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PhasedTM

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PhasedTM

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10 comments

  1. novasnowpaws
    novasnowpaws
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    I love this blueprint. It has given me so many ideas for my own builds. But i am having trouble finding some of the objects you used (Even with the SOU mod.) For example, where did you get the fixed spot lights at the gates and next to the water filters?
    1. PhasedTM
      PhasedTM
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      Thanks!

      Those are vanilla spotlights found under the Defense>Turrets category. I believe you need the Mechanist DLC to get them.
  2. SciGuy911
    SciGuy911
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    • 1 kudos
    This is amazing. I decided to really focus on the Minutemen and building...sometimes it gets overwhelming keeping up. I hate taking control of a settlement and then stay there to build it up over and over...except for certain key settlements. County Crossing is one of them but this design was perfect for me. I absolutely love it! Fits in well to my Minutemen theme / fortress type of builds in some places. I would have spent hours and hours on something like this...now I can just focus on playing with less time of building (which I love to do, but you nailed this one! I mean, I see all of yours on here are amazing. Looking forward to getting others to save me time. This modding community is amazing! Thanks!).
    1. PhasedTM
      PhasedTM
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      Thanks for the kind words! Hope you enjoy this settlement and keep an eye open for more releases coming soon(ish)!
  3. Gulfwulf
    Gulfwulf
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    • 17 kudos
    Looks cool. I'll have to grab this for my next playthrough.
    1. PhasedTM
      PhasedTM
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      Thank you! I hope it suits your gameplay needs - this build doesn't have a lot of bells and whistles some of my other ones do.
  4. gr0wlt1g3r
    gr0wlt1g3r
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    Hi, PhasedTM, thank you; this is a very nice setup, except I cannot find the Workshop for the life of me. I can activate it, so it must be somewhere in the settlement. Can someone tell me where it is? In desperation I tried 'scrapple' but I still could not find it.
    1. PhasedTM
      PhasedTM
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      Thanks.

      Did you use some mod that moves the workbench? Because you can see it in my screenshots.

      https://staticdelivery.nexusmods.com/mods/1151/images/25366-12-1499490841.png

      The v1.10 of this blueprint, the workbench is not clipping with a concrete wall either, so I don't really know why you wouldn't have it.
    2. gr0wlt1g3r
      gr0wlt1g3r
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      Okay, so I believe that this is not an issue with your blueprint. I observed that the heretofore missing workshop was marked for deletion, so something went amiss when I nuked the original settlement, or so I think. I reloaded a prior save and tried again (and this time I camped atop the workshop). No issues with the rebuild. As I said before, this is a very nice settlement design. Thank you for your prompt reply and, of course, for the blueprint.

      ETA: And I see that failed to answer your question. Yes, I did: I used Place Anywhere to change its position. I did not move it far at all, but, yes, I did move it.
    3. PhasedTM
      PhasedTM
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      I use Place Everywhere also, but I never move the workbenches (for probably obvious reasons - they would not appear correctly in the BP or end up being duplicated).

      Glad to hear you got it solved though!

      Thanks for the compliment as well - I hope you get some good use of the settlement!