the name of the mod tricked me lol, i was thinking this was going to be some kind of bioshock city in the literal sky, damn man, that would be so cool, bethesda would never attempt that, they tried to make a vault under the sea and stopped on that project, but that would have been so badass.
but yeah i would love a bioshock city in the literal sky kind of city, it would be great for a quest too.
lol yeah that's right. i guess that's all the fallout universe had with technology right? i mean the Mr. handy model could last for generations without fuel so why not a floating city?
i say without fuel because somehow all of these Mr. Handy's are still working suddenly all around the map and supposedly it's the same for your personal Handy codsworth, i mean i know the game suggests they run off of a gas that looks like a propane tank, but they never have to refuel in all the 200 years, so something is up, maybe they have built in tech that absorbs nuclear waste vaper from the air and it collects in the condensers or something and suddenly that's how they are all powered lol.
Dommage. Super mod, mais rien n'est navigable. Les colons ne passent pas sur les ponts en pierres. Quel dommage. Je ne trouve plus ce mod ou l'on plaçait des plaques sur le sol pour que les colons puissent naviguer là ou on le désirait. C'était une super idée et un mod très utile.
Je l'ai celui ci. Mais ce n'est pas celui dont je parlais, car celui ci est pour les activités, alors que celui d'ont je parlais, avais des flèches directionnelles pour faire naviguer les colons. Par exemple, on plaçait les flèches sur un pont qui n'était pas navigable et les colons pouvaient le traverser. Mais je vous remercie pour votre aide.
Installed, sorted with LOOT. No menu items appeared in build menu. Tried rebuilding menus with settlement menu manager. Nothing. Tried loading after other mods. Nothing. Tried loading before other mods. Nothing. Tried changing load order for Master Plan. Nothing.
Using Settlement Menu Manager, Settlement Keywords Expanded, SOE. Couple other mods that add their own menus at the end, but not to "Wood."
I can't tell what, if anything is conflicting, but nothing I've done seems to make any new buildables appear under wood or anywhere else.
Has anyone gotten this mod to work in recent memory? Anyone have any idea what the problem could be?
Make sure to put this mod after Masterplan in LO,and also maybe you forgot to enable your ini ? https://wiki.nexusmods.com/index.php/Fallout_4_Mod_Installation
Read the description; love the concept. Read the requirements, comments, bugs, and forum; hate the execution. So... this is probably futile given that it seems the mod author has abandoned it but... do you think that maybe the problem is it's dependence on the flawed Master Plan mod? I'd love to use this mod but the issues reported and lack of response from the mod author make this a 'stay away from' mod.
I am in shambles, I've spent all day building a huge (but awful looking) castle and none of my settlers know how to actually get inside the fucking thing even after I added an archway in the outer wall
IS it normal for the plugin on this mod to call for an .esp version of the Master Plan instead of the .esm that actually exists? CastleintheSky.esp is throwing a missing master error for EthreonMasterPlan.esp, whereas CabinInTheWoods.esp is happy and shows EthreonMasterPlan.esm as the second master file. Tellingly, Cabin works fine, but Castle is totally MIA.
Bad download? Mod manager screwup? Steam eat a plugin file?
I never had issues with this mod, I use vortex, then I use loot to see if anything needs some cleaning,spent +3hours getting starlight flat,so i could put castle walls all around then realized someone made BP of starlight castle lol(bangs head on wall)
505 comments
but yeah i would love a bioshock city in the literal sky kind of city, it would be great for a quest too.
i say without fuel because somehow all of these Mr. Handy's are still working suddenly all around the map and supposedly it's the same for your personal Handy codsworth, i mean i know the game suggests they run off of a gas that looks like a propane tank, but they never have to refuel in all the 200 years, so something is up, maybe they have built in tech that absorbs nuclear waste vaper from the air and it collects in the condensers or something and suddenly that's how they are all powered lol.
the mod with the markers is "settlement activities markers".
I just downloaded it last night. see if it works, there is the link.
Tried rebuilding menus with settlement menu manager. Nothing.
Tried loading after other mods. Nothing.
Tried loading before other mods. Nothing.
Tried changing load order for Master Plan. Nothing.
Using Settlement Menu Manager, Settlement Keywords Expanded, SOE. Couple other mods that add their own menus at the end, but not to "Wood."
I can't tell what, if anything is conflicting, but nothing I've done seems to make any new buildables appear under wood or anywhere else.
Has anyone gotten this mod to work in recent memory? Anyone have any idea what the problem could be?
I'd love to use this mod but the issues reported and lack of response from the mod author make this a 'stay away from' mod.
Bad download? Mod manager screwup? Steam eat a plugin file?