Fallout 4

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Nutulator and Ethreon

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Nutulator

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640 comments

  1. Ethreon
    Ethreon
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    Locked
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    Making non-replacer

    open in xedit
    expand in left panel
    rclick the plugin in the left panel --Other>Build Reference Info
    go into furniture, expand, find WorkshopArtillery "155mm Howitzer M1" [FURN:0018863A]
    rclick the record in left panel --> Copy as new record, name appropriate
    at the bottom or the right panel --> Referenced by tab, 2x click on the record there to get to the recipe using the furniture item
    rclick - Copy as new record
    In the new recipe chance the CNAM - Created Object to the copy of the artillery
    Delete WorkshopArtillery "155mm Howitzer M1" [FURN:0018863A] from the howitzer plugin
    Save.
    1. slygeezer
      slygeezer
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      Thank you, Ethreon, for such a clear and succinct explanation.

      I'm quite happy with this mod as-is but now that I understand the logic I'll be changing over a couple of other mods.
    2. QuantumCurt
      QuantumCurt
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      Awesome, thanks for this explanation. It took all of 2 minutes.
    3. MASDERCHEEF
      MASDERCHEEF
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      I hate to be a bother but I've never used xedit in any way before, where should these copied records go?
    4. Ethreon
      Ethreon
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      Probably in the same plugin, don't exactly remember the details.
    5. QuantumCurt
      QuantumCurt
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      I just copied them into the same 155mm Howitzer plugin.

      Right click on the WorkshopArtillery record and click 'copy as new record', and then enter a name (I used WorkshopArtillery01). Hit ok, and it'll ask which plugin to copy it too, then you'll select the 155mm Howitzer plugin.
    6. MASDERCHEEF
      MASDERCHEEF
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      Understood, thanks for the responses.
    7. Lythael
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      Its not that simple you forgot to mention that you still have to create new records for the projectiles and ammunition and assign them to new record of the "Mortar" weapon and assign that weapon record to the non replacer version and delete the replacer projectile records.
      So the Vanilla Artillery will fire old shells while the non replacer Howitzer will fire 155mm shells

      Otherwise the Old Artillery will still fire 155mm shells instead the classic vanila mortar rounds. (Unless you don't mind that than its ok to just copy paste those 2 records)

      If you want a true standalone there are more records to copy as new and reassign if you want the Howitzer to fire custom shells while Vanila one still fires old mortar shells.
      There are 3 types of projectiles (normal , far , close) 3 types of weapons (normal , far , close) 3 types of ammo (normal , far, close) and 2 activators (shooter far , shooter close) that artilery uses to determine what type of projectile based on distance and trajectory should hit.

      I tested out after the changes i made and it works properly now i had Old Mortar and the modded Howitzer firing simultaneously and 2 different projectiles were hitting the mark which is great but yea thats more to it than just copying the furniture record and constructible object if you want it to be truly standalone.
    8. Ethreon
      Ethreon
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      Except it's that simple. Those that want to also replace projectiles could easily do it once they figured out the more basic things.
  2. LFR10220
    LFR10220
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    I really like this mod, I never play without it. But unfortunately it's outdated in every sense. Do you have no plans to update it, textures, animations and everything else?  
    It would be glorious to see projectiles as MISC.
  3. cccviper653
    cccviper653
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    i really hope someone makes a patch for the animations to work with angry artillery so users don't have to figure it out themselves through all the tricky programs
  4. Shaun0057
    Shaun0057
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    ever wanna make a Sim Settlement plot of this?
    1. WasteLandCaravaner
      WasteLandCaravaner
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      omg yes yes!
  5. HighwaymaN7
    HighwaymaN7
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    mod works, had to mess with it a bit to get it to work. a little fucky
    1. DonGrimeboli
      DonGrimeboli
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      How so?
  6. billybob1222
    billybob1222
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    It doesnt show up in the build menu, all is has is the vanilla artillery, what do I do?
  7. sciris1212
    sciris1212
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    anyone else having an issue of everything showing up BUT the actual howitzer?
  8. conundrum
    conundrum
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    This is a great mod and I've used it for years, but I only recently checked pictures of irl wwii 155mm howitzers and discovered that the model is of the 105mm howitzer. The scale of the gun and its ammo, as well as its profile and wheels are all of a 105mm. The 155mm required four tires and a special truck to haul it. It also used bag charges instead of 1 piece ammo. It was huge, and would dwarf its crew. All this is just fyi to those interested. I still love it.
    1. JJerem
      JJerem
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      Alternate universe so your nitpicks are invalid.
    2. streetyson
      streetyson
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      conundrum is wrong anyway - some of the M1 family of howitzers had two wheels and look much like this mod - see this youtube of an M114A1, both towed and later fired). They're prob thinking of the 4-wheeled Long Toms or some other variant, as there were various M1 to M2 subtypes. But yes, ammo-wise (at least ones I've seen), they did indeed use separate bag charges, for weight & ease of loading - 2 men to load the shell, a 3rd man to shove the charge in. With a 105mm you could get away with an attached charge and all inserted by one-man (see this vid of the 105mm M101) However, who's to say by the 2070s they don't have a smaller lighter charge that can be used in a 155mm?

      As to model scale, as the above vid examples show, the size of this mod looks and feels a lot closer to a 155mm than the 105mm.
  9. psywarrior84
    psywarrior84
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    Would love to see alternate charges implemented. It would be awesome to light up a nighttime battlefield with a lume charge while using something like darker nights.

    Fire for effect..
  10. RussianBreadstik
    RussianBreadstik
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    Anybody know a fix for the artillery being invisible?  All the files seem to be in the right places and everything's extracted, but none of the models except the American flag appear for some reason.  I've completed old guns with no glitches or bugs.
  11. Rowdyone216
    Rowdyone216
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    So I installed the mod, placed the artillery, and absolutely nothing happened. Animations don't exist, artillery doesn't fire, no corresponding explosions, nothing. Old Guns completed after 6 in-game hours and nothing had even happened. I've basically got 4k decorations with people standing around in pose.
    1. Rowdyone216
      Rowdyone216
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      Nevermind... I just can't read. My apologies king.