Don't understand your problem with the E-key. My script uses numlock set to on and is as follows:
NumPad1::R (Drop stuff, pre patch: transfer items) NumPad2::I (Quick Inventory) NumPad3::Tab (abort action/return) NumPad8::W NumPad4::A NumPad5::S NumPad6:: D NumPad7::E NumPad9::Q NumPad0::Space NumpadAdd::Y (Sprint) NumpadEnter::LCtrl (Crouch) NumPadDot::0 (Quick Slot 0 - in my case: Stimpack) PgDn::F (Favorites) NumPadDiv::Z (Sort) NumPadMult::Alt
I use the "left" key for switching between 1st/3rd person, the "down" key for the pip-boy, the up-key for the map and the "right" key for grenade/bash and middle mouse for reload (I rebound them in the in-game settings menu)
Though sometimes my character switches to auto-run num-lock is set to off and I have to alt-tab out of the game and press the shift key in order for things to work as before. Don't know if it's a FO4 bug or some issue with AHK. Maybe I should try rebinding numlock...
I think they patched the game so E is somewhat accessible, but I discovered you should not remap the arrow keys in a script; but remapping them inside the game is ok now. Your NumPad commands should not work as some of the keys are hardwired for other uses. I think they need to be "NumpadClear::s" etc. How did you manage to overwrite the hardwired keys? "NumPad7::E" really? How and where does that work/not work? Not in the workshop, not in containers, right? Here's mine: NumpadUp::w ; Forward (w) NumpadClear::s ; Back (s) NumpadLeft::a ; Strafe Left (a) NumpadRight::d ; Strafe Right (d) NumpadDiv::r ; Ready/Reload (r) NumpadIns::Space ;jump RShift::LShift ; Sprint NumpadAdd::LControl ; Sneak NumpadMult::LAlt ; Bash/Power Attack/Grenade ;could also use Down arrow, but remap in-game.
In-game I toggle the numlock until I can move. Then in another game the NumLock will be reversed unless I reboot. Fun stuff; I'd rather just play! Good Luck!
Whether or not a key is hard-wired in the game itself is irrelevant AFAIK, since ahk simply tells the computer "assign key 'y' to key 'x'". Whatever key you assign "E" to, if you press that key Fallout gets the info "user pressed "E"". My keybindings work in the entire game, workshops included. As to the arrow keys - I didn't rebind them in AHK since I can reassign them in-game and at the same time keep their functionality in the dialogue system and the workshop. But in other games I often rebind them with ahk (since they are so very convenient to use with the thumb) and so far I never had problems. FWIW: I found a solution to my autorunning bug. It was a bad idea to assign capital letters, better to do it with lowercase once since otherwise "shift" can get stuck
No, people who aren't left handed probably won't use the mouse with their left hand (unfortunately there aren't any left-handed mice - extra buttons intended to use with the thumb are more or less useless if you use a mouse with your left hand), but for me it was just as natural to use the mouse with my left hand as it is to drink, hold a pen, or use a spoon with my left hand. And just as I wouldn't want to be forced to write with my right hand, I find it baffling how Bethesda time and again ignores those (who might not be that many although approx. 10% of the population is supposed to be left handed) for whom wasd doesn't work.
I'm like Lean - I am right handed but prefer to use my mouse with my left hand. I had a boyfriend a long time ago who was a lefty and every time I used his pc I kept having trouble with the mouse - once I finally accepted it and got used to it, I have never looked back. It's what makes the most sense to me now - very comfortable to have it on the left. However, I agree with the original creator they NEED to get this so we can set these without having to use a program like autohotkey. Just stupid that a game as advanced as fallout would not have more keyboarding options. Everytime I play now and do building it starts to hurt my hands after a while :./
11 comments
My script uses numlock set to on and is as follows:
NumPad1::R (Drop stuff, pre patch: transfer items)
NumPad2::I (Quick Inventory)
NumPad3::Tab (abort action/return)
NumPad8::W
NumPad4::A
NumPad5::S
NumPad6:: D
NumPad7::E
NumPad9::Q
NumPad0::Space
NumpadAdd::Y (Sprint)
NumpadEnter::LCtrl (Crouch)
NumPadDot::0 (Quick Slot 0 - in my case: Stimpack)
PgDn::F (Favorites)
NumPadDiv::Z (Sort)
NumPadMult::Alt
I use the "left" key for switching between 1st/3rd person, the "down" key for the pip-boy, the up-key for the map and the "right" key for grenade/bash and middle mouse for reload (I rebound them in the in-game settings menu)
Though sometimes my character switches to auto-run num-lock is set to off and I have to alt-tab out of the game and press the shift key in order for things to work as before. Don't know if it's a FO4 bug or some issue with AHK. Maybe I should try rebinding numlock...
Your NumPad commands should not work as some of the keys are hardwired for other uses. I think they need to be "NumpadClear::s" etc.
How did you manage to overwrite the hardwired keys? "NumPad7::E" really? How and where does that work/not work? Not in the workshop, not in containers, right?
Here's mine:
NumpadUp::w ; Forward (w)
NumpadClear::s ; Back (s)
NumpadLeft::a ; Strafe Left (a)
NumpadRight::d ; Strafe Right (d)
NumpadDiv::r ; Ready/Reload (r)
NumpadIns::Space ;jump
RShift::LShift ; Sprint
NumpadAdd::LControl ; Sneak
NumpadMult::LAlt ; Bash/Power Attack/Grenade ;could also use Down arrow, but remap in-game.
In-game I toggle the numlock until I can move. Then in another game the NumLock will be reversed unless I reboot.
Fun stuff; I'd rather just play!
Good Luck!
As to the arrow keys - I didn't rebind them in AHK since I can reassign them in-game and at the same time keep their functionality in the dialogue system and the workshop. But in other games I often rebind them with ahk (since they are so very convenient to use with the thumb) and so far I never had problems.
FWIW: I found a solution to my autorunning bug. It was a bad idea to assign capital letters, better to do it with lowercase once since otherwise "shift" can get stuck
But this is typical Bethesda Brahmin Droppings, they ship an incomplete game and leave it to modders to fix it for them.
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ICERAY: You might want to add a zip of the text file so we can download and Endorse.
Others: Consider logging on to the official FO4 support site and bug-repping the idiotic restrictions on keyboard remapping.
And just as I wouldn't want to be forced to write with my right hand, I find it baffling how Bethesda time and again ignores those (who might not be that many although approx. 10% of the population is supposed to be left handed) for whom wasd doesn't work.