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57 comments

  1. BlahBlahDEEBlahBlah
    BlahBlahDEEBlahBlah
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    Caps lock is your friend.

    Press caps lock while riding for a more immersive (and less "loading" ) way of play.

    Thank you and have a good day. =)
  2. ReaperTai
    ReaperTai
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    This is a stable release and fully functional at this time.

    We do have a couple small additions we are working on for decorative purposes and will update when they are ready.
  3. BlahBlahDEEBlahBlah
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    If you can't find them in the work shop menu:

    The Stable and Pack Rat should be in their own category in the main workshop menu, normally far to the right end.
    If you don't see them (icon is a keychain with a Giddy head), try traveling to the center of another settlement (doesn't have to be a vanilla settlement, but does have to be fully functional settlement) to kickstart the menu install script.

    Thank you. =)
  4. leaftongue
    leaftongue
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    I do not know if it is intentional but in the pack rat's bodypart data, 'skeleton03.nif' is referenced.
    This model name does not exist in the folder. I am not sure why it does not cause any problems.

    I was analyzing the skeleton to figure out how you got the skeleton scaled up successfully.
    My Giant Ants and Baby Deathclaws are freaking out when I try to do it myself.

    Also, thanks for the mods.
    1. BlahBlahDEEBlahBlah
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      I am not sure why it does not cause any problems.
      Because it's really just a placeholder, with the BodyPartData itself only just 'needing to exist' (at least in the case of this mod and for my purposes here).

      Anyhoo, as far as scaling, focus on the race (iirc) and the keyword therein regarding scaling.
      I don't remember the exact name off the top of my head, but it's there in the Race's keywords (was maybe this one, ScaleCustomCharacterController....I think...and it may need to be on both the Race and Actor records, or maybe just Race...I barely remember anything about this mod, lol).
      But yeah, that will hopefully help if your scaling problems are the ones I expect/suspect you to be having.

      Good luck.
  5. Apricotmods
    Apricotmods
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    I got an idea, if you make a custom model like the concept art you could get away with yao guai animations
  6. jerf0
    jerf0
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    how do i get the manuel for the third part of the big rat recipe? 
  7. lama30
    lama30
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    сomedicaly large box
  8. NoraCHUCHU
    NoraCHUCHU
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    Too bad it's abandoned... fix the animations, introduce a mission, slow down a bit more, along with some camera blocking when moving and leaving it fixed somewhere, would make the mod perfect
  9. yoboyatom
    yoboyatom
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    Will this work while I’m using a controller?
  10. Nightmore666
    Nightmore666
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    Hola, ¿sería posible hacer una versión Radscorpion?¿O una version Deathclaw? Estaria genial.
  11. AidsKind
    AidsKind
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    idk if anyone will ever read this but pls make more mods based on concept art its so fantastic
    1. BlahBlahDEEBlahBlah
      BlahBlahDEEBlahBlah
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      Check Techno Mutants...we’re at least a few in there.
  12. Def13
    Def13
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    Is this mod compatible with Ushi Brahmin Companion?
  13. Calinaas
    Calinaas
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    For any modder willing to make a very compatible jeep mod when the creation club comes out, I will totally and definitely buy it for sure! I would love to see a brotherhood of steel jeep from Tactics in this game, with a mounted minigun on the top. Just giving out ideas. xD
    1. ReaperTai
      ReaperTai
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      There are some vehicles in the works but they are proving more troublesome than the critters, largely due to there being no animations for vehicles except vertibirds.
    2. anonymousgammer740
      anonymousgammer740
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      now i know why the those keep crashing . LOL .