Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Zaayl

Uploaded by

Zaayl

Virus scan

Safe to use

40 comments

  1. 123blimey1nebula123
    123blimey1nebula123
    • member
    • 0 kudos
    The mod killing the robots might be a health overflow error. As in, by putting it's health so high it's looping back around to the maximum negative value and instantly killing them. To fix this I think just removing one of the decimals on the health buff would help. As that would still be an impossible amoung of damage for npcs to do on them, but would also be impossible for other health increasing modifications to instantly kill them.

    (Edit: I am almost certain this is what is causing the automotons to all die. I might test having robots use no armor or health increasing upgrades to see if i'm right.)
    (Last Edit: I think a solution would be to put it at a reasonably high level. I checked and Liberty Prime has 5 million hp. That should be more than enough to keep automatrons from dying, while also not having the roll over issue.)
  2. Valseil
    Valseil
    • member
    • 2 kudos
    Excuse me sire, is there no way of removing the special mod? I cant seem to figure out how to remove it from my robot.
    1. Zaayl
      Zaayl
      • premium
      • 15 kudos
      Back when I still used it, I was able to remove and attach the mod (As I would do so when recruiting a bot as a follower) But this mod is no longer supported as the bug/oversight it tries to work around can be fixed by the methods in the mod description.
  3. kingdha123
    kingdha123
    • member
    • 0 kudos
    I ran into a weird situation. Upon adding Unkillable Specialty to my automatron, it lauches itself upward to the sky, then falls down to the ground...TO ITS DEATH. Not sure if anyone met a similar bug like i did?
    1. Zaayl
      Zaayl
      • premium
      • 15 kudos
      Another user had this problem as well, I was never able to replicate it. I genuinely don't know what causes it or why, my mod was made as simply as humanly possible (I just added an item that gives robots a bunch of HP, no scripts or anything.) however bear in mind that Automatron is extremely buggy and always will be unfortunately.

      However this mod is no longer supported, check the description for a method to make robot settlers essential without needing the mod at all, it's far less buggy and even more lightweight.
    2. kingdha123
      kingdha123
      • member
      • 0 kudos
      It's weird. This mod used to work perfectly.
    3. BerserkBear1776
      BerserkBear1776
      • member
      • 0 kudos
      I had this same problem, and what worked for me was having the MSAT modification unlocked, once I unlocked it the glitched stopped 
  4. Siatru
    Siatru
    • member
    • 5 kudos
    actually looking for the opposite that makes automation robot companions non-essential. Kinda roleplaying where I'm mass-producing my own robot army.
  5. Cormyone
    Cormyone
    • member
    • 0 kudos
    for me its really bugged, it makes it so when i try to customise my robot it just removes that part i was trying to customise i.e the head would be missing then when i go out of the robo crafting station the robot needs a repair kit and then when you go back into the station you can customise it...
    1. Zaayl
      Zaayl
      • premium
      • 15 kudos
      I think I have had similar issues in the past, predating this mod. Automatron is very, very buggy.

      If it is caused by this mod, sorry to say that this mod is not being supported anymore as the workaround posted in the description works better.
  6. gheyisht
    gheyisht
    • member
    • 11 kudos
    EXACTLY!

    ...what I needed.
    Thank you.
  7. RagingSky1
    RagingSky1
    • supporter
    • 0 kudos
    What? why? this mod? you do not need this mod. yo can turn your settlement automatrons essential by TALKING TO THEM AND ACTIVATE PERSONALITY MOD IT SETS ROBOTS AUTOMATICALLY UN KILL-ABLE! Do you even play this game WTF?
    1. Zaayl
      Zaayl
      • premium
      • 15 kudos
      That does not work, it is bugged, hence this entire mod, and the countless, countless threads on the problem, and even workarounds posted on the fallout wiki itself. Robots "essential" status does not persist when they are dismissed to a settlement and are no longer your active follower, something I, and the many other commenters on this mod with the exact same issue, have encountered the hard way.

      So its very easy to ask, Do YOU even play this game? ;)
  8. shikamaru_4
    shikamaru_4
    • member
    • 7 kudos
    I used the setessential xx001eed 1 command , it worked , but didnt stick, anyone know a way to make it stick  ?
    1. misteryman526
      misteryman526
      • supporter
      • 4 kudos
      "Didn't stick"? Did you set up the command to run the bat file every time you start up the game? I just did so today so I don't have much experience to go on, but over an hour or so of gameplay I didn't have any of my provisioner robots break whereas before some of them only went a few minutes before they were reduced to a bare Protectron frame
  9. misteryman526
    misteryman526
    • supporter
    • 4 kudos
    Well, the 'unkillable' mod isn't preventing my provisioner robots from getting busted/glitched back to the basic naked body. I'll try the bat file mentioned in the spoiler section of the description and see if that'll solve the problem.
  10. shikamaru_4
    shikamaru_4
    • member
    • 7 kudos
    never mind ,the set essential thing won't prevent the reset I see . I'll try the mod .