In my newest save, I encountered a CTD issue that was mentioned to me before, by luck of another mod conflict I realized it had to do with the pre-combine and pre-vis for the area. I've since updated the file (V.7) to include these fixes, as well as adding a storm cellar with two workbenches to the side of the house.
Please let me know in the bug report section if any issues are encountered!
I've just checked this mod in the last version of xedit : why are there some string errors + error can't resolve and some entries in worldspace about places like sanctuary or Concord that are binded with precombine ? Oo Uninstalled.
I might have forgotten to clean the newest version, although I've notably never had any issues, I'll look into it further. Sorry if anyone has been having issues, since we don't get notifications on comments I don't often check my old mods anymore.
So does anyone know what the game settings need to be in the for this to work? I keep getting CTD when I approach the farm, and a get a seizure inducing light show when I enter the Nuka-Galaxy home.
Hello i have encountered a... bug, since this is the first time i have used posts i uh dont know how to link images and files... i can give you the load order too!
Have you thought about cleaning this mod? When I checked it in xEdit, I found huge numbers of both ITMs and records that can be undeleted, i.e. instead marked disabled as part of xEdit's automated cleaning process.
Also, are the mod's areas properly navmeshed? After a quick look I saw five deleted Nuka-World navmeshes, and it looks like at least one of the affected cells didn't have a new navmesh put in place as part of the mod's added records.
All of the locations have a proper navmesh, there was a case where I completely removed one of my own navmeshes and restarted it, but that was also in a new location. At worst, I may have modified exterior locations for navmesh to make sure doors were detected but that'd be it.
Attempting to approach the Nuka-Farm Homestead results in a CTD. I tried removing the mod, went south from the Hubologist camp past where crashes happen, and the reinstalled the mod - instant CTD on load.
I myself and numerous others have tested this mod in a vanilla game to ensure this issue doesn't happen, in every case that it has, it's been a conflicting mod, or an issue with your game settings. For further support message me or make a bug report.
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In my newest save, I encountered a CTD issue that was mentioned to me before, by luck of another mod conflict I realized it had to do with the pre-combine and pre-vis for the area. I've since updated the file (V.7) to include these fixes, as well as adding a storm cellar with two workbenches to the side of the house.
Please let me know in the bug report section if any issues are encountered!
Uninstalled.
I know player homes aren't settlements but companions are friends not settlers.
(god damn my akwardness..)
Also, are the mod's areas properly navmeshed? After a quick look I saw five deleted Nuka-World navmeshes, and it looks like at least one of the affected cells didn't have a new navmesh put in place as part of the mod's added records.