Fallout 4

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  1. kinggath
    kinggath
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    Welcome to the Industrial Revolution!

    The Quick Start video is up: https://www.youtube.com/watch?v=YgnslnehGRQ

    Be sure to keep your version of Sim Settlements up to date! This expansion and Sim Settlements must always be on the same version. So if you update one, be sure to update the other as well.
  2. kinggath
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    The first few videos for the In-Depth Series are going up now, I'll and get the others out tomorrow when I have more time to edit them.









  3. kinggath
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    Patch 4.0.1 is live! This eliminates some unnecessary model files to reduce the overall size of the mod slightly.

    Patch Notes can be found here.
  4. kinggath
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    It's become clear to me that I can't be a one man army on the support front, I had kept up with it until about October of last year, but now things have grown to the point where I need regular help. If you receive a response from damanding or kalimac, they are helping me out to keep up with everything to ensure everyone gets there questions answered and bug reports added to my fix list.

    I will still try and pop in periodically to respond to some things personally, but balancing my time between fatherhood, my job, and continuing to develop the mod has become close to impossible without help - hope everyone understands!
  5. SoloMael
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    I'm trying to assign the Vault Tec Rep to a trading post, but the game keeps instantly auto assigning him back to a security outpost even though I have auto assign turned off.  What do I do?
    1. YaserM
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      You can remove auto assign from Unique settlers in the settings.
  6. rude4ier
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    PLEASE tell me there's a way we can disable quests. PLEASE. I've already had to face the Mr Genius nonsense which was excruciatingly boring enough to get through, causing my settlers to turn hostile against me because the mod author(s) are too shortsighted to realize what can go wrong. I'm fucking dreading exploring more of the content in this mod because it's supposed to be an extension of the RCI Simcity mechanics, but they've injected some of the most off-point content into it.

    I mean, an elaborate, UNAVOIDABLE questline about a robot trying to kill humans? Fucking really? Like the players need a substandard version of the Automatron DLC, which itself wasn't a stellar part of official FO4 itself?
  7. Anthek
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    Need some help, WWW doesn't.

    Strange issue with advanced industrial plot magazine press.
    I've got 4 of them, Sanctuary, The Slog, Mechanist Liar and Vault88.
    Sometimes when approaching/fast traveling those I get instant CTD's.
    Waiting/sleeping for 3 or 4 days always solves the issue.
    Destroying the plot solves the issue for said settlement.
    Resuming the game near a magazine press can cause instant CTD on game start.
    Well I assume it's got something to do with the magazines that I'm missing,
    CTD each time a new one should be collected?
    Can it be open Quests like Medical/Computer/Weapon-research Assistant that cannot be
    completed? Missing triggers, notes and items. Do you need to enable visitors?

    3 in 1 "SS has been updated..."  several times solved a lot of issues in the past, but not
    this one.

    Even a simple texture replacer, just some _d.dds files no plugin can cause trouble.
    SS doesn't seem to like magazine backside replacements.

    I really do appreciate the work of any Author here on Nexus, but sometimes it's frustrating
    not finding any solution.
  8. NanoX1
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    Is there a SS2 version WIP or will it never come?
  9. tonyzhong2012
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    Does this dlc work with sim settlement 2? I notice there is sim 2 version for rise of the commonwealth. I wonder if there is also a version for this dlc, or will it be introduced in the future?
    1. uituit
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      NO SS1 addons and xpacs will not work with SS2. SS2 has a lot of the features of Ind Rev
  10. zed140
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    In industrial revolution, I build a community well that give +10 water, but the settlement stats are not updated. I refreshed the plot and rebuilded the local data, but the +10 water is not added :( It is a know bug?
    1. uituit
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      Try fast travel away and see if that changes the numbers.

      Are you using HUDFrameowek as well? did the bar change in that ?
    2. zed140
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      Fast travel, restarting game, refresh plot, recalc data, that change nothing... And Hudframework bars has no numbers to show.
      I'm going to destroy the community well and recreate it.
    3. uituit
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      ok let us know if rebuilding helps.
    4. zed140
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      Yes it worked after I destroy it. But I started another new run and it's same, the water production is not added. I'm going to destroy it for the second time, in a new game.

      Edit: In my second run, destroying and recreating it does not resolve the problem... :/

      Edit2: I think, I found why. It require electricity to work. When I connect electricity, the water is added.
    5. uituit
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      ah yeah power is needed :) 
        glad u got it working.
  11. zed140
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    A little question... Do industrial plot from industrial revolution count as classic industrial plot from ss for upgrading defense plot to level 3?

    Edit: I found a reply on the ss wiki
    "Martial - To advance residential plots, they must be powered, your settlers must be reasonably happy, and the settlement must have at least
    2 industrial plots for level 2, and at least 4 industrial plots for level 3 (they can be any type of industrial or advanced industrial,  including interior)."
    1. uituit
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      yes
  12. zed140
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    I think I find a lil problem... The lack of purified water production when we play chem user with jet / overdrive in survival... As we need a tons of water to be not totally dehydrated after each encounter.

    How can have a correct production of purified water in this case?

    Note: I play just ss + industrial without mods

    Must use Leady Belly Perk?
    1. uituit
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      Lead belly will help and more water pumps .

      i never play survival so not sure if perks are differant :P
  13. Poizhan
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    Hi, I am running into this on a new play through, I noticed that none of my advanced industrial zones were creating stockpile items in their inventory. I ran through all the options and I saw the stockpile system was off by default, I don't remember ever turning it off. For troubleshooting I turned the setting back on and my industrial zones would still not stockpile.

    For additional testing I created a new game and ran through to the museum and got the city manager's holo-tape, ran the wizard and confirmed with default settings that the stock pile system was showing off. I am showing in the documentation that this setting is supposed to be on by default, is this intentional behavior? What am I doing wrong?
    1. uituit
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      Are you using MCM as well? make sure both are on teh setting you want.

      Try manual install o the mod https://simsettlements.com/web/wiki/index.php?title=Install
    2. Poizhan
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      Thank you for the reply, I will remove MCM and run another test with a fresh install of everything and let you know.
    3. Poizhan
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      Fresh install, no MCM, selected "New User" in holotape interface, verified stockpile is showing off... I've used these mods many times in the past and I've never seen this behavior before. I'm at a loss at this point :)
    4. Poizhan
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      Update #3 :) :)

      I set all settings to default on a new game, no problem now, weird that it defaults to off for me!

      Thank you for the encouragement uituit, I was ready to give up!
    5. uituit
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      no worries glad its all goodnow :)
    6. zed140
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      Same as you, the adv industrial plot stay at one item in stockpile
      The option are off in mcm
  14. Exsecror
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