Fallout 4

File information

Last updated

Original upload

Created by

kinggath and friends

Uploaded by

kinggath

Virus scan

Safe to use

677 comments

  1. kinggath
    kinggath
    • premium
    • 3,439 posts
    • 2,316 kudos
    Locked
    Sticky
    Welcome to the Industrial Revolution!

    The Quick Start video is up: https://www.youtube.com/watch?v=YgnslnehGRQ

    Be sure to keep your version of Sim Settlements up to date! This expansion and Sim Settlements must always be on the same version. So if you update one, be sure to update the other as well.
  2. kinggath
    kinggath
    • premium
    • 3,439 posts
    • 2,316 kudos
    Locked
    Sticky
    The first few videos for the In-Depth Series are going up now, I'll and get the others out tomorrow when I have more time to edit them.









  3. kinggath
    kinggath
    • premium
    • 3,439 posts
    • 2,316 kudos
    Locked
    Sticky
    Patch 4.0.1 is live! This eliminates some unnecessary model files to reduce the overall size of the mod slightly.

    Patch Notes can be found here.
  4. kinggath
    kinggath
    • premium
    • 3,439 posts
    • 2,316 kudos
    Locked
    Sticky
    It's become clear to me that I can't be a one man army on the support front, I had kept up with it until about October of last year, but now things have grown to the point where I need regular help. If you receive a response from damanding or kalimac, they are helping me out to keep up with everything to ensure everyone gets there questions answered and bug reports added to my fix list.

    I will still try and pop in periodically to respond to some things personally, but balancing my time between fatherhood, my job, and continuing to develop the mod has become close to impossible without help - hope everyone understands!
  5. kaiserman1967
    kaiserman1967
    • member
    • 2 posts
    • 0 kudos


     
    In response to post #80748528.


    Spoiler:  
    Show

    Check out the simsettlements.com forums
    Players have made a cheat sheet and guide for IR
     



    Yeah, unfortunately I didn't see anything in there telling the prereq's for the crusher to Hazmat upgrade. I've been using that sheet for quite some time now. VERY handy! Pretty sad when I started building when my character is around lvl 20 and now I'm lvl 97 and still no hazmat!!!
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      Is this what you have been using ? https://simsettlements.com/web/wiki/index.php?title=Industrial_Revolution_Spoilers

      If you cant get it I would ask on the forums for help. Im a bit behind on IR
  6. kaiserman1967
    kaiserman1967
    • member
    • 2 posts
    • 0 kudos
    NEED HELP! Some reason I cannot get my Crusher to upgrade to Hazmat Processing. This is like my 3rd go around with new characters and I can't seem to get it to upgrade. It has plenty of required materials and I have lvl2 scrapyard lvl1 lumber mill and lvl1 mines. I think the only thing I don't have at this settlement is a lvl1 community well. Is there a requirement I'm missing to be able to upgrade the crusher to hazmat processing?
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      Check out the simsettlements.com forums
      Players have made a cheat sheet and guide for IR
  7. c0c0c0
    c0c0c0
    • supporter
    • 671 posts
    • 11 kudos
    What are Dirt, Clay, Sand, Gravel, Coal, and Sterilized Plastic used for?

    Also, my Advanced Industrial plots are not visually different when they are ready for me to choose their upgrade path. Is that a setting somewhere?

    [Edit] One more question - I read somewhere that there was a plan to enable info-sharing among settlements so that indirect upgrade requirements didn't have to be in the same settlement. Was that ever put into place?
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      For Terraforming foundations and to upgrade plots.
      They wont change till after they upgrade.
      Once you unlock a path that should allow you to build plot in other settlements.
    2. c0c0c0
      c0c0c0
      • supporter
      • 671 posts
      • 11 kudos
      Thanks for all the answers (again). A clarification, when I said "visually different", I meant as an indicator that the plot was ready for me to choose an upgrade path (assuming I'd turned off auto-upgrade). In the video I saw, I believe the plot got a kind of white "glow" to it. The 3 plots I've upgraded so far just looked normal and I only knew they were ready by checking the ASAM box for upgrade options.
    3. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      ah that's a setting in the holotape/MCM , ASAM vision its in the visual or vision section I think.
  8. ajoposty
    ajoposty
    • member
    • 27 posts
    • 0 kudos
    communism works again thanks
  9. EvilSquirrelKing
    EvilSquirrelKing
    • member
    • 4 posts
    • 0 kudos
    Probably a stupid question.... but i cant for the life of me figure out how to get clay or sand, are they only acquired through a certain industrial plot?
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      you need the excavation pit to produce clay and sand.
    2. EvilSquirrelKing
      EvilSquirrelKing
      • member
      • 4 posts
      • 0 kudos
      Ah, thanks. that seems obvious now. Love the mod!
  10. CarolusRex2333
    CarolusRex2333
    • member
    • 9 posts
    • 0 kudos
    Kinggath you make a f***ing good job !!!


    I love Sim-Settlements. i dont have seen all the stuf jet, but i bring scrap at lvl 3 and see what happend after the elevator, i bring "community well" too LVL 3 withe distillery and i dring the water :) :D :D :D you make my day withe it!

    i love your work real.
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      glad your having fun with sim settlements.
  11. MrTopBanana
    MrTopBanana
    • supporter
    • 12 posts
    • 0 kudos
    Hello,

    does this mod higher the settler amount ? In Vanilla its only like 22 or something with full Charisma, thats pretty low imo x(

    If not, can i install a settler increase mod and still use it ?

    Thank you very much.
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      In the city planners holotape you can ignore charisma Gameplay Options>Recruitment
  12. bluerayxx
    bluerayxx
    • member
    • 92 posts
    • 2 kudos
    Can this be added mid playthrough? I have Sim Settlements and ROTC, curious if i can download and install with no problems to existing settlements with mayors from ROTC.
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      Yes its fine.
      If you already have SS and ROTC you may as well as install the 3 in 1 version which includes all 3 .

      Just remove the old SS and ROTC and install the 3in1 and all will be good ,but have a back up save just in case.
  13. LordWahu
    LordWahu
    • member
    • 11 posts
    • 0 kudos
    Question: Is there any place where the full tech tree (minus any secrets) is listed?
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos
      On the wiki but it has spoilers https://simsettlements.com/web/wiki/index.php?title=Main_Page
  14. ginosalieri
    ginosalieri
    • member
    • 1,333 posts
    • 22 kudos
    Endorse this mod god work
    1. uituit
      uituit
      • premium
      • 4,041 posts
      • 91 kudos