean test save like the one Grotegrottrol has uploaded to nexusmods.
  8. icderion
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    What is the File/mod name mod that is on the mod requirements list?
    1. PhasedTM
      PhasedTM
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      Technically nothing if you have all the requirements for Transfer Settlements. Not even sure why that's appearing since I never set it up - I could add F4SE there, but since it's already required by Transfer Settlements I didn't bother.
  9. PWWI
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    I love the look and feel of this blueprint. Feels so good with the underdog feel of the minutemen and suits the militarized minutemen mod pretty well too.

    That said I'm having a few minor issues that I wanted to bring up. One of the wood floor oanels surrounding the radio station is missing along with the table in the generals room, two beds, a locker and a few footlockers throughout the living areas. Any ideas? Thanks for the mod!

    https://imgur.com/a/i21fT5f
    1. PhasedTM
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      Thanks!

      It looks like you have a bad import. This can be related to other mods installed, or just a glitching savegame or some script that was running at the same time as the import. Easiest way to test would be an older save or a test save (Grogrottrol has a couple on the nexus) to see if you get the same behavior.
    2. PWWI
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      I'm just gonna run with it. Installing this base was a time eater as is lol. It works pretty great so far. It's definitely my favorite of your settlements.
  10. case16
    case16
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    I noticed the fo4se tag is included in the mod, however I've very recently gotten back into modding fo4 and it seems like a lot of mods don't need it anymore for some reason. Will I have issues if I try to install your settlement mods without script extender? I'm hoping to avoid it since creation club apparently has a habit of frying it every other week.
    1. PhasedTM
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      F4SE is a requirement for Transfer Settlements, as is Hud Framework.