About this mod
Disables VATS and overhauls perks that give bonus in VATS.
- Requirements
- Permissions and credits
Also, if you like VATS, I'm completely fine with it as long as you just walk away.
Installation:
Not 100% sure that modifications to perks that player already acquired apply correctly.
Nothing I can do about it; it's engine problem.
Use console commends to remove and re-acquire modified perks to be certain.
Requirements:
Nuka World DLC
Far Harbor DLC
Complementary Mod:
Critical Hits Outside of VATS by NotSure700 - http://www.nexusmods.com/fallout4/mods/12653/?
HIGHLY RECOMMENDED! I did not modify perks that are already modified by this mod.
Full Change List:
Awareness
1Time slows down by 30% for 5 seconds when combat begins.
2Now time slows down by 50% for 8 seconds when combat begins.
Concentrated Fire
1You do 20% more damage to enemies with 30% or less health.
2Now you do 30% more damage to enemies with 40% or less health.
3Additionally, you do 50% more damage to enemies with 20% or less health.
Sniper
3Non-automatic, scoped rifles do 100% more limb damage.
Quick Hands
2Now you can reload all guns even faster. (50% faster; rank 1 is 35% faster)
Blitz
1You do 50% more melee weapon damage for 5 seconds after sprinting more than 2 seconds.
2Now you do 80% more melee weapon damage for 8 seconds after sprinting more than 1 second.
Gun-Fu
1Every time you switch to a pistol, rifle, or heavy weapon, you do 10% more damage with them for 10 seconds. The bonus stacks up to twice.
2Gun-Fu bonus stacks up to three times. Gun bashing does 50% more damage.
3Gun-Fu bonus stacks up to four times, and lasts 5 more seconds.
Grim Reaper's Sprint
1Any kill has a 15% chance to restore all Action Points.
2Any kill now has a 25% chance to restore all Action Points.
3Any kill now has a 35% chance to restore all Action Points and reduce incoming damage by 50% for 5 seconds.
Penetrator
1You ignore 20% of a target's armor.
2Now you ignore 30% of a target's armor.
V.A.N.S.
1Track nearby human targets for 30 seconds.
2Track human and robotic targets further away for 30 seconds.
Critical Banker
1You have 5% chance of critical hit on enemies with full health.
2Now you have 10% chance of critical hit on enemies with full health.
3Now you have 15% chance of critical hit on enemies with full health.
4Now you have 15% chance of critical hit on enemies with 75% or more health.
Change Log:
1.1
- fixed Grim Reaper's Sprint rank 3 chance
Work In Progress:
- No clue how to change Mysterious Stranger perk; best possible implementation would be one in which the NPC spawns somewhere in the middle of a combat. I would have to do a lot more than tweaking perk entries for that, so currently it's untouched.
- Companion perks, legendary weapon mods, when I have time to look into them.
- Let me know if there is other game play elements that are VATS-dependent!
My Other Mods:
No VATS Overhaul: Disables VATS and modify VATS-dependent perks to be useful without VATS.
http://www.nexusmods.com/fallout4/mods/25428/?
Power Armor No Sneak: Makes sneaking extremely hard with power armors, especially when moving.
http://www.nexusmods.com/fallout4/mods/25051/?
Binary Pickpocket Overhaul: You can either pickpocket an item with 99% chance, or not at all, depending on your perk, agility, and the item's value. No more save & load bullshittery!
http://www.nexusmods.com/fallout4/mods/25123/?
Animated Chems - re-done Fix: Quick fix for FLipdeezy's Animated Chems - re-done mod
Original: http://www.nexusmods.com/fallout4/mods/13278/?
Fix: http://www.nexusmods.com/fallout4/mods/25094/?